An I shouldnt need to point this out if youve been checking the rankings thread but the current 1st ranked guild...
(12) 1792.7 (32) 2016-09-07 15:40:57
The above shows that their average account age rank is 12th, and their average date of creation is 32nd...
If you really want to move your guild forward within the top 5, by the looks of it what you should be working on is your average APS and PVE kills which is ranked the worst out of the rest of the guilds within the top 5 as an average.
Those 2 categories hold a lot more weight in the rankings than average account age and founding dates... thus proven by a guild that's currently ranked number 1
Hopefully, that should help clear things up better in understanding as I've said above why I'm against it and only looking at this purely at a fair and constructive perspective.
I've always been the type of player who laughs at those with low pve or I'm the type of player u see with 10k pve at level 40 but people don't really care about pve anymore they just care about leveling back then it was so hard to level. I would run dead city like a million times you would see a level 30 with 200k pve nowadays thats impossible thats why those top guilds stay there
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While this may contribute it the biggest factor is the work that the guildmaster does weekly in order to improve , such as noting players that are below par on requirements, and removing inactive players so they dont weigh down the activity brackets . (my guild used to have 2000 something members ) took me over an hour to complete each week -,- complete hell , we shrunk significantly for leaderboard and we are at #4 . Most of the high statistic playerbase goes to the top few guilds . This makes it hard to change ranks and it gets harder as you go up the list . I guess over the years the scores for the top guilds rose so high it made the categories stubborn .
Back then it was harder to make gold, so it wasn't just being interested in PvE, you had to do the grind the pay the bills. It is a lot easier nowadays so numbers have gone down... also with so many more new players, the percentage of older accounts with those kills will be a lot more obscure.
The only reason I can see people have nowadays really to build up and farm those PvE kills is for leaderboard or getting into a guild with a min requirement... you don't even get any APs after 10k kills so what other reason would you have to farm those kills besides the conscience of farming for gold or gears.
I can't say Id agree with it being a guild master's job to go through their members and removing people who don't meet your requirements to fulfill your desire to move up the leaderboards.
You've already experienced the fact that quality is more important than quantity by cutting your member numbers back from 2000 significantly to move up the ranks...With that in mind another way you could do it,is go and help those members not quite up to par to requirements, get those averages up together and same time create a better bond which also helps keep retention within your guild and as time progresses those members you've retained and helped become those members that you were looking to recruit.
You could keep going to a supermarket to buy an apple a day... or you could plant a seed, nurture it and over time with consistent care grow your own apples for the foreseeable future.
Those guilds you see that have stayed consistently at the top over the years most likely have grown their own trees... When you have to keep buying your apples however it comes with its own set of problems/stresses and it can be sustained... but the pressure is always there and unfortunately in most cases its just a matter of time as everyone has their thresholds.
Now with moving up the ranks it just boils down to how much you're going to dedicate yourself to it, then maintain it and again because we are all human why you'll always see slight changes but it will never come overnight if you're going with the growing your own tree method... it takes a lot of graft and perseverance at the start but once you start bearing fruit the pressures drastically drop and you start to thrive instead so you reap the rewards but it all takes one other key ingredient... and that is Time.
You could go with the buying apples as well to move up but as I've mentioned the pressure is a lot greater and at the end of the day all your doing is trying to sustain with constant stresses as apposed to reaping the rewards and having legit fun.
When you are thriving instead you are in a much more positive environment and that would be something that should be promoted, having an older guild with a better average account age is usually a good indicator of a place that's again.. grown its own apple tree.
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