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  Click here to go to the first Dev post in this thread.   Thread: Battle Royale | OFFICIAL FEEDBACK THREAD

  1. #121
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    rogues HEAL POT need to identify.. if rogs use heal at same time the pot is looks same...

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    This mode would be more fun if there was a way6 to overcome battling an opponent, your health is down, the opponent escapes, then you are one shotted by a rogue...... Seems this mode of battle is too rogue and warrior OP... I can battle mages but, rogues and warriors are impossible.... I don't see the point in this mode.......

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    Cannot enter pls fix

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    Start with the same items. Really pure characters, and win because of strategy not expensive items. Everyone can play without feel doubt. Thanks


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  5.   This is the last Dev post in this thread.   #125
    Spacetime Studios Dev Futumsh's Avatar
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    Updated post, everything from the 'upcoming changes' section is live with the update going out now.

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    Name:  Безымянный.png
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    can heal packs spawn closer to me? it already happened many times that they are spawning in fire, no way to get them.
    also would be good to see difference between MY and enemy's heal packs. atm all packs looking same

  7. #127
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    Quote Originally Posted by phillyr View Post
    A "practice arena". I like it. Can fiddle with pets, gear, and skills without worry of our kdr stat tilting.

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    Yes.. people like me..i focus on pve mainly..with a practice arena.. would give me a place to train and learn all the pvp technicalities in a hands on way.. Would be awesome.. free of kdr penalty.. thanks for your support of my idea

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    Quote Originally Posted by CHAOSSS View Post
    Yes.. people like me..i focus on pve mainly..with a practice arena.. would give me a place to train and learn all the pvp technicalities in a hands on way.. Would be awesome.. free of kdr penalty.. thanks for your support of my idea

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    counting only kills and wins without deaths good too

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  10. #129
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    Can we get our red zone back with skill use so we can kill each other as wars and mages?

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    Are matches supposed to start with less than 25 people in lobby? This has happened 3 times in a row.
    And there was less than 10 People those times to.
    Imagine for the last 3 Years while being in your 20’s following another dude around the Internet...F Pathetic..Scll#TrannyActivity🤡🤮

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    Also sometimes Lobbies get bugged. When CD is up ready to start the match...It does not start the match. I like this update better overall though.
    Imagine for the last 3 Years while being in your 20’s following another dude around the Internet...F Pathetic..Scll#TrannyActivity🤡🤮

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    All fixes are great! good work!

    ~LUCKYLOBO

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    May we finally have an option to customize a pvp room's level requirements? The +-1 level zone was fine back in 2013 when cap was lvl 16, but now with 76 levels that's no longer realistic.

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    I wanted to tell that how fire zone works atm is only advantage for warriors. And definetely this whole pvp mode is not for mages. I still never saw mage won match or mage was 2nd in match. warriors too fat for mage's dmg, and mages can't win rogues if rogue got endgame gears (even with bad awakes). Mages can only survive and run around map from 2 other classes (and getting random kills if meet rogue with no mana, or when meet rogue without good gears/pet). In the end it will be warrior mode like FFA for warriors lol if no changes about mages, fire zone and juggernaut skill. Mages need more %dmg reduce from shield (or not destroyable shield). Warriors need nerf juggernaut 2nd upgrade in pvp (something like dmg absorbing shield or great hp increase instead of invulnerability for 15sec). Random stacking duggar daggers proc (or sd axe) with arcane armors' procs (lvl71/76) is not making balance too.

    shortly: warriors too strong, mages weak, rogues weakness only manaregen (at this mode)
    (such a "hard work" to pull enemy to edge of fire zone and use venim aa, or use venim AA when fighting zone too small, hope devs will look into it)
    Last edited by reyals; 06-02-2020 at 10:03 AM.

  16. #135
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    Quote Originally Posted by reyals View Post
    counting only kills and wins without deaths good too
    Yes I agree and my 370 frogs

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    I have been trying this mode to give some feedback to y'all, not a fan of AL PvP but i know a solid system could liven the game up. Im pretty new to AL pvp but been dabbling in an array of others for basically 15 years.



    Remove Venim from this mode. Unless you want people running away from others until red zone gets smaller, then they will wait around edge and troll. Usually its warriors as the have axe to add insult to injury. Point of this mode is try and use exploits in cc to win?

    The CC Venim provides is ridiculously strong, im halfway shocked that you guys allow such strong cc to be on a pet. Ban the pet from pvp probably.

    Buff Mages, im running around 1450-1500 Dex Rog and killing basically 3/4 of the mages i come across. Im not that strong. Give them base dodge and HP or something idk, they need something.

    Warriors need to be adjusted. Ill leave it at that as im sure someone there is seeing the statistics.

    As a Rog, i have a bias opinion im sure, but if my biggest problem is running out of mana then so be it. Adjusting Rogs damage will only lead back to problem C.

    Add explosive/poison traps maybe, Hidden im sure.

    Give small HP & Mana restore on kill and/or assist.

    Adjust lobby so friends cannot identity each other before matches and team. Ambiguous encounters are much more fun, plus weaker known players (and mages) get targeted beforehand.

    Thats all i have for now. Thanks for reading!

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  19. #137
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    Good pvp map, but its a warrior party domination lol

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    Thankss.looks good

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