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    Cinxo, i have some reccomendations to avoid alt farming.

    First of all, You should make the 1vs1 map unable to invite people, this will make that the opponents are ramdomly chosen, which reduces the chance of fighting an alt a lot.

    Second:In the 2vs2 Map, when someone invites you, you should enable an option to just join in the team of that person who invited you, so that people could play teaming up with their duos, etc; apart from that, the opponents in 2vs2 arena should be ramdomly chosen, in order to reduce the chance of getting an alt as a opponents drastically.

    Also, once you join the arena, you can't leave until the match ends, to avoid the problem of relogging.

    U could also add a automatic bot for people who close the game to avoid losing, which will control the cheater toon moving it to the opponent in order to give them kills until the match ends(This one is for those users whose disconnect before dying so that they will never leave the match until it ends.)

    Please, let me know what you think about my ideas, if anyone has another reccomendation to this mode, reply to this comment.(No Toxicity please).

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  3.   Click here to go to the next Dev post in this thread.   #2
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    Quote Originally Posted by Xtylez View Post
    Cinxo, i have some reccomendations to avoid alt farming.

    First of all, You should make the 1vs1 map unable to invite people, this will make that the opponents are ramdomly chosen, which reduces the chance of fighting an alt a lot.

    Second:In the 2vs2 Map, when someone invites you, you should enable an option to just join in the team of that person who invited you, so that people could play teaming up with their duos, etc; apart from that, the opponents in 2vs2 arena should be ramdomly chosen, in order to reduce the chance of getting an alt as a opponents drastically.

    Also, once you join the arena, you can't leave until the match ends, to avoid the problem of relogging.

    U could also add a automatic bot for people who close the game to avoid losing, which will control the cheater toon moving it to the opponent in order to give them kills until the match ends(This one is for those users whose disconnect before dying so that they will never leave the match until it ends.)

    Please, let me know what you think about my ideas, if anyone has another reccomendation to this mode, reply to this comment.(No Toxicity please).
    We just recently addressed issues of re-logging by fixing a few exploits players used to avoid keeping the 'pvp deserter' penalty. Do you (or anyone else) know of a way to re-log effectively now? I'd be very interested to know.

    The overall arena system is engineered to allow you to play with and against your friends. What you are suggesting is more of a ranked system where you enter a lobby and behind-the-scenes matchmaking controls when you get into a match and what side you're on, etc. While I can see where this would be very attractive to PvP players of all Legends games, I don't really have the resources to make it a reality here in DL unfortunately :-(
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    Yeah, i undertand, but most people don't care about PVP Penalty, people could just enter match, kill that one they have conflicts with and just leave.

    Sadly, i don't know another form of avoiding pvp penalty, i guess the only one i know is just waiting until u get back to the original 'standing mode'(That one when you are not looking up, in case of male players) to leave the match, i guess u need not to attack or be attacked for 4 secs and it doesn't gives u a penalty.

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    Also, i guess that the problem is that people can play with their friends and agaisnt their 'enemies'. Most people consider PvP a way to teach those one whose disrespected you a lesson(I include myself in that list lol).

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    Quote Originally Posted by Cinco View Post
    We just recently addressed issues of re-logging by fixing a few exploits players used to avoid keeping the 'pvp deserter' penalty. Do you (or anyone else) know of a way to re-log effectively now? I'd be very interested to know.

    The overall arena system is engineered to allow you to play with and against your friends. What you are suggesting is more of a ranked system where you enter a lobby and behind-the-scenes matchmaking controls when you get into a match and what side you're on, etc. While I can see where this would be very attractive to PvP players of all Legends games, I don't really have the resources to make it a reality here in DL unfortunately :-(
    Cinco, sir the recent way to avoid re-log penalty was by relogging within PvP, I mean from a map to map as you do not get deserted if you jump from CTF to DM or to another CTF match....if this was fixed I can not imagine there is still a way to avoid relog penalty, if there is I will surely record it and report right away
    Last edited by kurbeka; 02-20-2020 at 06:33 PM.

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    Cinco* my bad, this keyboard.

    Also the bot makes the cheater toon respawn*

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    Great work with the new maps i honestly love them!


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    1 problem ive found is with the 2v2 arena one team are in each spawn and just spawn killing the opposing team i think there should just be the 1v1 option available along with the 5v5’s


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    Or reseting the map once the team get killed, i mean, no respawns until the entire team get killed and the map resets(Every member of each team is teleported to their respective spawn point.)

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    I think this is fun, except for I can’t respawn without the enemy waiting on me, so I’m not getting a chance to play, much

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    Great feedback! Keep it coming :-)
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    Quote Originally Posted by Cinco View Post
    Great feedback! Keep it coming :-)
    Cinco, To keep the game balanced in PVP and enjoy every bit of PVP.
    AUTO BALANCE TEAM REQUIRED

    Scenario 1: Usually DM and CTF starts with 3 players in one side(Team A) and other 3 players in other side(Team B) i.e 3vs3. Assume that if an one side player quits the game or due to some technical issues he cann't play/disconnected. Then, the match will be 3vs2. Then, making auto team balancing is important.

