Results 1 to 3 of 3

  Click here to go to the first Dev post in this thread.   Thread: Some quick feedback from my 30 minute play session

Threaded View

Previous Post Previous Post   Next Post Next Post
  1.   This is the last Dev post in this thread.   #3
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    5,089
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,315
    Thanked in
    1,525 Posts

    Default

    1) We can add an option to allow you to move it

    2) The game targets the nearest enemy when you don't have a target. You can clear your target by tapping yourself, or select a target by tapping the target.

    5) The party indicator shows BUSY next to the name if they are in the game UI.

    6) We debated this for days. Trade encourages farming. One thing we may do is try to roll you a piece of loot you can actually (or eventually use). I think a need/greed interface would be too intrusive, mainly because there's so much loot.

    7) Yes. Boss mobs in later dungeons have secondary attacks and skills that they will use against you. Also, we put boss mobs of several types together, for example, you'll encounter a boss that has healers along side it.

    8) Yup. It's coming. We wanted to get core PVE gameplay fun and functional first.

    9) We debated this as well, but that would just complicate the way we do collision. We will eventually put in some kind of hybrid system.

    Thanks for the constructive feedback, and please keep it coming!

    -ALS

  2. The Following User Says Thank You to asommers For This Useful Post:


Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •