Results 1 to 15 of 15

Thread: gale or clock?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member
    Join Date
    Jul 2013
    Posts
    532
    Thanks Thanks Given 
    272
    Thanks Thanks Received 
    79
    Thanked in
    61 Posts

    Default

    Clock is much easier to use than gale is. Yea it has armor buff, but it usually ends up scattering mobs and making it harder to kill groups when death engine weapons like skratch staff start to proc. If you do end up going with gale, use the push to group mobs instead of scattering them. It takes practice. I've only seen a handful of mages use gale efficiently.

    Sent from my SM-N950U using Tapatalk

  2. #2
    Forum Adept Mitsooos's Avatar
    Join Date
    Mar 2015
    Location
    Greece
    Posts
    476
    Thanks Thanks Given 
    96
    Thanks Thanks Received 
    77
    Thanked in
    64 Posts

    Default

    Quote Originally Posted by phillyr View Post
    Clock is much easier to use than gale is. Yea it has armor buff, but it usually ends up scattering mobs and making it harder to kill groups when death engine weapons like skratch staff start to proc. If you do end up going with gale, use the push to group mobs instead of scattering them. It takes practice. I've only seen a handful of mages use gale efficiently.

    Sent from my SM-N950U using Tapatalk

    I think it’s better to speak about just in case the player doesn’t have arcane 76lvl weapon like the most players

  3. #3
    Senior Member
    Join Date
    Jul 2013
    Posts
    532
    Thanks Thanks Given 
    272
    Thanks Thanks Received 
    79
    Thanked in
    61 Posts

    Default

    Quote Originally Posted by Mitsooos View Post
    I think it’s better to speak about just in case the player doesn’t have arcane 76lvl weapon like the most players
    Yea, that's why I basically said if you use gale use it smartly. Arcane or not, isn't it best to keep mob grouped up and not spread out?

    Sent from my SM-N950U using Tapatalk

  4. #4
    Senior Member
    Join Date
    Apr 2017
    Posts
    677
    Thanks Thanks Given 
    358
    Thanks Thanks Received 
    304
    Thanked in
    137 Posts

    Default

    Im using 5 skills build with both gale and clock. Everything depends on how you play or how good your gear is, but for me clock is a must in every build i use. Charged clock (with dot upgrade) helps a lot to trigger procs, same as fireball.

    About gale, i only use it in certain maps where i need the extra 50%armor or the mastery effect. I've been using gale for years, and only way i found to use it without disadvantages is when you only unlock 'protective current' upgrade. Otherwise, you'll end up messing pulls. If you only unlock that upgrade, you'll benefit from 50% extra armor on charged attack, and with some practice you can pack mobs closer between each other instead of spread them around.

  5. The Following User Says Thank You to Bluehazee For This Useful Post:


Similar Threads

  1. Clock is going crazy
    By Ihateppl in forum AL Technical Issues and Bugs
    Replies: 16
    Last Post: 10-03-2014, 12:44 AM
  2. Clock drop
    By Frekken in forum AL General Discussion
    Replies: 6
    Last Post: 06-16-2014, 10:33 AM
  3. Town clock
    By Piosidon in forum PL Suggestions and Feedback
    Replies: 30
    Last Post: 06-02-2011, 01:31 PM
  4. Clock
    By Beermon in forum PL Suggestions and Feedback
    Replies: 7
    Last Post: 05-02-2010, 02:18 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •