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    Talking Primary Stats, Armor, Damage Reduction, Dodge and Crit, what are their optimums?

    Dear reader,

    First of all, thanks for reading this. Earlier Encryptions made a post about this topic about that the max armor is 9k armor, for warriors.

    Today, my friends and I retested it, to see if it is related to something I tested back in cap 46 & 56.

    What we can conclude is that for tank the required armor is around 9-9.5k

    Differences aimed shot 7k, 9k and 15k armor
    7,000 armor
    4 aimed shots have been made in a row, these gave the following crits, 2.7,3.1 ,2.8 and 3.4.
    Of course, the final crits are higher due the armor debuff of aimed shot.

    9,000 armor
    5 aimed shots have been made in a row, these gave the following crits, 2.4, 2.5, 2.2, 2.6 and 2.8.
    Of course, the final crits are higher due the armor debuff of aimed shot.

    15,000 armor
    5 aimed shots have been made in a row, these gave the following crits, 2.3, 2.6, 2.3, 2.7 and 2.8
    Of course, the final crits are higher due the armor debuff of aimed shot.

    Crits are not be 100% the same, this is because every time you crit differently, but we took how many crits it took to get the HP of a warrior below 30%.


    Now, knowing that the difference between 9,000 armor and 15,000 armor is basically nothing, and the maximum damage reduction is 9%, is arcanite shoggot useful still?
    The answer is yes! % armor and % damage reduction are two totally different things!

    %Armor is based on the armor you already have, so if you have 9,000 armor, the armor will be 9,000 * 15%. If you have 9,000 armor and the damage reduction (or damage resist) is 15%, 15% of your incoming damage will be resisted. That means, if a rogue does 1,000 damage on your warrior, only 850 damage will be dealt. So therefore, arcanite shoggot remains an OP pet.

    Regarding Guenivere and Werewiger, their armor buffs will be insufficient above 9,000 armor.

    So how will this work for mage and rogue?
    If you take your standard gear, and your standard gear gives you:
    • Warrior: 300 armor
    • Rogue: 260 armor
    • Mage: 245 armor


    If the 300 is the max, in this case 9% damage reduction, it means that for mage the calculation will be.. 9,000 / 300 * 245 = 7,350 armor.
    Another possible theory could be that everything is simply 9,000 armor.

    Crit
    Back in cap 46 I have done a couple of tests to find out the maximum crit, and yes, that time it was possible to hit 60%+ crit. Due my findings, I can conclude that 55-60% is the optimum crit for any class.

    Dodge
    For dodge I suggest to go for 60-70% maximum, I know this is at lv76 cap for a rogue not possible, but normally once something passes 100%, because 100% is equal to 1.

    That means whenever you pass 100, it will work vice-versa. So if your dodge passes 130%, it will work vice versa, 130 will be equal to 70%. Because no matter how much dodge you have, you will not dodge every single regular attack, although it should. Therefore 70% is the optimum.

    Primary Stats
    Since armor became a max of 9,000. I might understand that you will focus now on primary stats. Therefore it is important to know, that HP, Damage and Crit are the most important in game (see explanation at the end of the section).

    Primary stats is the main stat of your character. For mage this is INT, for rogue DEX and for warrior STR. An increase in primary stats help you to get stronger skills (Such as the mage shield) and a higher chance on proc rate (E.g. Dragon Staff proc on PvE). Therefore it is very important to keep your primary stat high! Sometimes a balanced combination is even better, depending of the skill, this have influence.

    Explanation why HP is more important than Armor
    Whether you play twink or endgame, HP and armor will always be a thingy. HP might be more important than armor after all, although most of the people think the opposite. Let me explain why, armor might block skills and regular attacks, that's correct. But does it also block procs?

    Armor does not block procs, I have tested the duggar bow proc on 5k armor, 10k armor and 15k armor, the criticals and damage of the proc all have the same decreases per tick.



    I hope this thread helps you a bit to in balancing your character and the know-how why certain things work or do not work.


    My advice:
    Mage: 8,000-8,100 armor
    Rogue: 8,300-8,400 armor
    Warrior 9,000-9,500 armor

    Besides that, focus on your primary status, it makes your character stronger and more efficient!


    This is written for PvP and PvE players according due my findings in cap 46 and 56, a couple of years ago. Please, if you have more or more detailed info, let me know.

    Kind regards,

    Reawakening
    Last edited by ThreadPolice; 04-28-2020 at 06:14 AM. Reason: Changed the yellow colour to blue

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