Originally Posted by
Flamesofanger
I agree 100% with what PatD said. His logic is not flawed.
Just from reading his post i can tell he studied economics/business thoroughly and knows what he's talking about.
There's a reason the developers don't decide with haste, because they got the entire backlog of the games database on their side and i believe there are a dozen theories to why it is as it is.
[Theory#1]
If we allow even more gold to be held then there will be even more gold entering the economy due to well-off players hoarding their gold thanks to a lack of alternative opportunities, thus rendering various items to artificially hike in value with great significance due to hyper-inflation.
[Theory#2]
If the developers implement a feature that allows players to convert gold; E.g: 99m to a chest/ingot that contains said sum but can go with a whopping 999x per chest/ingot stacking, there will be a surge in gold/account sellers finding loopholes within the system.
[Theory#3]
The more gold to aim for in order to make relevant transactions the more work & time players will need to put into the game. Thus consumer choice is limited.
(Even if the devs increase gold drops, theory#1 stands valid in that case)
Just my hypothesis, take it with a gain of salt.
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