Slow-pace doesn't necessarily reflect "classic pvp," but in the same way, nor do two skill mythic kills. The height of PL's PvP was quite fast-paced in comparison to other games, and perhaps that's why it was so addicting. However, just because it was fast-paced doesn't mean it was devoid of skill - I just think it's worth noting that Mythic PvP is too fast in comparison.
Honor is more about debuff timing than anything else, I'd even go as far as saying it's too slow in comparison to "classic PvP." However, in recent years, we've had fast-paced PvP with little to no skill required, so honor is a nice middle-ground for now.
Mythic stats are currently absurdly disproportionate to debuffs, and until this is fixed, there won't be another cap with the feeling of "classic PvP..." at least honor is a step in the right direction.
However, I do agree: Honor is a lot slower than older caps - but that's better than imbalance.
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