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  Click here to go to the first Dev post in this thread.   Thread: Battle Royale | OFFICIAL FEEDBACK THREAD

  1. #81
    Forum Adept Bundlos's Avatar
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    Hopped in a few times to check what this is about. There is a huge blind spot. Area is huge and can't figure out when someone comes at you from your blind spot. PvP is highly sensitive anyway, difference in ping between players, skills aside, determine who will kill or be killed. So if something could be done about the visual field range would be nice.
    Also as it currently stands, I don't see how is it any different from festerfang brawler outpost (only difference being pets are allowed). Mana is a huge issue, I could not see any packs in my vicinity. By the looks of it, it stands out as a warrior dominated zone yet again. Don't get me wrong, I support the fact that warriors should be able to deal damage, but in PvP the ability to deal damage alongside defensive skills, insane HP and armor is a bit unfair. And maybe all classes could play this map with the same generic set of gears handed out automatically as you enter the zone (same mechanic as in how when we start a new character in game we get a common set of gear and 3 pets to choose from)
    -I am not AFK, I just have arcane ping-

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    I have a question. Will this mode be NO KDR even when it goes live?

    AL is the only game I played that keeps record of death. I got interested to try to play in this mode because it's no kdr. I think some players don't pvp because of kdr, knowing they don't stand a chance to the well geared players. Some guilds won't accept you if you have negative kdr.

    I agree with what other players suggest which is don't show names. I've seen players trying to hide which is no use cause there names are showing anyway, haha!

    I feel this mode is like HUNGER GAMES ������
    There are some players teaming up and gang out other players so they take the last spot. But if the intent of this mode is Last Man Standing then I think names shouldn't be shown and vanities as well so that players won't recognize each other in fairness to all players inside the map. And you will just rely on your own skills with dignity and not participate in ganging someone and make the mode 5v1 to reach the top.

    Well I think most of the things I like to give feed back to were already mentioned or suggested by our dedicated players out there. Overall I enjoyed trying out playing in this mode. Perhaps if this mode stays no kdr then probably even non-pvp players will be encouraged to play and it will be fun mode.

    Thank you STS for your continued effort in making and improving this game to make it enjoyable for us all and more power!

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    "Sorry, there were not enough players to start a match."

    *goes back to Festerfang Outpost to see some pvp*

  4. #84
    Senior Member Jairus980's Avatar
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    Game cannot be balance because of class conflict
    To ensure balance, I suggest this like FFA: Nightmare.
    Why? 10 played against each other but same class.
    War cannot kill war due to health and armor. In FFA: nightmare war I'd buffed 3x damage

    So my suggestion about Battle royal;
    1. Follow same concept as FFA: nightmare
    2. Same class against each other. War vs war / mage vs mage / rogue vs rogue
    3. Due to enlarged arena, the closing zone needs to speed up since it's RPG style. Not 3rd person
    4. Hide names in BR. It's suppose to be unknown who you're against with and give the ability for player to hide for cooldown
    Last edited by Jairus980; 05-29-2020 at 01:38 AM.
    IGN: Jairrus
    Character: Warrior (always)

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    just saw video from that thread https://www.spacetimestudios.com/sho...-before-update
    so, Im suggesting to make invisible names of players to avoid gangs, and maybe give everyone same vanities (like in guildbattles)
    Last edited by reyals; 05-29-2020 at 02:02 AM.

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    Quote Originally Posted by reyals View Post
    just saw video from that thread https://www.spacetimestudios.com/sho...-before-update
    so, Im suggesting to make invisible names of players to avoid gangs, and maybe give everyone same vanities (like in guildbattles)
    Along with this, everyone should be unable to chat in every category, unable to wear tags as they enter. This would strengthen ones identity.

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    Senior Member Fearrr's Avatar
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    Quote Originally Posted by Fearrr View Post
    Maybe add some kind of Damage Buff or Heal/Jugg nerf for Tank v.s Tank Class so it does not come down to pulling outside circle for kill every time. So you can just fight normally to the death like any other class. I use my Pve Damage Set which does not include SS, and I don't mind moving slow. Nor am I going to make/buy a Pvp SS Set for this. Just a suggestion.
    The Damage Buff part. Let me see if I can try to explain better. I guess similar to how Boss Damage works in Pve. But in BR mode Tank v.s Tank Class have the same kind of effect as BD. Where all Tanks have the same amount of BD%(Example 50% or 100%) sort of speak.

    I know a lot in this thread has mentioned having everyone start off with similar gear to make it more fair. I'm not against that idea. My replies are towards the current state of this Beta, which Atm where we can still use our own gear.
    Last edited by Fearrr; 05-29-2020 at 02:17 AM.

    IGN: Cytotoxin(76)+Necrotoxin(63)
    Class: Warrior

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    won match and left that location too fast, it says "u left during combat" lol, so i guess it would add me death to kdr even if there's nobody else alive

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    What if for each kill you increase ur stats?

