"Sorry, there were not enough players to start a match."
*goes back to Festerfang Outpost to see some pvp*
"Sorry, there were not enough players to start a match."
*goes back to Festerfang Outpost to see some pvp*
Game cannot be balance because of class conflict
To ensure balance, I suggest this like FFA: Nightmare.
Why? 10 played against each other but same class.
War cannot kill war due to health and armor. In FFA: nightmare war I'd buffed 3x damage
So my suggestion about Battle royal;
1. Follow same concept as FFA: nightmare
2. Same class against each other. War vs war / mage vs mage / rogue vs rogue
3. Due to enlarged arena, the closing zone needs to speed up since it's RPG style. Not 3rd person
4. Hide names in BR. It's suppose to be unknown who you're against with and give the ability for player to hide for cooldown
Last edited by Jairus980; 05-29-2020 at 01:38 AM.
IGN: Jairrus
Character: Warrior (always)
just saw video from that thread https://www.spacetimestudios.com/sho...-before-update
so, Im suggesting to make invisible names of players to avoid gangs, and maybe give everyone same vanities (like in guildbattles)
Last edited by reyals; 05-29-2020 at 02:02 AM.
won match and left that location too fast, it says "u left during combat" lol, so i guess it would add me death to kdr even if there's nobody else alive
What if for each kill you increase ur stats?
By any chance, that this wouldn't be implemented instead? Seems like too much of a hassle, out of place for a game with class roles.
Currently, warriors excel in terms of survivability, no doubt they are warriors after all + the damage output from procs. Even if gears are equalized, no awakes, no prominent procs, by then warriors couldn't kill.
One thing in mind is for everyone entering BR would have their skills tweaked, the tweaking is based to what gears you would give the classes (if you decide to supply the gears, or have a requirement setup to join). If all 3 classes can equally kill one another, by then this would be good, competitive and would require skill.
As of now players just stand and hide, hoping to achieve cheap kills by targeting players at CD. As the zone shrinks, this is up to warriors on how 'sKilLfulLy' they could pull others out of the zone.
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Some Suggestion for UI add a little leaderboard woth most kills on the side
Or some ui that shows u how much kills u did in that battle
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Oh i forgot add some powerups when the circle smaller in the middle when there like on 2-4 players left
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I loved this new BR mode , The only problem is. All the buffs are lured on one side imo and half map seems empty. Thing i would like to suggest are -
More buffs!
And instant death from fire
As warriors are taking advantage of fire and pull rogues and mages on fire to kill. Instant death would be nice so wars cant take advantage of fire.
Because it's a 10 person map it won't be active enough to play it in the future without a leaderboard :/
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I had more fun before the update, was more fast pace, now take too long and end up with like 2-3 of us(warrior) pulling each other in the fire...
-Like Prabsimar Chhabra have said in his post, instant death or almost instant death in fire might solve this problem
-To make it more fast pace, maybe all the buff should aggro/stack so at some point any class can kill any class?
-maybe put resistance/consistancy between player so we are able to push each other?
-maybe also add explosive barrels?
-and i still think that elix and ultimate would make this mode more fun
I played maybe 10x i yet to see a rogue win. Mostly warr, some mage, but it fun. There need to be some rewards or people wont play. Is it possible for a rating or ladder sysytem so youll be match with even gear players? Well its a mess so make atleast an interesting mess. Can you add random boss appearance? Maybe syrillax drops in for some fun and kills everyone. And/or maybe a horde of lvl6 masoleum undead invades the map from time to time? Hah that be funny. Or some powerup that gives you access to ult skills or debuffs other players? Oh maybe a option to be paired with only certain class, like if you only wanted play your class and mage. Idk im just throwing out ideas.
I like the way it is now except for the gear differences and the fact that warriors are at an advantage. Since it's mostly warriors who survive and they don't like to battle themselves, they tend to end up hunting down the remaining rogue together. The fact that warriors take a considerable amount of time and mana to kill, which makes them an unpopular target in general may also play a role.
Last edited by Pxoo; 05-29-2020 at 05:30 PM.
Fire zone should instakill (even if have that 3sec immortality of arcane shield/horn of renew) or just blocking any moves outside. Tanks with all their defensive abilities easily survive there and their tactic is to pull other classes outside if they can't win fairly
Last edited by reyals; 05-29-2020 at 06:31 PM.
i disagree with that, i like the fire zone the way it is even though i'm a rogue. you can trade hp for mana packs that way and stunned tanks are at the same disadvantage stunned dps classes are there. rogues and mages have healing skills, which they use. warriors should be looked into in general in that pvp mode, but i think the fire zone is good the way it is.
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Played a few matches, lots of work to be done obviously but I like the direction its headed.
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