Quote Originally Posted by Overgrown View Post
They are, a proc of dozer blade now can reach a warrior up to 70k dmg and for mage 50k-80k that's only my point and I guess it's STS way of solving the "Class Balance"

Instead of improving the maps and mobs mechanics, (I'm no pro or have any degree on game development, but just base from my observation as a player) they just do normal mobs who does alot of damage(morgera lair/gates) and kill you instantly, unlike before where mobs have different appearances and have different skill and action which is challenging and fun at the same time.

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Class balance left the finish line in 1st place and kept going. Class balanced stopped at level 46 cap. Where everyone was getting a bit too strong. Well from what I experienced... they made expansions way too soon.