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Thread: Lvl 76 arcane aegis idea

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    Default Lvl 76 arcane aegis idea

    Revised version has a very weak proc, I'd suggest this;
    Chance on dealing damage to spawn a vortex around a warrior pulling in enemies every 0.5 seconds for the duration of 5 seconds, while also stunning and dealing moderate damage, warrior also gets 50% armor for the duration pf proc and +500 HP regen every 0.5 seconds.
    Please do comment and give me your opinion.
    EDIT: +300% damage and removal of all the debuffs for the duration of the proc would be a very nice and a new solution.

    EDIT: So the damage buff has been changed to 300% damage, but there's still a problem with mobs debuffing damage heavily, would he nice to implement debuff immunity for the duration of the proc as well.
    Last edited by Vrazicak; 01-16-2020 at 10:57 AM.

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    Default Lvl 76 arcane aegis idea

    Quote Originally Posted by Vrazicak View Post
    Revised version has a very weak proc, I'd suggest this;
    Chance on dealing damage to spawn a vortex around a warrior pulling in enemies every 0.5 seconds for the duration of 5 seconds, while also stunning and dealing moderate damage, warrior also gets 50% armor for the duration pf proc and +500 HP regen every 0.5 seconds.
    Please do comment and give me your opinion.
    You’re idea is good I like it.

    In my opinion, it should have 2 different procs. One for pvp and pve.

    Similar to that of your idea.

    PVE:
    *APPLIES TO SELF*
    -Pulls in enemies up to 6 meters radius while 85% chance to stun on attack for 8 seconds
    -Mana/Hp regen of 8%per tick for 10 seconds.

    *APPLIES TO SELF/ALLIES*
    -Damage/Armor increase of 10%(stacking up to 3 times)

    PvP:
    *Applies to self*
    -chance to stun (1) enemy for 2 seconds
    -60% Damage Reduction for 5 seconds.
    -Hp/Damage buff of 10% for 8 seconds.

    *applies to self/allies
    -Hp/Mana Regen of 3% per tick for 4 seconds.

    Maybe this is too op, but I’d say it’s fair considering ebon aegis has 2,000% reflect...




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    Not bad idea, but I would say no to stunt, will make war unwanted.

    Cuz its contra with scratch staff proc or ebon aegis proc. U can see stunt are being avoid these day, make run slower for 71+

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    how about 20 sec immortality and instakilling everything around, also proc has no cd, and can work indefinetely

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    Constructive criticism is accepted, please keep it that way.

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    -1

    You said, that revised version of proc is weak, and your suggestion is basically tb proc with armor and hp regen (really important in current PvE, lol). Do you even play warrior?

    Aegis isn´t out yet, so let´s wait and give it a try.
    In my opinion new proc has big potential for PvE. Later we can provide feedback to STS based on duration of proc(when it is short) and % of damage(when it is low).

    Did you ever hear the tragedy of Darth Sidious the Emperor?

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    Senior Member Vrazicak's Avatar
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    Quote Originally Posted by Marosok View Post
    -1

    You said, that revised version of proc is weak, and your suggestion is basically tb proc with armor and hp regen (really important in current PvE, lol). Do you even play warrior?

    Aegis isn´t out yet, so let´s wait and give it a try.
    In my opinion new proc has big potential for PvE. Later we can provide feedback to STS based on duration of proc(when it is short) and % of damage(when it is low).
    Big potential for pve? Yeah 150% damage is really useful, especially when you get damage debuff from mausoleum and valley mobs.

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    Quote Originally Posted by Vrazicak View Post
    Big potential for pve? Yeah 150% damage is really useful, especially when you get damage debuff from mausoleum and valley mobs.
    EDIT:
    Have a nice day.
    Last edited by Marosok; 01-16-2020 at 06:02 AM. Reason: Edit: end of discusion

    Did you ever hear the tragedy of Darth Sidious the Emperor?

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    The proc would be good if it was 300% bonus damage AND removal of all the debuffs for the duration of the proc

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    Quote Originally Posted by Vrazicak View Post
    The proc would be good if it was 300% bonus damage AND removal of all the debuffs for the duration of the proc
    +100 for removing debuff

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    -1
    I think we play different game lol. Why would warrior need more armor, hp or mana regen or even stun??? Jeeeez I will vomit

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    Quote Originally Posted by urmosvk View Post
    -1
    I think we play different game lol. Why would warrior need more armor, hp or mana regen or even stun??? Jeeeez I will vomit

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    Cause it was made that way by sts? I dont see your point.

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    Quote Originally Posted by Vrazicak View Post
    Cause it was made that way by sts? I dont see your point.
    Do you think that warrior needs more of these stats?
    Then do not forget to cry when 4 rogues will play in parties without any warrior.
    Warrior needs dmg buff, not another extra armor,hp or mana. If you want OP armor use armor awakening.
    As a warrior I want to be competitive. Have you ever been in deep, have you ever been in infested swamp or hydra? Have you ever seen LB(leaderboard)? Show me one warrior on orrick/hydra LB.
    Have a nice day

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    Quote Originally Posted by urmosvk View Post
    Do you think that warrior needs more of these stats?
    Then do not forget to cry when 4 rogues will play in parties without any warrior.
    Warrior needs dmg buff, not another extra armor,hp or mana. If you want OP armor use armor awakening.
    As a warrior I want to be competitive. Have you ever been in deep, have you ever been in infested swamp or hydra? Have you ever seen LB(leaderboard)? Show me one warrior on orrick/hydra LB.
    Have a nice day

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    Why are you attacking me lol? Complain to devs for adding armor and hp regen, it wasn't my idea, I just used it from them, a warrior can never have enough armor/hp.

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    Quote Originally Posted by Vrazicak View Post
    warrior can never have enough armor/hp.
    seriously? lol

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    These days is all about speed, ppl leave maps cuz they are put off with spending too much time in one particular map. Its is how with society these days too, everything we want fast pace and fast results . Too bad, that's how we are heading to.

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    -1 not good at all. Warior is a balance class after all they can kill many mobs fast and now high damage to boss. Warior cannot kill high boss fast solo same as rogue because rogue has high chance to get kill

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    Quote Originally Posted by angeloiloveyou View Post
    -1 not good at all. Warior is a balance class after all they can kill many mobs fast and now high damage to boss. Warior cannot kill high boss fast solo same as rogue because rogue has high chance to get kill
    Everything works fine to me

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    Quote Originally Posted by angeloiloveyou View Post
    -1 not good at all. Warior is a balance class after all they can kill many mobs fast and now high damage to boss. Warior cannot kill high boss fast solo same as rogue because rogue has high chance to get kill
    Not a problem ...that should help party to clean map faster...in pve that is good...no need to complain,u get the benefit too if u run together

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    An idea of a none sense and weak mind fat boy with bad odor

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