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    Quote Originally Posted by Lopsideed View Post
    What if for each kill you increase ur stats?
    imo better if it will regen some hp/mana or reduce pet's aa cd

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    By any chance, that this wouldn't be implemented instead? Seems like too much of a hassle, out of place for a game with class roles.

    Currently, warriors excel in terms of survivability, no doubt they are warriors after all + the damage output from procs. Even if gears are equalized, no awakes, no prominent procs, by then warriors couldn't kill.

    One thing in mind is for everyone entering BR would have their skills tweaked, the tweaking is based to what gears you would give the classes (if you decide to supply the gears, or have a requirement setup to join). If all 3 classes can equally kill one another, by then this would be good, competitive and would require skill.

    As of now players just stand and hide, hoping to achieve cheap kills by targeting players at CD. As the zone shrinks, this is up to warriors on how 'sKilLfulLy' they could pull others out of the zone.

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    Some Suggestion for UI add a little leaderboard woth most kills on the side
    Or some ui that shows u how much kills u did in that battle

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    Oh i forgot add some powerups when the circle smaller in the middle when there like on 2-4 players left

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    I loved this new BR mode , The only problem is. All the buffs are lured on one side imo and half map seems empty. Thing i would like to suggest are -
    More buffs!
    And instant death from fire
    As warriors are taking advantage of fire and pull rogues and mages on fire to kill. Instant death would be nice so wars cant take advantage of fire.

  15. #95
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    Because it's a 10 person map it won't be active enough to play it in the future without a leaderboard :/

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    I had more fun before the update, was more fast pace, now take too long and end up with like 2-3 of us(warrior) pulling each other in the fire...

    -Like Prabsimar Chhabra have said in his post, instant death or almost instant death in fire might solve this problem

    -To make it more fast pace, maybe all the buff should aggro/stack so at some point any class can kill any class?

    -maybe put resistance/consistancy between player so we are able to push each other?

    -maybe also add explosive barrels?

    -and i still think that elix and ultimate would make this mode more fun
    [/SIGPIC]

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    Quote Originally Posted by Jairus980 View Post
    Game cannot be balance because of class conflict
    To ensure balance, I suggest this like FFA: Nightmare.
    Why? 10 played against each other but same class.
    War cannot kill war due to health and armor. In FFA: nightmare war I'd buffed 3x damage

    So my suggestion about Battle royal;
    1. Follow same concept as FFA: nightmare
    2. Same class against each other. War vs war / mage vs mage / rogue vs rogue
    3. Due to enlarged arena, the closing zone needs to speed up since it's RPG style. Not 3rd person
    4. Hide names in BR. It's suppose to be unknown who you're against with and give the ability for player to hide for cooldown
    I think the only way for that mode to work is to have all class together, if like ffa i predict will not be popular at all
    [/SIGPIC]

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    I played maybe 10x i yet to see a rogue win. Mostly warr, some mage, but it fun. There need to be some rewards or people wont play. Is it possible for a rating or ladder sysytem so youll be match with even gear players? Well its a mess so make atleast an interesting mess. Can you add random boss appearance? Maybe syrillax drops in for some fun and kills everyone. And/or maybe a horde of lvl6 masoleum undead invades the map from time to time? Hah that be funny. Or some powerup that gives you access to ult skills or debuffs other players? Oh maybe a option to be paired with only certain class, like if you only wanted play your class and mage. Idk im just throwing out ideas.

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    Quote Originally Posted by Remiem View Post
    The Battle Royale Public Test is live! If you've played this new PvP mode, let us know what you think! This thread is for any and all feedback, suggestions and bug reports.


    Known issues:

    + Button may be disabled and show 'Opens in: 0s' - log out and back in to fix this issue.
    + Can see a left during combat message when you exit after winning.
    + Other players' names should probably be hidden while you are alive.
    + Camera orientation gives advantage/disadvantage for starting positions.


    These fixes/changes have been made so far:

    + Skills and gear should now behave in Royale as in other PvP zones.
    + Health and Mana should now be restored when Royale starts.
    + Removed pvp death penalty when abandoning a royale game while alive.
    + Enlarged Royale map.
    + Added mana powerup (adds 33-50%)
    + Increased health powerup to 33-50%
    + Increased speed powerup to 50%
    + Updated powerup colors (speed powerup is now yellow, mana is blue, health is green)
    + Doubled up number of powerups now that map is larger
    + Fixed virtual joystick disappearing after a while in Royale.
    unfair fights, mostly because rogues 1 hit you. the best way to fix this is to start with no gear and find random unawakened gear around the map this will make it more like a real battle royale and make it more fair

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    I like the way it is now except for the gear differences and the fact that warriors are at an advantage. Since it's mostly warriors who survive and they don't like to battle themselves, they tend to end up hunting down the remaining rogue together. The fact that warriors take a considerable amount of time and mana to kill, which makes them an unpopular target in general may also play a role.
    Last edited by Pxoo; 05-29-2020 at 05:30 PM.

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