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04-04-2010, 10:31 PM
#3
1) We can add an option to allow you to move it
2) The game targets the nearest enemy when you don't have a target. You can clear your target by tapping yourself, or select a target by tapping the target.
5) The party indicator shows BUSY next to the name if they are in the game UI.
6) We debated this for days. Trade encourages farming. One thing we may do is try to roll you a piece of loot you can actually (or eventually use). I think a need/greed interface would be too intrusive, mainly because there's so much loot.
7) Yes. Boss mobs in later dungeons have secondary attacks and skills that they will use against you. Also, we put boss mobs of several types together, for example, you'll encounter a boss that has healers along side it.
8) Yup. It's coming. We wanted to get core PVE gameplay fun and functional first.
9) We debated this as well, but that would just complicate the way we do collision. We will eventually put in some kind of hybrid system.
Thanks for the constructive feedback, and please keep it coming!
-ALS
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