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Thread: Goblin Dimension lvl scaling

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    Default Goblin Dimension lvl scaling

    seems unfair to lower lvls since mobs and the boss can't be killed and hardly even do a damage. Only higher lvls benefits from it. waste of altar relics for lower lvls I guess.

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    Default

    Yes it's designed for endgame players... I guess to encourage more people getting up to max lvl.

    I found that lv67 was the lowest level it was possible to kill with my squad.

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    Default

    seems too unfair.

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    Default

    Quote Originally Posted by bobok View Post
    seems too unfair.

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    Its really not if you compare it to all the other MMORPGS out there. Most of them wont even let u participate unless you have hit max level

    It encourages people to level up and allows the devs to focus on one bracket instead of focusing on every level bracket in the game

    U only truly realise how fair and balanced and f2p friendly this game is once u venture out to other games like this

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    Default

    If endgame content is so boring that they need to nerf world events to force people there, isn't that a problem? There are only X number of players, and constantly upping level caps just spreads out the population, just look what happened to PvP: brackets and brackets of empty rooms. Imagine how much action there would be if cap was reset back to original and the AL population could fight each other again.

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