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  Click here to go to the first Dev post in this thread.   Thread: Newest old bugs

  1. #1
    Member oraweun's Avatar
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    Exclamation Newest old bugs

    Here are the latest bugs:

    *Slouch'O Productions Commercial Filming: The camera effect when you meet the Director Bot is veery long and not skippable, please fix;
    - also, if you open your friends list right before killing the boss with a napalm (say he's on 1% and afterburn is going to kill him), and you join any other zone, you'll have to wait in a black screen for about 10s. Can we just remove that animation?

    *You can try buying entry for the TC Benevolence map, but when you do it you get stuck in a loading screen

    *Voleria: Colony Graveyard, "Tool Box" at the end of the map sometimes spawns, sometimes not.

    *L61 Super Elite Engineer armor set gives a ton of Mana Regen, nobody really likes that, seems pretty useless, can we change it to something else?

    *Credit achievements haven't changed

    *Mechanical man helmet's antenna is gone(?) and doesn't glow anymore, pls fix

    *When in avatar view, Operatives and Engineer hold rifles towards the ground, and it looks very uncomfortable. Safety first, yeah, but to that extent? I think it's a bug

    *Check out the recommendations*


    Please, fix
    If there's anything new I'll add
    Last edited by oraweun; 04-19-2020 at 11:35 AM.

  2.   Click here to go to the next Dev post in this thread.   #2
    Spacetime Studios Dev Futumsh's Avatar
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    Quote Originally Posted by oraweun View Post
    The Scorn Crusade, AI Core Deck: Doors that lead to the AI Drone terminals won't open.
    You can try buying entry for the TC Benevolence map, but when you do it you get stuck in a loading screen
    Custom Meganaut Chestplate sticks out of ANY Vanity, it's ALWAYS on top
    Quest number hasn't changed since L61 cap was released, there are more quests now.
    Fixed for the next update.

    Quote Originally Posted by oraweun View Post
    Voleria: Colony Graveyard, "Tool Box" at the end of the map sometimes spawns, sometimes not.
    Only spawns if the stuff to make it spawn has been done.

    Quote Originally Posted by oraweun View Post
    Nobody knows if Devourer's Skull drops as loot
    It does.

    Quote Originally Posted by oraweun View Post
    In UCS Savant Research Center, right after the boss there's the terminal you can use. When you click it, it says "Using..." and does nothing. Is it supposed to be like that?
    It does something if you have sound on (access denied sound) - only the boss has access to it.

    Quote Originally Posted by oraweun View Post
    When firing or using any skill, there's this crying emoticon next to your character's name, something like a status, can we change it to some other emoticon? I don't wanna cry while playing
    Removed the icon.
    Last edited by Futumsh; 04-08-2020 at 11:25 AM.

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    @Futumsh Another bug that's been here for years now, the Level 30 Swindler's pack for operative has the same color as the level 30 uncrafted level 30 Chromaweave pack, but when checking with the Nyrasteel or Dynatronic pack, it shows the actual color of what the Swindler's pack should look like. The Force 5 Tactical Sleeves on male Engineers and Operative uses the same build of the Commando variant, is this a bug or intentional?

    Sent from a Phone (model unspecified)
    Last edited by richienongbri; 04-08-2020 at 10:05 PM. Reason: Edited to submit a second possible bug

  4.   Click here to go to the next Dev post in this thread.   #4
    Spacetime Studios Dev Futumsh's Avatar
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    Quote Originally Posted by richienongbri View Post
    @Futumsh Another bug that's been here for years now, the Level 30 Swindler's pack for operative has the same color as the level 30 uncrafted level 30 Chromaweave pack, but when checking with the Nyrasteel or Dynatronic pack, it shows the actual color of what the Swindler's pack should look like. The Force 5 Tactical Sleeves on male Engineers and Operative uses the same build of the Commando variant, is this a bug or intentional?
    I don't know if those were intentional or not at the time, but they've looked like they do now since their introduction long ago, so doesn't seem like they should be changed.

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    Quote Originally Posted by Futumsh View Post
    I don't know if those were intentional or not at the time, but they've looked like they do now since their introduction long ago, so doesn't seem like they should be changed.
    Alright, I see, it's just that the Elite 6 Tactical Sleeves looks more fitting on a male Engineer and Operative, but the Force 5 looks bigger, and also the entire set of the Level 30 Swindler is white and blue and it makes no sense why the pack alone is lavender-ish & gold.

    Sent from a Can of Mushroom soup!
    Last edited by richienongbri; 04-10-2020 at 03:41 AM.

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    This is what it look like f5 arms vs e6. E6 fits perfectly while f5 arms kinda bugged alot doesnt suit good.

    Sent from my vivo 1806 using Tapatalk

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    Another thing, I tend to suffer from the game crashing constantly nowadays.

    Sent from a can of Soup.

  8.   Click here to go to the next Dev post in this thread.   #8
    Spacetime Studios Dev Futumsh's Avatar
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    Quote Originally Posted by richienongbri View Post
    Another thing, I tend to suffer from the game crashing constantly nowadays.
    ... when doing what, on what platform, on what device?