    Scenario 2: Assume 5v5 match, if 3 players from one side quits (Team A)and none player quits from other team(Team B) i.e 2vs5. Due to unbalanced team in the match, result of the match is assured that the majority players in team(Team B) definitely would win the match. So, balancing players in team wise required for fair and fun.
    Hence, Automatically 2 Latest login players from Team B will become spectator till opponent team(Team A) get extra members so that match will be always fair and balanced at any point of time during the match.

    Scenario 3) Spawn Killers: To monitor Spawn toons/characters in the PVP map, please monitor moment or activity of the every toon/character in the arena. If a toon is not moving at all for morethan 10s or 20s(example) and it's in same place in the map. Then, auto spectate that toon. Also, due to improper connectivity, toon may not move. That's why 20s count is there. So, that spawn killing is easily avoided. Lastly, keeping an alt in opponent team can be avoided. PvP match will be fair and fun.

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    Totally disagree.
    I, one of the people that like to play whether it's 5v5 or 5v2 or even 5v1, that means only one thing which is more kills for the team having less members, If you would not like to play against 5 players when you're only 2, nothing stops you from leaving.

    Spawn killing was a problem in the 1v1 and 2v2 arenas (which were new), but it was solved in a super nice way which was by expanding the PvP maps. As a PvP player since the very start of this game, I never had or seen a problem with ''spawn killing'' in the other PvP maps (Ctf/DM). Maybe it could happen only once and that is indeed not a problem at all. I would hate to see that being changed or having anything like ''spawn shield'' or something, added.

    The only thing that could be looked into, is the people going afk for too long in an active pvp match. Afk for maybe 5 minutes gets you kicked from the match, or maybe more than 5 minutes, I'm sure Cinco would pick the best time period for such thing if it is ever to be added. Just saying though, it's not a major problem, it's been the same since years ago and for me personally it doesn't matter much.

    PS: That could also help a little bit with the people who put alts in the opposite teams and let them lay there to hold a spot to out-number their enemies *cough* kof/farmscammers and his alts *cough*. it's not the best help for that but I'm just saying it may have some potential. For eg, if the account doesn't leave spawn/stays dead and doesn't spawn for (?) minutes, it gets kicked.
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    Quote Originally Posted by Purifysoul View Post
    Totally disagree.
    I, one of the people that like to play whether it's 5v5 or 5v2 or even 5v1, that means only one thing which is more kills for the team having less members, If you would not like to play against 5 players when you're only 2, nothing stops you from leaving.

    Spawn killing was a problem in the 1v1 and 2v2 arenas (which were new), but it was solved in a super nice way which was by expanding the PvP maps. As a PvP player since the very start of this game, I never had or seen a problem with ''spawn killing'' in the other PvP maps (Ctf/DM). Maybe it could happen only once and that is indeed not a problem at all. I would hate to see that being changed or having anything like ''spawn shield'' or something, added.

    The only thing that could be looked into, is the people going afk for too long in an active pvp match. Afk for maybe 5 minutes gets you kicked from the match, or maybe more than 5 minutes, I'm sure Cinco would pick the best time period for such thing if it is ever to be added. Just saying though, it's not a major problem, it's been the same since years ago and for me personally it doesn't matter much.

    PS: That could also help a little bit with the people who put alts in the opposite teams and let them lay there to hold a spot to out-number their enemies *cough* kof/farmscammers and his alts *cough*. it's not the best help for that but I'm just saying it may have some potential. For eg, if the account doesn't leave spawn/stays dead and doesn't spawn for (?) minutes, it gets kicked.
    before talk about farmscammers first look at urself when you play all unfair matches posting one example where in 2v2 duel u are playing 2vs1.
    what will u expect from people if you don't play fair?
    for change people first change yourself its simple try to do it xD

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    1. In the ss u can see that me and that guy were chatting nicely ( about making a 5v5 honor arena, which STS made), which means he wasnt mad about anything. Which means WE PLAYED 1V1, me and puri were switching. No one ganged no one.

    2. If u want to take revenge ( for wtv reason u want), come online

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    You should do it where they get sent back to spawn after they have killed someone! That will make it fair


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    You could do a rounds system where after a death your both sent back to spawn and start again, also i believe we should have two sets of spell pages 1 for normal campaign or pvp and the other for honor pvp so we can switch from one build to the other without having to keep spending alot of plat to change builds all of the time.


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    Oh yeah, could you please add a way of reseting power points without paying play like in AL? is kinda stressful wait until u get plat in Nightly Reward.

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    It would be fantastic to have slots for saving PvP and PvE builds

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    Is this a bug ? because I do not find it in the palts store...

    https://ibb.co/1ZgyYCH

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