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    Design Department Cinco's Avatar
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    Quote Originally Posted by Willl View Post
    What do you mean by "comparative rank"?
    Also original pvpers do not enjoy outspot pvp arena that much, i d say to focus on normal pvp
    Ranked pvp mode do you mean a leaderbords?
    Also as I see you are planning a great pvp update..can you revive also FFA map?that map is great..it has lot of fun but it has been unused simce its release, its a waste
    I'll probably get rid of that FFA map 'cause nobody uses it.
    Comparative rank would be - your team has a combined rank of 1500 and my team has a combined rank of 2000. Your team beats mine... you get more points than if my team beats yours.
    Normal pvp is definitely not the focus for these initiatives. Honor Arena would be a separate thing. Ranked PVP would be separate. So would 'Battle Royale.'
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    Senior Member Willl's Avatar
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    Quote Originally Posted by Cinco View Post
    I'll probably get rid of that FFA map 'cause nobody uses it.
    Comparative rank would be - your team has a combined rank of 1500 and my team has a combined rank of 2000. Your team beats mine... you get more points than if my team beats yours.
    Normal pvp is definitely not the focus for these initiatives. Honor Arena would be a separate thing. Ranked PVP would be separate. So would 'Battle Royale.'
    Thanks for this reply,
    Well nobody uses FFA cause its hard to fill that map > cause pvp its inactive > cause pvp its too expensive.. (solving this it will be active, nobody will tell its unbalanced, nobody will rage quit cause of the absence of chat to insult eachother, maybe more people can confirm it..that map has lot of potential for me.

    Uhmm sounds interesting about points, I wanted to know what's the idea of how those points get distributed since in pvp the ingredient is 1, kill the enemy. Or the way we kill eachother will affect those points?

    So the possibility of honor arena would go for another new map, ranked pvp another new map? To be honest it's nice to see new maps for new pvp but isn't it easy try make active the existing one? Cause I m scared it will devide pvpers (which is already a small group) into even a smaller group cause of the high quantity of pvp map already existing, if so..the result would be what happened with FFA map.

    What I'm saying is that pvp hardly fill 1 map in whole arlor server (8 players) and we have only a total of 4 pvp maps..if we had more maps without any solution to increase the number of pvpers, I feel it will be same end as it happened for FFA..

    Thanks for reading!

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    Quote Originally Posted by Willl View Post
    Thanks for this reply,
    Well nobody uses FFA cause its hard to fill that map > cause pvp its inactive > cause pvp its too expensive.. (solving this it will be active, nobody will tell its unbalanced, nobody will rage quit cause of the absence of chat to insult eachother, maybe more people can confirm it..that map has lot of potential for me.

    Uhmm sounds interesting about points, I wanted to know what's the idea of how those points get distributed since in pvp the ingredient is 1, kill the enemy. Or the way we kill eachother will affect those points?

    So the possibility of honor arena would go for another new map, ranked pvp another new map? To be honest it's nice to see new maps for new pvp but isn't it easy try make active the existing one? Cause I m scared it will devide pvpers (which is already a small group) into even a smaller group cause of the high quantity of pvp map already existing, if so..the result would be what happened with FFA map.

    What I'm saying is that pvp hardly fill 1 map in whole arlor server (8 players) and we have only a total of 4 pvp maps..if we had more maps without any solution to increase the number of pvpers, I feel it will be same end as it happened for FFA..

    Thanks for reading!
    +1 we already suggested things why the current maps are empty, please do something first on the current problem of the existing one than creating a new empty map.

    Also, the FFA is a good map just the real problem is extreme gap between the gold of players.

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    Design Department Cinco's Avatar
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    Quote Originally Posted by Overgrown View Post
    the real problem is extreme gap between the gold of players.
    Seems like this is something that you can overcome by earning gold by playing maps and not spending gold 'til you have lots of it.
    As for the suggestions to remove awakes, etc. - I have weighed in on this many times and the resolution remains the same.
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    Quote Originally Posted by Cinco View Post
    Seems like this is something that you can overcome by earning gold by playing maps and not spending gold 'til you have lots of it.
    As for the suggestions to remove awakes, etc. - I have weighed in on this many times and the resolution remains the same.
    What I mean is, like the old time where if yoi have 500k you do twinking, it is fun because you all have the same gear. It is fair and it will be really be a player versus player through strategy, timing and teamwork not the gap in gold.

    Give us a 1 month trial of it, if the community liked it and the numbers gone up. Make it your basis.

    We're speaking on our perspective as players, please give it a try.

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    Quote Originally Posted by Overgrown View Post
    What I mean is, like the old time where if yoi have 500k you do twinking, it is fun because you all have the same gear.
    This is what the concept behind "Honor Gear" is all about - and why it is an exciting addition to Pocket, Star and Dark Legends. Honor involves a set of items that make all players roughly the same (balanced for their individual class skills) and gives you access to a special zone. In the other Legends games, kdr still counts in Honor and I don't think that's the best thing. I want AL's 'Honor' (if we commit to it) to either be a new set of kdr, avoid kdr by adding event-related incentives, or something of the sort :-)
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    Quote Originally Posted by Cinco View Post
    This is what the concept behind "Honor Gear" is all about - and why it is an exciting addition to Pocket, Star and Dark Legends. Honor involves a set of items that make all players roughly the same (balanced for their individual class skills) and gives you access to a special zone. In the other Legends games, kdr still counts in Honor and I don't think that's the best thing. I want AL's 'Honor' (if we commit to it) to either be a new set of kdr, avoid kdr by adding event-related incentives, or something of the sort :-)
    Yes, I think this can be the future for our pvp, but apply it to our main pvp maps would be fine..if you keep this honor set available always and not as event, u can even keep the awakes, little difference of stats for this pvp I think gonna be fine. I honestly think you need to release this pvp gear for every pvp map you want active, cause you might be able to have great ideas, great new maps, but if no players have 400m to run there, it will be active for 24 hours just like FFA, trust me.

