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    Design Department Cinco's Avatar
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    Quote Originally Posted by MageFFA View Post
    I mean ofc. All of PvP is better off without it, but tell Cinco that. He has the ability to disable honor arenas gear in PvE and the ability to nerf a entire level ranges damage value, L.25-27. I don't know a single instance where Enchantments could of ever been a success in Twink (30-76) without there being some sort of balance issue. Enchants should only be used on elites and above that they originated from. So that would be L.105+.

    The best way to fix this issue is to either make enchants a 85+ thing or rid the capabilities of putting them on any grade of gear below Elites, these grades are trash common uncommon rare epic and legendary. @Cinco would you consider this?
    No. This is not a consideration.
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    Quote Originally Posted by Cinco View Post
    No. This is not a consideration.
    Ok so what will you consider. Not probing just asking. Would a possible aura or animation that is unique only to enchantments plausible to you? Similar to how 3pc has it's own animation dispite no other ring having one. The entire point of it is to identify who is using Enchantments and who isn't.

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    Quote Originally Posted by MageFFA View Post
    Ok so what will you consider. Not probing just asking. Would a possible aura or animation that is unique only to enchantments plausible to you? Similar to how 3pc has it's own animation dispite no other ring having one. The entire point of it is to identify who is using Enchantments and who isn't.
    This would definitely help future tournaments if it were implemented into the game. We could have tournaments at a wide range of levels without needing enchantments instead of just the few level brackets we have now. There would be an aura or something to indicate that a player has enchanted gear so they would need to take it off and use clean gear. It would make tournaments theoretically possible at these other levels that haven't been given love in a while, it would make tournaments at such levels non-pay2win for those who can't spend plat on rolling armor stat slots to 100 (with plat) instead of 80 (with gold) and so forth. Right now tournaments at these levels aren't the greatest idea because of enchantments and issues pertaining to them.

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    Quote Originally Posted by Dolloway View Post
    This would definitely help future tournaments if it were implemented into the game. We could have tournaments at a wide range of levels without needing enchantments instead of just the few level brackets we have now. There would be an aura or something to indicate that a player has enchanted gear so they would need to take it off and use clean gear. It would make tournaments theoretically possible at these other levels that haven't been given love in a while, it would make tournaments at such levels non-pay2win for those who can't spend plat on rolling armor stat slots to 100 (with plat) instead of 80 (with gold) and so forth. Right now tournaments at these levels aren't the greatest idea because of enchantments and issues pertaining to them.
    I would like to see more for new players, like starter pets

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    Quote Originally Posted by highwaymen View Post
    I would like to see more for new players, like starter pets
    Did a post on that a while back. Got buried in the rabbit hole.
    Last edited by MageFFA; 04-21-2020 at 06:20 PM. Reason: Typos

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    Quote Originally Posted by highwaymen View Post
    I would like to see more for new players, like starter pets
    The thread MageFFA is referring to:

    https://www.spacetimestudios.com/sho...t=Starter+pets

    Quote Originally Posted by MageFFA View Post
    Over the past couple of years I've seen many updates that have a somewhat negative impact on the gameplay needed to thrive successfully in this game for New players. Leveling has become a tremendous task thanks to nearly all of the Original maps such as forest haven, and what not, has been left dead. Now Levar was actually a great idea to have in the game but for some reason he was removed, which annoyed me so I'm making a suggestion towards a starter or campaign driven pet issued for EVERY MAP CAMPAIGN that increases in base stats as you dwell deeper in the levels.

    While I do have a somewhat critical view of how I believe pets ruin the entire gameplay of PL, like making extremely rare drops such as frog wands and starries cheaper, items we would normally profit from greatly and boost the economy, I can't say this won't work in a positive manner. The starter pet isn't the best idea because it will require super high stats so I propose using quest pets.