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    Junior Member CookieKrisp's Avatar
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    1) when you equip the holo-ween thruster. Whatever armor you are wearing will still appear on top of the thruster. For example, if you are wearing the super-elite operative set and equip the holo-ween thruster, you will see the super-elite operative pack AND the thuster. It appears together.
    2) if you wear shirts on female and leggings such as blood wraith and wraith leggings, there is an small invisible part if you look behind on the female character.
    3) on Cycorp map 4, consumer testing. There seems to be a bug with how many enemies are in the map. It says 100 but when you complete the map and finish the boss there are still 6 enemies left. I even checked over the map again to make sure I didn't miss anything but found nothing.
    4) when you wear rabbit ears, the hair on female and male sticks outside of the ears excluding the red ones for some reason. The hair also sticks out on females for winter caps, old man winter and big luck hats.
    5) the valentine's heart protectors look normal when you equip them, but if you walk while wearing them, they make a really awkward animation.
    6) The elite team 6 arms still look bugged when used with commando arbiter chest plate on male characters.
    7) if you wear the hydrax weapon for operative, if you equip a shield vanity, one gun completely disappears.
    8) if you use the engineer skill transference in pve, it will sometimes hit your teammates and kill them.
    9) if you wear the wraith skull(regular, red or green) and wear a shirt, a large empty space appears where there should be "skin" if you will. No idea what to call it lol. The same thing also occurs if you wear vicevoy and warfather helmet with a shirt.
    (reposting here as I posted in wrong thread.)

    Name:  Screenshot_20200410-104719_Star Legends.jpg
Views: 412
Size:  261.9 KB this is the image of the hydrax left gun disappearing when you equip a shield vanity.
    Name:  Screenshot_20200410-105132_Star Legends.jpg
Views: 396
Size:  316.0 KB if you look closely at the back of the rabbit head, you can see the female ponytail hair sticking out of the back of the plasm rabbit ears. It does this for all rabbit ears except the red ones. Also if you look between the pants and the shirt you will see a little invisible space.
    Name:  Screenshot_20200410-105211_Star Legends.jpg
Views: 390
Size:  270.6 KB here you can see the first issue I mentioned with the thruster.
    Name:  20200410_105715.jpg
Views: 365
Size:  55.1 KBLastly here is the e6 arms being bugged with commando arbiter on male characters.
    Last edited by CookieKrisp; 04-10-2020 at 10:02 AM.

  10.   Click here to go to the next Dev post in this thread.   #10
    Spacetime Studios Dev Futumsh's Avatar
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    Thruster, Hydrax weapons, and Rabbit Ears should be fixed if you patch.

  11. #11
    Member oraweun's Avatar
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    I confirm about Map 3 of CyCorp. 6 enemies remaining, cannot finish

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    Junior Member CookieKrisp's Avatar
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    Thanks so much! Forgot to mention, looks like dark chocolate protector I think its call is also bugged. When you wear it, it appears way lower on the body compared to other protectors.
    Name:  Screenshot_20200410-122852_Star Legends.jpg
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Size:  365.2 KB

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    Junior Member AllMighty's Avatar
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    When I listen to my own music and I try to login into the game, my music turns off automatically. I am currently using the SM-J410G and it is running in version 8.1.0

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    Spacetime Studios Dev Futumsh's Avatar
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    Chocolate Protector placement should be fixed if you patch.

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    Quote Originally Posted by Futumsh View Post
    ... when doing what, on what platform, on what device?
    Whenever I start up the game, it crashes like 5 to 6 times before it works properly again, it's on mobile, it's an android phone, the name of it is Micromax Q452.

    Sent from a can of Soup.

  16.   Click here to go to the next Dev post in this thread.   #16
    Spacetime Studios Dev Futumsh's Avatar
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    Viceroy/Chancellor/Warfather female neck/chest issues should be fixed if you patch.

  17.   Click here to go to the next Dev post in this thread.   #17
    Spacetime Studios Dev Futumsh's Avatar
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    Quote Originally Posted by CookieKrisp View Post
    on Cycorp map 4, consumer testing. There seems to be a bug with how many enemies are in the map. It says 100 but when you complete the map and finish the boss there are still 6 enemies left. I even checked over the map again to make sure I didn't miss anything but found nothing.
    I just ran this and got them all, you probably missed a vent somewhere.

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    Member oraweun's Avatar
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    Quote Originally Posted by Futumsh View Post
    I just ran this and got them all, you probably missed a vent somewhere.
    I ran it 5 times, it sometimes works, sometimes doesn't... When it doesn't, 6 vulars remain.

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    Also Voleria 3 Colony Graveyard still has it's issue with the Pilot and Engineer not spawning at the other side of the bunker, rendering it impossible to finish, but only works sometimes. Maybe because of the excessive amount of damage we deal? And since we're all using Napalms, it's probably the case as to why they do not spawn on the other side?

    Sent from a can of Soup.

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    Quote Originally Posted by richienongbri View Post
    Also Voleria 3 Colony Graveyard still has it's issue with the Pilot and Engineer not spawning at the other side of the bunker, rendering it impossible to finish, but only works sometimes. Maybe because of the excessive amount of damage we deal? And since we're all using Napalms, it's probably the case as to why they do not spawn on the other side?
    Will look into it when I have time, but may be a while before I get back to it.

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