    Last but not less important if the concept of "same gears" the rog will always deal more damage than a mage with a shot even if they both have 10k dmg, to take extremely care of which stats u give to those honor sets. Thanks!

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    Quote Originally Posted by Cinco View Post
    This is what the concept behind "Honor Gear" is all about - and why it is an exciting addition to Pocket, Star and Dark Legends. Honor involves a set of items that make all players roughly the same (balanced for their individual class skills) and gives you access to a special zone. In the other Legends games, kdr still counts in Honor and I don't think that's the best thing. I want AL's 'Honor' (if we commit to it) to either be a new set of kdr, avoid kdr by adding event-related incentives, or something of the sort :-)
    Honor gears would be cool if you actually created variety on it, like an armor that focuses on increasing a certain stat, as well as variety of weapons with different procs, or anything that is within your creative touch.

    Also, it will be great if these honor gears can be farmed in some maps like lvl16 arc weapons in dead city, well not as rare as them.

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    Quote Originally Posted by Cinco View Post
    Seems like this is something that you can overcome by earning gold by playing maps and not spending gold 'til you have lots of it.
    As for the suggestions to remove awakes, etc. - I have weighed in on this many times and the resolution remains the same.
    And also, it if you're saying the gold can be earned, but until you never stop farming.

    *Farmed for a long time> finally bought the item> event or new surprised updates = new gears again > farm for it again > new gears agan > farm again.

    We'll die farming to try to compete with the plat users, it will never be fair. It is really a Gold vs Gold.

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  13.   Click here to go to the next Dev post in this thread.   #10
    Design Department Cinco's Avatar
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    Quote Originally Posted by Willl View Post
    Thanks for this reply,
    Well nobody uses FFA cause its hard to fill that map > cause pvp its inactive > cause pvp its too expensive.. (solving this it will be active, nobody will tell its unbalanced, nobody will rage quit cause of the absence of chat to insult eachother, maybe more people can confirm it..that map has lot of potential for me.

    Uhmm sounds interesting about points, I wanted to know what's the idea of how those points get distributed since in pvp the ingredient is 1, kill the enemy. Or the way we kill eachother will affect those points?

    So the possibility of honor arena would go for another new map, ranked pvp another new map? To be honest it's nice to see new maps for new pvp but isn't it easy try make active the existing one? Cause I m scared it will devide pvpers (which is already a small group) into even a smaller group cause of the high quantity of pvp map already existing, if so..the result would be what happened with FFA map.

    What I'm saying is that pvp hardly fill 1 map in whole arlor server (8 players) and we have only a total of 4 pvp maps..if we had more maps without any solution to increase the number of pvpers, I feel it will be same end as it happened for FFA..

    Thanks for reading!
    The Ranked PvP system is not intended to use kills to award points but team wins and losses. KDR would not be affected by kills and deaths in Ranked PvP; only 'Rank' would be affected.

    As for the Honor Gear - I am seeing this as a PvP Event and not a permanent addition to the arena options. Adding yet another map would indeed further divide the player population.
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    Quote Originally Posted by Cinco View Post
    The Ranked PvP system is not intended to use kills to award points but team wins and losses. KDR would not be affected by kills and deaths in Ranked PvP; only 'Rank' would be affected.

    As for the Honor Gear - I am seeing this as a PvP Event and not a permanent addition to the arena options. Adding yet another map would indeed further divide the player population.

    Sounds interesting, altough I would recommend to switch the ideas, the ranked system as event and the honor permanent (I ve read thread on pocket legends when u released it commonly with a ctf event and it was really nice!). The problem overgrown stated is real, it's not just needed to save gold to run this pvp Cinco, the amount needed is insane, 300, 400 millions of gold to run pvp it's too much, only 1% or even less will be able to afford it, and this reduces the possibility to have it active...sad but it's true

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    Quote Originally Posted by Willl View Post
    Thanks for this reply,
    Well nobody uses FFA cause its hard to fill that map > cause pvp its inactive > cause pvp its too expensive.. (solving this it will be active, nobody will tell its unbalanced, nobody will rage quit cause of the absence of chat to insult eachother, maybe more people can confirm it..that map has lot of potential for me.

    Uhmm sounds interesting about points, I wanted to know what's the idea of how those points get distributed since in pvp the ingredient is 1, kill the enemy. Or the way we kill eachother will affect those points?

    So the possibility of honor arena would go for another new map, ranked pvp another new map? To be honest it's nice to see new maps for new pvp but isn't it easy try make active the existing one? Cause I m scared it will devide pvpers (which is already a small group) into even a smaller group cause of the high quantity of pvp map already existing, if so..the result would be what happened with FFA map.

    What I'm saying is that pvp hardly fill 1 map in whole arlor server (8 players) and we have only a total of 4 pvp maps..if we had more maps without any solution to increase the number of pvpers, I feel it will be same end as it happened for FFA..

    Thanks for reading!
    Honestly, the last two weeks I have seen a lot of full pvp maps in endgame.
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