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  Click here to go to the first Dev post in this thread.   Thread: Proc effect and buff staying after weapon has been switched

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    lol, whos crying now

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    Senior Member Faotblack's Avatar
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    -1 on everything for removing the multiproc. What's the matter of having dozer aegis? Dozer aegis is a weapon which is useful only with it's proc. If this get implemented i'll have to say goodbye to AL. And what's that thing with the cooldown?
    Last edited by Faotblack; 03-25-2020 at 09:56 AM.
    "Control is an illusion."

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  4.   Click here to go to the next Dev post in this thread.   #23
    Spacetime Studios Dev Futumsh's Avatar
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    Quote Originally Posted by PatD View Post
    So that mean that if i want use dream sword to pull mob, i will have to wait for a cd before get back on my main weapon?? no please, not in PVE at least
    No - would not affect that sort of thing if we decide to change it, since that's not a buff being supplied by the sword.

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    Quote Originally Posted by Marosok View Post
    I see, that rogue is unhappy and talking about PvP, but just to be sure:
    When you decide to make changes in procs for PvP, don´t touch PvE.

    Warriors without proc are just piece of wood in PvE, we will struggle to fight even minions and everything will go back to dark times, when 4x rogue teams were best to play on each harder map. Now, finally after long, long, long, long time i am having a lot of fun with my warrior in PvE. So, please take in consideration PvE aspect, when you can "ruin" (such a bad word) playing experience for every single warrior.
    Thanks
    Agreed
    Warrior with procs made him viable (or more than viable) as damage dealer in PvE. Otherwise It's just a big piece of shield who can't even have fun lmao.
    Anyways, rogues & mages still do more damage per second lol, no point to be mad at it xD

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    This will ruin pve for wars...
    Are you kidding me? Why the hell does it always have to be something with the wars. If this takes effect then wars and mages will be trash classes again. Open your eyes, rogs do not combine procs since they have OP as hell damage at all times.
    Other classes need multiple weapons at once in order to do damage, you remove this from the game then I can assure you that no war/mage will be used in gates anymore, no war or mage would pass wave 5 in gates.
    Combining procs is the only way to figure out an op strategy in this game, do not take our strategies away from us. These cost wars 250-300mil alone in just weapons to be op, do not remove the procs after switching items.
    Its strategy, like in pvp ebon sword proc with doz axe proc then proc eb aegis. How do you think warriors got to wave 100+ in temple? They used 5+ procs at once, rogs don't even need procs, they just want to be the top class then cry that their items are so expensive.

    This would screw pve up so bad for wars and mages. Wars aren't even considered tanks since some rogs got like 13k hp 9k armor and 7k dmg. In pvp: wars take timr to kill an enemy as a rog can hit me for 7k crit though I have 10k armor.
    Last edited by Encryptions; 03-25-2020 at 10:07 AM.

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    Senior Member arcanefid's Avatar
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    I mentioned in a previous post that if this happens, then devs should definitely reconsider the balance of classes again, since Rogues would be dominating completely every aspect of the game, and then all these forum celebrities which are mostly unskilled Rogues will be supporting STS and telling how they're doing a great job.
    Retired

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    Quote Originally Posted by Futumsh View Post
    No - would not affect that sort of thing if we decide to change it, since that's not a buff being supplied by the sword.
    Oh thank you for that precision!

    Also just want to say that if this is fix with a cooldown it will create a huge problem to those who farm gold if they cannot switch to gold loot set just before boss die.
    Last edited by PatD; 03-25-2020 at 10:08 AM.

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    Noooo, thats means, my shadoow inf arti become useless on gates #already crying

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    So if I use arcane ring (that give stats when kill) the stats will remove when I change to gl sets?

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    Senior Member Gaprisha's Avatar
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    Hotbar cooldown goes completely against what hotbars were intended for. Especially for pve. Most of us use multiple set at different times in map like bd set, gl set and so on. Cooldown will just kill the mood of it all.
    A better way to solve it is just to have hotbars and/or gear swaps disabled in pvp. Thats it. Solves the issue of proc stacking in pvp too.
    meep meep

  14.   Click here to go to the next Dev post in this thread.   #31
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    Good feedback.

    We can address the issue without affecting PVE.

    To fix the problem stated in the OP we will disallow gear swapping in PVP when you are in combat. You will still be able to change load outs in-between fights but you won't be able to quickly swap during combat.
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    Quote Originally Posted by Cinco View Post
    To fix the problem stated in the OP we will disallow gear swapping in PVP when you are in combat. You will still be able to change load outs in-between fights but you won't be able to quickly swap during combat.
    I hope it also about changing gears manually using inventory, not only about loadouts

  17.   Click here to go to the next Dev post in this thread.   #33
    Spacetime Studios Dev Futumsh's Avatar
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    Quote Originally Posted by reyals View Post
    I hope it also about changing gears manually using inventory, not only about loadouts
    It's not specific to loadouts.

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    Quote Originally Posted by Cinco View Post
    Good feedback.

    We can address the issue without affecting PVE.

    To fix the problem stated in the OP we will disallow gear swapping in PVP when you are in combat. You will still be able to change load outs in-between fights but you won't be able to quickly swap during combat.
    This is the best solution and it will not effect multi proc
    Thus you maintain multi proc and balance quick swapping in pvp for proc stacking

    Thanks
    IGN: Jairrus
    Character: Warrior (always)

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    Senior Member arcanefid's Avatar
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    Quote Originally Posted by Cinco View Post
    Good feedback.

    We can address the issue without affecting PVE.

    To fix the problem stated in the OP we will disallow gear swapping in PVP when you are in combat. You will still be able to change load outs in-between fights but you won't be able to quickly swap during combat.
    Yeah that sounds great. Now what about those Orc Tag sacks... XD
    Retired

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    Thanks for the quick response and action. Much appreciated.

  21.   Click here to go to the next Dev post in this thread.   #37
    Spacetime Studios Dev Futumsh's Avatar
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    Quote Originally Posted by arcanefid View Post
    Yeah that sounds great. Now what about those Orc Tag sacks... XD
    Those are in the next update.

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    Quote Originally Posted by Futumsh View Post
    Those are in the next update.
    Since every one gets what they want can you please add a 999m gold cap? This is one thing that will help alot of players out.

    Sent from my SAMSUNG-SM-G891A using Tapatalk

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    Quote Originally Posted by Encryptions View Post
    Since every one gets what they want can you please add a 999m gold cap? This is one thing that will help alot of players out.

    Sent from my SAMSUNG-SM-G891A using Tapatalk
    A little excessive?

    200m or 300m is enough

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    Good arguments but over exaggerated number and scenarios are thrown by warriors on this thread to defend their case.

    No, warriors and mages will not be useless if procs are stopped upon gear switch as Futumsh mentioned in his comment. Because procs from weapon and other gear that are equipped will still stack. Level 76 arcane gear is powerfull enough for every class to be OP and be able to solo any map except the elite gates.

    I have tested it and devs should test it themselves as well. They should decide based on actual data and numbers. Record the gameplay of players who use this exploit, compare it with the ones who dont and you will see what they are actually afraid of.

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