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    Quote Originally Posted by Overgrown View Post
    I don't know why the devs listen to making class all like rogues, then what's the point of class system?



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    Classes are not like rogue, but now all of them are able to deal damage (significant damage at least), and everyone knows that PvE nowdays is all about damage. Look at all timed leaderboards, Hydra, all of this is made for damage... So, if warriors and mages are not able to deal damage, they are basically useless.

    I see a lot of Rogues with Hydra or Orrick Badge, but is super rare to see mages or warriors with them, but now maybe things change...


    Another example: That was super normal to make all rogue pt to farm gold in maps like esg, so what’s the problem of full mages or warriors parties?


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    Quote Originally Posted by SlaveKnight View Post
    Classes are not like rogue, but now all of them are able to deal damage (significant damage at least), and everyone knows that PvE nowdays is all about damage. Look at all timed leaderboards, Hydra, all of this is made for damage... So, if warriors and mages are not able to deal damage, they are basically useless.

    I see a lot of Rogues with Hydra or Orrick Badge, but is super rare to see mages or warriors with them, but now maybe things change...


    Another example: That was super normal to make all rogue pt to farm gold in maps like esg, so what’s the problem of full mages or warriors parties?


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    They are, a proc of dozer blade now can reach a warrior up to 70k dmg and for mage 50k-80k that's only my point and I guess it's STS way of solving the "Class Balance"

    Instead of improving the maps and mobs mechanics, (I'm no pro or have any degree on game development, but just base from my observation as a player) they just do normal mobs who does alot of damage(morgera lair/gates) and kill you instantly, unlike before where mobs have different appearances and have different skill and action which is challenging and fun at the same time.

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