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  Click here to go to the first Dev post in this thread.   Thread: Battle Royale | OFFICIAL FEEDBACK THREAD

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    Is it a bug?...i try to play Beta then my hp is 80% then when i remap i see on my screen it said you have left during the combat i have now 1death on my FFA Record even if i never play the FFA: Rogues Nightmare i only play Beta but it adds me 1 death to my FFA RecordName:  Screenshot_20200528_224439.jpg
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    Warriors need their juggernaut skill duration cut by half.

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    It was a good idea try and revive pvp and many players entered the battle royale mode in hope of having some fun in pvp, which shows how it could be, if it was done properly.

    There are some major problems that need to be addressed, though. The perspective of the map does not support equal chances. The lower your spawn, the higher your chance of winning, since you can't see people below you on the map, but they can

    see you, which is the same problem the FFA mode has. Trying to run down will only get you killed if your opponent plays good, because he is invisible to you. If everyone's perspective was changed to see what is below them if they spawn on the upper side of the map it would be fairer. (I'd rather like it to be like in blood beach where your top of the map is the other team's bottom of the map).

    Another problem is the mana. There aren't enough mana packs on the map to be able to play with enough mana to use skills until the end. The more people you kill, the lower your chance of winning. I suggest getting a bit of mana for every kill you make.

    The next thing that would make that mode more enjoyable would be a bigger map, since there are a lot of people and everyone spawns right next to someone else at the start.

    And the last thing I'd like to add is the same gear for everyone, so more people could afford and enjoy this mode with equal chances,

    furthermore there are some bugs that need to be fixed, like health/mana-packs not working and not getting full hp/mana when first entering the zone. The exit button after dying doesn't work either. There is another bug, where you can join a battle royale that already started when someone left the map, and you are unable to use skills after joining. (Best would be to just remove the join button after it started^^)

    The next thing might just be me, but I would enjoy this game mode more if there weren't any procs, it just makes it more about luck and takes away some fun for me.

    Thanks for reading

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    Add some universal, bad equipment at the start of round, also add chests with better equipment, something á la airdrops with op equipment and add possibility to choose the spot where you want to begin on the map

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    New battle Royale does not have immunity rules applied (stun, freeze immunity etc) and effects excluded in pvp e.g. Banish work in the map.

    Also could use some mana packs instead of energy speed boost around the map

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    Quote Originally Posted by Remiem View Post
    The Battle Royale Public Test is live! If you've played this new PvP mode, let us know what you think! This thread is for any and all feedback, suggestions and bug reports.
    Is it a bug?...i try to play Beta then my hp is 80% then when i remap i see on my screen it said you have left during the combat i have now 1death on my FFA Record even if i never play the FFA: Rogues Nightmare i only play Beta but it adds me 1 death to my FFA RecordName:  Screenshot_20200528_224439.jpg
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  7.   Click here to go to the next Dev post in this thread.   #7
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    Quote Originally Posted by Utilse12345 View Post
    It’s giving me ffa deaths but it’s not recording my kills
    If you leave in the middle of combat it will penalize you like other modes. We are looking into this. In the meantime: stay and fight!
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    Quote Originally Posted by Cinco View Post
    If you leave in the middle of combat it will penalize you like other modes. We are looking into this. In the meantime: stay and fight!
    In post it said the kills and deaths are not recorded but why have penalties? Name:  Screenshot_20200528_232513.jpg
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    Quote Originally Posted by Sahiye View Post
    In post it said the kills and deaths are not recorded but why have penalties? Name:  Screenshot_20200528_232513.jpg
Views: 512
Size:  56.2 KB

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    By "We are looking into this" I mean to say: we are looking into a 'fix' for this. Does that make sense? :-)
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    This new pvp is amazing

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    I've tried it on live stream if you guys are interested.
    https://youtu.be/OxgUKWhJeEg
    In my opinion it's a good step for something new especially for a "battle royal" mode. But, to be a real battle royal all players should start from 0 and find gears. Opening chest trying to loot a bow for exemple.. This way all the players from Arcane legends will be able to pvp. Other than that this map its only a "tdm free for all". The map need to be much bigger, i dont see really a difference between this and other map of pvp. Also, if anyone know about this "Blue lighting" what is it for? I thought it was mana but cleary it wasn't lol.. Talking about mana, big issue for rogue. Rogues need mana to fight warrior especially if they have 9 people to kill There's my opinion, thank you for this experience it was fun!

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    Quote Originally Posted by Mely Original View Post
    I've tried it on live stream if you guys are interested.
    https://youtu.be/OxgUKWhJeEg
    In my opinion it's a good step for something new especially for a "battle royal" mode. But, to be a real battle royal all players should start from 0 and find gears. Opening chest trying to loot a bow for exemple.. This way all the players from Arcane legends will be able to pvp. Other than that this map its only a "tdm free for all". The map need to be much bigger, i dont see really a difference between this and other map of pvp. Also, if anyone know about this "Blue lighting" what is it for? I thought it was mana but cleary it wasn't lol.. Talking about mana, big issue for rogue. Rogues need mana to fight warrior especially if they have 9 people to kill There's my opinion, thank you for this experience it was fun
    IGN: Lemon
    I kind of like this idea.... Would be cool for this type of mode to start off with no OP gears, just their best legendaries. No awakenings or speed sets allowed ( you can get all of those boosts from map pick ups)..... Piuck ups can appear at random or and that can be something a little extra for battlers to fight for (first one to the pick up gets whatever is inside, can be a boost, a weapon, armor, health, mana, pet food, ETC)....

