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Thread: More Variation in Classes

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    Default More Variation in Classes

    Hi,

    I am not asking for something huge, or something that would take a lot of work to implement. The idea is simple.

    The game should allow each individual to play more creatively and uniquely than it currently does by allowing a player to play in a playstyle the like.

    I think each currently available class should have a sub class or something similar.

    Sorcerer: Should be able to play as a "Support", focused on healing, and enabling allies to do dmg while lowering enemy's dmg and armor.

    Rogue: I have noticed that bows lower your DPS as rogue generally. Should be allowed to play as Marksman or Assassin as well as the current playstyle.

    - Marksman: Ranged, lower burst, but high DPS
    - Assassin: Melee, high burst but low DPS

    Warriors: Don't need anything else IMO, they are allowed to be played as Tank and Juggernauts atm.

    This can easily be implemented through items which grants certain power ups for a particular playstyle of ur choice. These items can increase the effectiveness of certain abilities.

    Example: An item that increases ur heal power by 25% but this item gives lower dmg than other items which benefits other playstyle.

    As new levels are being added, new skills need to be added to utilize the skill points. These skills should compliment the playstyle you chose.

    Currently, speaking for rogue, bows are weapon of choice when your budget is low, and daggers when you have higher budget. This should not be the case tho, playstyle shouldn't depend on budget but your own choice.

    Sorry for my bad English, I hope you guys can understand what I am tryna say.

    Sent from my GM1913 using Tapatalk

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    Default

    Personally, this sounds like a great idea, but might be hard hard to implement. Cheers

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    I would love to see this in the game!


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    Default

    +11111111111

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    So what you are saying is that certain weapons should work like sets do but instead of equipment you need to have certain skills in order to get the extra benefits? That sounds great imo and also your english is alright , dont write "sorry bad english" at the end xD

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    Quote Originally Posted by Tiger Mike View Post
    So what you are saying is that certain weapons should work like sets do but instead of equipment you need to have certain skills in order to get the extra benefits? That sounds great imo and also your english is alright , dont write "sorry bad english" at the end xD
    Yeap, that's exactly what I meant to say. You choose equipments which aids your playstyle.

    Marksman Rogue: Bow with high DPS but less burst.

    Assassin Rogue: Melee with high burst but less DPS

    Changing gears while in map won't give u the buffs so players don't change gears for bosses and mobs.

    Sent from my GM1913 using Tapatalk

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