    The first Quest Pet should be listed in FH burke and should be craftable AFTER completing all of FH, completing all of Burkes crafting quests, and completing all of FH main quests. The recipe used should , in my opinion, be dropped in the map The Skeleton Cult Crypts by the boss Babrax the Demon simply because of difficulty needed to make the pet harder to obtain. I can list off where each pet quest should be located in all campaigns but let's start with FH first.

    The pets stats should not be over the top like tinsel,100-250 HP should suffice. 15-30Armor for the survivability of the player to maintain once we hit a new campaign. Damage should be relatively low about 50 max like rockets blur glare. 20 Str/Int/Dex and last but not least a 15% Increase gain to balance it out.

    These stats aren't perfect but I see this as close to balance. If anyone would like to make modifications be my guest. New players simply cannon survive on their own which results in begging or blatantly quiting the game. If they can't make it to Mount fang then what's the point of them capping. This could resolve 1 of the many problems we have now in PL and I think we should take this one step at s time. If we truly care about the games well being then we need more posts similar to this to better our community and not give up on the people who are just experiencing this game for the first time.

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    I'm going to fix up that thread.

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    Quote Originally Posted by Dolloway View Post
    The thread MageFFA is referring to:

    https://www.spacetimestudios.com/sho...t=Starter+pets
    I think level one intro should be redone completely this game is a lot different from back in the day and should have quest/reward buff or pet, and at least explain event. If I just started I wouldn’t even know how important doing event are for xp/gold or anything.


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    Quote Originally Posted by Dolloway View Post
    The thread MageFFA is referring to:

    https://www.spacetimestudios.com/sho...t=Starter+pets
    What about a new beginning quest line that has a new pet. But in order to get this new robot chicken 1/4 of a pet like - qtr hemi weapon op- they got to do a quest line and get parts to assemble it while also learning the game and function. Like how to mute, report negative behavior, craft items join event , explain event board and event location ( need more craft able stuff but this time to upgrade item and weapon that already exists. Keep the old stuff that was fun but twink it) and make a armory so we know we’re to farm that item at( some players offered to volunteer to help with some of that armory items stats in stuff and were to find them in a post they started but not worth doing without a sticky to the post. Because it’ll just get lost In posts) can copy and paste it and make a redirect icon in game to the post or something and fix what needed I bet it’ll make there day if the makers let fan help (would make my day just knowing I help with that) anyway for low level quest maybe add xp orb to quest rewards is better at least tell they reach 50 or 60 I think could be wrong but 1-110 is a long journey for non experience player.or maybe all them stage that have a never ended monsters wave can drop orbs it’s is a pretty Tedious unrewarding grind that I don’t think anyone like but at the time of making was the fastest way to level so people accepted it


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    Quote Originally Posted by Dolloway View Post
    This would definitely help future tournaments if it were implemented into the game. We could have tournaments at a wide range of levels without needing enchantments instead of just the few level brackets we have now. There would be an aura or something to indicate that a player has enchanted gear so they would need to take it off and use clean gear. It would make tournaments theoretically possible at these other levels that haven't been given love in a while, it would make tournaments at such levels non-pay2win for those who can't spend plat on rolling armor stat slots to 100 (with plat) instead of 80 (with gold) and so forth. Right now tournaments at these levels aren't the greatest idea because of enchantments and issues pertaining to them.
    I agree with this 100%, an aura to indicate any enchants. Will make tourneys a lot better.

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    Quote Originally Posted by MageFFA View Post
    Ok so what will you consider. Not probing just asking. Would a possible aura or animation that is unique only to enchantments plausible to you? Similar to how 3pc has it's own animation dispite no other ring having one. The entire point of it is to identify who is using Enchantments and who isn't.
    Or maybe having effect makes items more desire for people (me) don’t know about anyone else


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    Default What would you like to see added in the game next year

    Quote Originally Posted by Cinco View Post
    No. This is not a consideration.
    Cinco ( the creator) is reading our posts!!! Keep the ideas coming


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    Last edited by Hjable; 04-22-2020 at 01:52 AM.

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