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  Click here to go to the first Dev post in this thread.   Thread: hidden grate bug

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    Default hidden grate bug

    The mobs in hidden grate are respawning and they give gold, loot, and xp. Since it was a bug in AO3 I assume it's a bug here too.

    Edit: the same situation exists in sarcophagus (sp?) and vyxnaars map.

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    I think it is supposed to be like that lol

    If it was a bug it would be fixed a long time ago lol
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    Default

    it's the same that was going on in mynas room and with all the shadow spawns. It was like that there forever also until it was discovered to be a bug.

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    The difference is that these maps are not hostable, they can only be accessed by their specific entry place

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    Quote Originally Posted by Elyseon View Post
    The difference is that these maps are not hostable, they can only be accessed by their specific entry place
    What difference does that really make though? You can still get xp, loot, and gold whether you host it or not.

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    No point in debating if it's a bug or not. Only a dev can tell.

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    Thanks Robert!
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    Default

    wlydwood is also like this as is croc feud. Drew and I think croc feud should be made like a regular map (a set number of mobs and the number remaining goes down as they are killed) because this is an extremely hard map for levels 30-35. Also, since it's not in the main spine and costs plat some would feel cheated if they bought a map and the mobs didn't give xp.

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    That's an excellent point regarding the plat purchased maps Robert. I'll make sure to include that in my notes to the design team. Thanks!
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    How quickly are you seeing the respawns in Hidden Grate? Are we talking about the grate in Dark Forest?
    QA Ninja!

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    Quote Originally Posted by Flip View Post
    How quickly are you seeing the respawns in Hidden Grate? Are we talking about the grate in Dark Forest?

    Little necro but seems you didn't get answer.
    Respawning time is very fast in both hidden paths (dark forest and balefort). In balefort you can with 66 clear map to end, when running back immediately 3/4 is already respawned. Same goes for vyxnaars cave(can't remember exact name).
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    Shouldn't the hidden passage in fathom's have enemies respawning cuz of Vyxnnar?

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    Honestly i dont see what the problem is

    Is the problem the fact that u can keep playing with out clearing ur inventory?

    Cuz then they should get rid of all drops as when u finish a campaign it lets u just replay it again...

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    Quote Originally Posted by Elyseon View Post
    Honestly i dont see what the problem is

    Is the problem the fact that u can keep playing with out clearing ur inventory?

    Cuz then they should get rid of all drops as when u finish a campaign it lets u just replay it again...
    Problem is mainly BOTS, what are now more than possible due chrome availability. In those sectors they could with bots, farm unlimited time for items and gold.
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    Quote Originally Posted by robert7204:564483
    wlydwood is also like this as is croc feud. Drew and I think croc feud should be made like a regular map (a set number of mobs and the number remaining goes down as they are killed) because this is an extremely hard map for levels 30-35. Also, since it's not in the main spine and costs plat some would feel cheated if they bought a map and the mobs didn't give xp.
    I like them they way they are. Respawning mobs make it seem longer and more explorative. That's what made the original FH so epic.
    Quote Originally Posted by robert7204:564451
    it's the same that was going on in mynas room and with all the shadow spawns. It was like that there forever also until it was discovered to be a bug.
    I am really upset at this since it wasn't a bug. If somebody wanted to farm xp off of the cyber shadows, it would take a looong time. Just remembered that they also lost the ability to drop items. The cyber shadows are now officially useless.

    /rant

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