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    Design Department Cinco's Avatar
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    Quote Originally Posted by Marosok View Post
    I see, that rogue is unhappy and talking about PvP, but just to be sure:
    When you decide to make changes in procs for PvP, don´t touch PvE.

    Warriors without proc are just piece of wood in PvE, we will struggle to fight even minions and everything will go back to dark times, when 4x rogue teams were best to play on each harder map. Now, finally after long, long, long, long time i am having a lot of fun with my warrior in PvE. So, please take in consideration PvE aspect, when you can "ruin" (such a bad word) playing experience for every single warrior.
    Thanks
    I realize that most respondents will think that this is somehow about classes - but it's not. It is about a system that should either have a static or a dynamic cool-down (or not exist at all in certain contexts). The emergence of a multiple proc strategy for any class is not intended and thus it will be changed.
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    Quote Originally Posted by Cinco View Post
    I realize that most respondents will think that this is somehow about classes - but it's not. It is about a system that should either have a static or a dynamic cool-down (or not exist at all in certain contexts). The emergence of a multiple proc strategy for any class is not intended and thus it will be changed.
    Allright, i am done. Thank You!

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    Senior Member PatD's Avatar
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    Quote Originally Posted by Cinco View Post
    I realize that most respondents will think that this is somehow about classes - but it's not. It is about a system that should either have a static or a dynamic cool-down (or not exist at all in certain contexts). The emergence of a multiple proc strategy for any class is not intended and thus it will be changed.
    i just hope you are talking about PVP only? right?

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