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Thread: Glow AA Sugestion Pvp Adjustment

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    Default Glow AA Sugestion Pvp Adjustment

    So Let me Explain the Glow AA is 6 Sec Long and it make the Player Immun For Dot Affect

    So my Suggestion is Just to make the Player cancel dot affect and not over 6 sec

    Cause for Mages is like 1 of the main spells in pvp and its just use less if u are in a fight and the enemy team using 2 glowstick AA thats like 12 sec Imunity and the Curse spell have 15 sec Cooldown and yes its very hard vor mages in pvp too and this makes it even worser but ye

    Greeting Loloo 5 Years of Mage Pvp Gameplay

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    What i wanna say is there is way to cancel s full spell easly but when a tank using jugger there isnt a way to cancel it as rouge/mage but rouge/tank can cancel mage spell

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    Curse is an ailment, not a dot. Misty, Nilbog, KNK will all remove curse. And Glow has a 10s cd before another one can be used, otherwise its shield wouldn't cast. So no, they can't be overlapped.

    Curse itself is op and effortless to make a kill, it ignores armor aswell as affect the whole team. With curse, rogs can't attack, war's axe proc melts them back against curse. If curse is timed correctly, it could still wipe a whole team with a glow.

    Glows brief 95% dmg reduction, when timed correctly, can absorb any skill that lands on you. Almost the same thing as cancelling a skill. Does that mean Glows dmg reduction is the bigger problem? No.

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    Last edited by Ilove_Poopoo; 05-27-2020 at 10:37 PM.

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    Quote Originally Posted by Ilove_Poopoo View Post
    Curse is an ailment, not a dot. Misty, Nilbog, KNK will all remove curse. And Glow has a 10s cd before another one can be used, otherwise its shield wouldn't cast. So no, they can't be overlapped.

    Curse itself is op and effortless to make a kill, it ignores armor aswell as affect the whole team. With curse, rogs can't attack, war's axe proc melts them back against curse. If curse is timed correctly, it could still wipe a whole team with a glow.

    Glows brief 95% dmg reduction, when timed correctly, can absorb any skill that lands on you. Almost the same thing as cancelling a skill. Does that mean Glows dmg reduction is the bigger problem? No.

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    I agree 100% with this

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    There should be a pet that removes all buffs on opponent like jugg, arcane shield and damage boost.
    Makes it fair cause rogues are the only class that have no shield.
    And i think tanks jugg should be reduced from 65% to about 40%

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    Quote Originally Posted by Skolking View Post
    There should be a pet that removes all buffs on opponent like jugg, arcane shield and damage boost.
    Makes it fair cause rogues are the only class that have no shield.
    And i think tanks jugg should be reduced from 65% to about 40%
    imagine mages without shield in pvp ;D
    jugg 40%dmg reduce after 6th sec, damage reduce in juggernaut is not what makes it OP

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    Quote Originally Posted by Ilove_Poopoo View Post
    Curse is an ailment, not a dot. Misty, Nilbog, KNK will all remove curse. And Glow has a 10s cd before another one can be used, otherwise its shield wouldn't cast. So no, they can't be overlapped.

    Curse itself is op and effortless to make a kill, it ignores armor aswell as affect the whole team. With curse, rogs can't attack, war's axe proc melts them back against curse. If curse is timed correctly, it could still wipe a whole team with a glow.

    Glows brief 95% dmg reduction, when timed correctly, can absorb any skill that lands on you. Almost the same thing as cancelling a skill. Does that mean Glows dmg reduction is the bigger problem? No.

    Sent from my SM-N975F using Tapatalk
    Glow has 5 sec cd after the previous glow wears off. Same duration as nekro.

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    Quote Originally Posted by Xyv.io View Post
    Glow has 5 sec cd after the previous glow wears off. Same duration as nekro.
    This isn't the case in pvp. Glow has a 10s duration before you could use another glow for its shield, otherwise shield won't spawn, wasting the AA.

    Nekro doesn't have cd, you can overlap them as soon as the other wears out for its shield.

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    Last edited by Ilove_Poopoo; 05-29-2020 at 10:12 PM.

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    Mages without shield would just be food for kills.
    But i still think tank jugg should be reduced they already have high hp, and amour

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    Quote Originally Posted by Ilove_Poopoo View Post
    This isn't the case in pvp. Glow has a 10s duration before you could use another glow for its shield, otherwise shield won't spawn, wasting the AA.

    Nekro doesn't have cd, you can overlap them as soon as the other wears out for its shield.

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    You're ok bro? Lmao

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    Quote Originally Posted by Xyv.io View Post
    You're ok bro? Lmao
    Edit, Nekro does have cd aswell. And Yes I stand corrected that Glow takes 10s.

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    You dont even undersrand what i mean but oke nvm

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    Default

    My Suggestion was just to remove the immunity over 6 sec.

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