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  Click here to go to the first Dev post in this thread.   Thread: Level 105 Official Feedback Thread - PVE Content, Quests, Items, Sets

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    Design Department Cinco's Avatar
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    Default Level 105 Official Feedback Thread - PVE Content, Quests, Items, Sets

    Post your questions, concerns and other feedback on the "Mad Mage's Maze" Level 105 expansion content here.
    I will create a separate 'official thread for PVP considerations in the PVP forums.

    + Explore the abandoned camp for quests to gain access to the maze.
    + Be on the look-out for side quests that provide bonus XP and special items.
    + Collect Legendary items to create powerful gear sets.
    + Earn a new Achievement, Title and Vanity Shield for reaching Level 105.
    + Reach Level 105 before midnight, April 7th for a chance to craft a special vanity shield.
    + Enter the Mad Mage's turnstile dungeon (2 Platinum) to loot crafting components for Elite Level 105 weapons.
    + Craft Level 105 Amulets to construct super-Elite item sets for Level 105.

    Additional information about the Level 101 - 105 item sets can be found here: https://www.spacetimestudios.com/sho...55#post2810555
    Last edited by Cinco; 04-02-2018 at 03:21 PM.
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    Forum Adept Nipunsky's Avatar
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    Quote Originally Posted by Cinco View Post
    Post your questions, concerns and other feedback on the "Mad Mage's Maze" Level 105 expansion content here.
    I will create a separate 'official thread for PVP considerations in the PVP forums.

    + Explore the abandoned camp for quests to gain access to the maze.
    + Be on the look-out for side quests that provide bonus XP and special items.
    + Collect Legendary items to create powerful gear sets.
    + Earn a new Achievement, Title and Vanity Shield for reaching Level 105.
    + Reach Level 105 before midnight, April 7th for a chance to craft a special vanity shield.
    + Enter the Mad Mage's turnstile dungeon (2 Platinum) to loot crafting components for Elite Level 105 weapons.
    + Craft Level 105 Amulets to construct super-Elite item sets for Level 105.
    Ara became the 1st person to reach lvl 105 :3 but here the shoulder cap is missing from one side in the new uniforms - which look so dope - ( not only for me, asked ara too )

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  3.   Click here to go to the next Dev post in this thread.   #3
    Design Department Cinco's Avatar
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    Quote Originally Posted by Nipunsky View Post
    Ara became the 1st person to reach lvl 105 :3 but here the shoulder cap is missing from one side in the new uniforms - which look so dope - ( not only for me, asked ara too )

    Sent from my Pixel using Tapatalk
    This is as expected. There is only one (1) epaulet on this design for the Archer.
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    Forum Adept Nipunsky's Avatar
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    Quote Originally Posted by Cinco View Post
    This is as expected. There is only one (1) epaulet on this design for the Archer.
    Ah ok lel. It was 2 on my rhino so got confused xD awesome work doe

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    Tournament & Ladder Leader XghostzX's Avatar
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    Cinco, this is great. I know itís very early in the process but I can see youíre really putting in a lot of effort into all of this. Thank you!

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    Banned Draebatad's Avatar
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    Quote Originally Posted by XghostzX View Post
    Cinco, this is great. I know it’s very early in the process but I can see you’re really putting in a lot of effort into all of this. Thank you!
    No kidding. I'm blown away. Pro dev team with super creative ideas.

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    Quote Originally Posted by Nipunsky View Post
    Ara became the 1st person to reach lvl 105 :3
    Gz to Arathegreat!

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    Member Ortalan's Avatar
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    Right now, capping is absurdly easy compared to previous PL level caps. And capping is way out of synch with progression through the dungeon quests. Perhaps this is intended, but it seems odd


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    Tournament & Ladder Leader XghostzX's Avatar
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    A consideration:

    A lot of players are a little frustrated by how easy it is for mobs to be out of their ďkill rangeĒ before replenishing their health entirely.

