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  Click here to go to the first Dev post in this thread.   Thread: Meteor Strike Issue

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    Senior Member Kaziscate's Avatar
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    Default Meteor Strike Issue

    There’s an issue with meteor strike where it sometimes doesn’t do anything when activated.

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    Spacetime Studios Dev Futumsh's Avatar
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    Quote Originally Posted by Kaziscate View Post
    There’s an issue with meteor strike where it sometimes doesn’t do anything when activated.
    It's probably when the initial target at casting start has died before casting completes. I'll see about letting it retarget as cast completes.

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    Forum Adept Deuteronomy's Avatar
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    Quote Originally Posted by Kaziscate View Post
    There’s an issue with meteor strike where it sometimes doesn’t do anything when activated.
    I've had the same issue. Sometimes meteor doesn't activate. It's an all attack so, when a mob is still alive, why is it missing? That has been a concern of mines?

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    Quote Originally Posted by Deuteronomy View Post
    I've had the same issue. Sometimes meteor doesn't activate. It's an all attack so, when a mob is still alive, why is it missing? That has been a concern of mines?
    Reason is what Futumsh said. When you click on meteor, it targets an enemy. If enemy dies right after you click ultimate, fail.
    Same issue happens with spirit weapons proc - if you kill the mob around which is created the pull when the root still growing = fail.

    If you want to use it in valley gates, you need to stay where boss spawns and use ultimate very close to him. This way the targeted enemy is the boss and not a mob

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    Senior Member Gnarsito's Avatar
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    Quote Originally Posted by Bluehazee View Post
    Reason is what Futumsh said. When you click on meteor, it targets an enemy. If enemy dies right after you click ultimate, fail.
    Same issue happens with spirit weapons proc - if you kill the mob around which is created the pull when the root still growing = fail.

    If you want to use it in valley gates, you need to stay where boss spawns and use ultimate very close to him. This way the targeted enemy is the boss and not a mob
    +1 pro

    Enviado desde mi ANE-LX3 mediante Tapatalk

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    Quote Originally Posted by Futumsh View Post
    It's probably when the initial target at casting start has died before casting completes. I'll see about letting it retarget as cast completes.
    That's just bad design.
    Its an aoe skill, it should work like the Time Shift skill or Tri-force pet AA, anchored at caster but with bigger radius.

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    Forum Adept Deuteronomy's Avatar
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    Quote Originally Posted by Pyramid Head View Post
    That's just bad design.
    Its an aoe skill, it should work like the Time Shift skill or Tri-force pet AA, anchored at caster but with bigger radius.
    +1000 and + 11 chars.

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    I would also like to add that if you use mages speed ult with skills currently recharging they recharge at the same rate (ult doesn’t speed them up, until you reuse them).

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    Spacetime Studios Dev Futumsh's Avatar
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    Quote Originally Posted by Snowdager View Post
    I would also like to add that if you use mages speed ult with skills currently recharging they recharge at the same rate (ult doesn’t speed them up, until you reuse them).
    True, but not a bug. Haste applies to cooldowns when they start, not to cooldowns already in progress.

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    Quote Originally Posted by Futumsh View Post
    True, but not a bug. Haste applies to cooldowns when they start, not to cooldowns already in progress.
    I see, thank you!

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