    Also, if there is going to be no health or mana potions allowed, there should at least be player location indications on the map (possible pick up location when they appear, too)......

    I like the mode but, you get 1 shotted way too much....

    My honest opinion is that this battle royale could be excellent if it focused on what you can do from scratch/bare minimum and only rely on pure, experience level skill and skill use rather than OP endgame weapons, armor, pets, ARCANES, ETC., just like "Hardcore" mode......

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    Default Battle Royale | OFFICIAL FEEDBACK THREAD

    This might have potential but right now it's far from good/fun/fair.

    -First of all the map isn't big enough. I can literally nuke all the players in the map in under 2 minutes.

    -we should not be able to use our own gear. I know everyone wants gear to be picked up etc but thats just going to make things more complicated for the type of game Al is. So I think you guys should release BR gear. For example a set of mythic gear (that cant be awakened) that is specific to BR and if you enter BR you can't use other gears and only the BR gear. Also definitely no procs. This way it will be more balanced.

    -what is that blue lightning symbol that we pick up?

    - Please add mana packs like you added hp packs

    - This is just a beta so im not sure if you guys are planning to add teams later on, if you arent; please add teams to this (as well as a big map)
    Teams of 3 will be perfect. For example 10 teams of Warrior/Mage/Rogue all wearing the same BR gears that have no procs or awakenings. Of course those gear stats can be tweaked in order to make it balanced for everyone ( as much as you can, since balance is an impossible word for Al pvp)

    So thats my feedback after playing it for 30 minutes. I appreciate you guys are trying to bring something new but this seems very rushed, like you made a little map and just put 10 people in it with their own gears. It has potential if the map is bigger, teams are involved, BR specific gear, some mana packs alongside those hp ones.

    When I saw "battle royale" i won't lie I got very hyped but I was kind of expecting something like this unfortunately. Please keep taking feedback and work hard on this mode as it has great potential.

    PS: In the future after we all agree that its balanced etc; Maybe a leaderboard for guilds with most BR wins? Definitely not individual player leaderboards because people are obviously going to bot kills.

    Or maybe even add a new group system called "Squad" Which is like a guild but with a BR team. And then these squads can be placed on a BR leaderboard?

    Thank you
    Last edited by Arcane Ziix; 05-28-2020 at 10:32 AM.

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    I can't think of a solution to implement BR in AL.

    Games like Fortnite or Pubg don't have class roles, everyone has a constant amount of hp, variable being gears looted or picked from other players.

    Basically, this mode forcefully makes you duel other classes, which isn't right nor fair. Class roles can't equally 1v1 other classes.

    Even if everything is equal in terms of gears, no awakes, no prominent procs. It would still be imbalanced because Class roles exist. You don't expect a war to kill other classes. You also simply can't tweak its dmg, by then warrs would have armor, hp and dmg.

    This gamemode has no point if a class is dominant. Its basically FFA

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    Last edited by Ilove_Poopoo; 05-28-2020 at 10:56 AM.

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    Warriors Juggernaut skill is a major issue when they have the level 76 arcane skull sword. The damage output to survival ratio is what people would call 'broken'. You need to restrict this skill when they have this weapon or cut the duration by half or seriously just nerf the skull sword proc damage.

    Otherwise risk destroying a promising new addition to the game.
    Last edited by Perceval; 05-28-2020 at 10:53 AM.

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    The game camera perspective gives so much advantage to those who are placed at the bottom of the map because they can see better compare to those who are at the top of the map, make me sad but I guess thats part of the gamd

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    My Suggestion as I told a Dev yesterday

    Make it to a Team instead of Solo

    Each Team have 3 Player
    -1 Tank
    -1 Rouge
    -1 Mage

    And the Game have 4 Teams
    -12 People

    But Idk if the Population of Al can handle this

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    Quote Originally Posted by Loloo View Post
    My Suggestion as I told a Dev yesterday

    Make it to a Team instead of Solo

    Each Team have 3 Player
    -1 Tank
    -1 Rouge
    -1 Mage

    And the Game have 4 Teams
    -12 People

    But Idk if the Population of Al can handle this

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    What's the difference between your idea and already existing PVP maps besides there are more team?

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    Need all levels equal and need collect items and fight

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    The procs on this mode are based on pve not PvP. So when skull axe procs you can't do anything, you just get deleted. (4k dmg per hit). Also when Duggar daggs proc I get oneshoted through glowstick shield cause I get 16k base dmg. (I say I cause I use daggs too) .
    Pls fix procs

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