  10.   Click here to go to the next Dev post in this thread.   #10
    Design Department Cinco's Avatar
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    Quote Originally Posted by Ortalan View Post
    Right now, capping is absurdly easy compared to previous PL level caps. And capping is way out of synch with progression through the dungeon quests. Perhaps this is intended, but it seems odd


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    The Quests are gated on other Quests for this cap (as opposed to being Level-gated like they were in Ok'Tal Swamps). From what I see on the server, the Guardian's XP drops are a bit high. I'll adjust this very soon.
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    Quote Originally Posted by XghostzX View Post
    A consideration:

    A lot of players are a little frustrated by how easy it is for mobs to be out of their “kill range” before replenishing their health entirely.
    Indeed. The short monster leashes are there to make players consider the range of their abilities and combos.
    I would definitely prefer to keep it this way but will keep an ear open and adjust if this choice fails to be challenging and simply frustrates.
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    In my personal opinion. I think the pet buff should stay. Considering people still took 5-7min per run to finish 1 run. Though keep the xp orbs the same as they are now.

    The other option would be to give the plat purchases a plat dungeon with better xp orb drops.

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    Cinco.. it feels like its a bit buggy at mega maze. I mean i killed the boss like 20 times and the quest is 0/10. I still have 1/10 and feels like it doesnt give me something for killing it. Or is it suppose to be super rare with quest?


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    Quote Originally Posted by HQNA View Post
    Cinco.. it feels like its a bit buggy at mega maze. I mean i killed the boss like 20 times and the quest is 0/10. I still have 1/10 and feels like it doesnt give me something for killing it. Or is it suppose to be super rare with quest?


    Skickat frŚn min iPhone med Tapatalk
    Different quests have different drop rates. The Maze quests are a lot more rare than the story quests.


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    It was fun leaving up quickly. Now groups are disbanding and people complaining cause there up set about the xp orb nerf. With the short mob pulls and the crit damage from blue monster itís and there high health it not even fun any more. Because the reward is mostly 100 do orb. Hard to find a group that can finish the the map unless they have combo plus bought exlir and high dps group. Also can u atleast make bear and rhino taunt better all my dps is taking Argue away and dying. They call it blog 2.0 now. Check out the new dungeon for your self and see how well people are doing... that is if u can find a group now. Please donít let the voice of a few people be the voice of all of us. Besides they prob had psyko and already cap
    Last edited by Hjable; 04-03-2018 at 10:34 AM.

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    Just have to educate the community on the new mechanics of map. If you keep the pulls tight and stay together as a team it’s not that bad...(though pre-nerf was fun)

    Pickup groups trying to pull the whole cave so half reset before you get the quick kills makes for a long grind.

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    when theres no games and gotta solo better do asy if on 1.5x combo. please lower mob hp when youre solo!

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    Has anyone finnished the quest of running the blue map 100 times cuz Iím at 30/100 lol itís taking ages

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    Hello Cinco! Great content, super fun! I love the teamwork I've seen today and look forward to finishing all the quests however, there are a few issues I'd like to point out.

    1. Turnstile elixer currently has no name, just a blank space

    2. Searching for items in CS through min/max lvl only goes up to 100.

    3. Amulet crafting is near impossible as there seems to be quite the shortage of crafting materials (extractors/adhesives etc) however, bringing back a 1 time exclusive event has its problems, may I suggest finding a way to just bring back the crafting materials and not the amulet event itself? Rock vrs hard place...

    4. The orb drop rate (even after reduction) is still high relative to every previous cap. 30+ players cap on first day? Almost every1 who puts forth effort will cap no problem (even without plat) by Saturday. Reducing the amount of xp orbs again would most likely end in temper tantrums left and right. You mentioned you are planning to do another expansion after this one, my advice would be to keep this issue front and center for the next cap

    I am very impressed with the effort put forth towards content of this soon to be 8 year old game! Keep up the great work! PS: cool cap shield, can't wait to see what happens when u craft it
    Last edited by Alphasemana; 04-03-2018 at 02:28 AM.
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    currently bog is being ran more thn myx because bog is faster xp. i kept getting 100-200 xp orb drops all time pre nerf, only few good orbs. new cap maps will soon enough be dead content

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