Page 1 of 3 123 LastLast
Results 1 to 20 of 52

  Click here to go to the first Dev post in this thread.   Thread: Event Lb Ties

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Champist's Avatar
    Join Date
    Oct 2017
    Location
    Bed :)
    Posts
    667
    Thanks Thanks Given 
    105
    Thanks Thanks Received 
    105
    Thanked in
    50 Posts

    Default Event Lb Ties

    Can we not have these ties sts? This is basically turning top 10 prizes into top 20+ prizes.
    Edit: Sorry if i confused some people, I'm not asking for sts to change during this event but maybe for future events.


    Sent from my SM-G950U using Tapatalk
    Last edited by Champist; 06-17-2020 at 06:09 PM.
    Normal: Champist
    Hardcore: Caption

  2. #2
    Forum Adept
    Join Date
    Apr 2018
    Posts
    334
    Thanks Thanks Given 
    237
    Thanks Thanks Received 
    61
    Thanked in
    44 Posts

    Default

    Quote Originally Posted by Champist View Post
    Can we not have these ties sts? This is basically turning top 10 prizes into top 20+ prizes.

    Sent from my SM-G950U using Tapatalk
    What would you do about the people that have the same points? Pick one of them even though they put the same amount of effort into it?

  3. #3
    Senior Member Champist's Avatar
    Join Date
    Oct 2017
    Location
    Bed :)
    Posts
    667
    Thanks Thanks Given 
    105
    Thanks Thanks Received 
    105
    Thanked in
    50 Posts

    Default

    Quote Originally Posted by Jausa View Post
    What would you do about the people that have the same points? Pick one of them even though they put the same amount of effort into it?
    how about the first one to reach that amount of points gets the spot

    Sent from my SM-G950U using Tapatalk
    Normal: Champist
    Hardcore: Caption

  4. The Following 2 Users Say Thank You to Champist For This Useful Post:


  5. #4
    Senior Member ThreadPolice's Avatar
    Join Date
    Oct 2018
    Location
    Paradise Pier, where all merchers are :P
    Posts
    1,881
    Thanks Thanks Given 
    79
    Thanks Thanks Received 
    125
    Thanked in
    63 Posts

    Default

    Quote Originally Posted by Champist View Post
    Can we not have these ties sts? This is basically turning top 10 prizes into top 20+ prizes.

    Sent from my SM-G950U using Tapatalk
    Lol.. this has been since 2013 this way, and it is a nice way to give everyone a chance! So, let’s keep it the way it is
    A dream does not become reality through magic; it takes sweat, determination and hard work.

  6. #5
    Banned Sophiaaaa's Avatar
    Join Date
    Dec 2019
    Location
    U S A
    Posts
    279
    Thanks Thanks Given 
    14
    Thanks Thanks Received 
    35
    Thanked in
    23 Posts

    Default

    [ATTACH=CONFIG]192763[/ATTACH

    11_chars
    Attached Images Attached Images  

  7. #6
    Senior Member Champist's Avatar
    Join Date
    Oct 2017
    Location
    Bed :)
    Posts
    667
    Thanks Thanks Given 
    105
    Thanks Thanks Received 
    105
    Thanked in
    50 Posts

    Default

    Quote Originally Posted by Sophiaaaa View Post
    [ATTACH=CONFIG]192763[/ATTACH

    11_chars
    alright was just suggesting ty for info

    Sent from my SM-G950U using Tapatalk
    Normal: Champist
    Hardcore: Caption

  8. #7
    Senior Member Oakmaiden's Avatar
    Join Date
    Jan 2015
    Location
    Oakwood Forest
    Posts
    3,033
    Thanks Thanks Given 
    2,570
    Thanks Thanks Received 
    912
    Thanked in
    593 Posts

    Default

    Whoever reached the points first then in descending order....
    I’m rubber and you’re glue, what bounces off me, sticks on you..
    Stop assuming my posts are emotional. I don’t care that much.

  9. #8
    Senior Member
    Join Date
    Dec 2019
    Posts
    1,843
    Thanks Thanks Given 
    70
    Thanks Thanks Received 
    16
    Thanked in
    11 Posts

    Default

    Well try to run for top 10 lb and u find 20 other player fighting u on a placement and forcing u to pay more and more and lose more haha I think tie is good now

    Sent from my JSN-L22 using Tapatalk

  10. #9
    Forum Adept
    Join Date
    Aug 2019
    Posts
    428
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    55
    Thanked in
    48 Posts

    Default

    that's unfair those people work hard and spend a lot of gold to get that far and at the end not get the reward because they were too late? that's totally bs and i understand that there are more than 10 rewards given away however they have the exact same amount of points so they all worked just as hard so they all deserve to get the reward at the end.

    edit: okay i noticed that attachment and it is true that some people do it deliberately but what if someone doesn't do it deliberately and is the last one to get the amount of points.

    Sent from my SM-A515F using Tapatalk
    Last edited by picklewickles; 06-17-2020 at 03:35 PM.

  11. #10
    Banned Sophiaaaa's Avatar
    Join Date
    Dec 2019
    Location
    U S A
    Posts
    279
    Thanks Thanks Given 
    14
    Thanks Thanks Received 
    35
    Thanked in
    23 Posts

    Default

    Quote Originally Posted by picklewickles View Post
    that's unfair those people work hard and spend a lot of gold to get that far and at the end not get the reward because they were too late? that's totally bs and i understand that there are more than 10 rewards given away however they have the exact same amount of points so they all worked just as hard so they all deserve to get the reward at the end.

    edit: okay i noticed that attachment and it is true that some people do it deliberately but what if someone doesn't do it deliberately and is the last one to get the amount of points.

    Sent from my SM-A515F using Tapatalk

    I dont really understand that last part " and is the last one to get the amount of points" but as long as noone gets knocked off because of a tie being broken there really is no issue. And if you get angry because another person joins the 14+ person tie for top 10, that really speaks volumes about your character.

  12. #11
    Banned
    Join Date
    Sep 2018
    Posts
    1,300
    Thanks Thanks Given 
    46
    Thanks Thanks Received 
    146
    Thanked in
    87 Posts

    Default

    im famous o.O

  13. #12
    Senior Member Spooked's Avatar
    Join Date
    Mar 2019
    Location
    Deleting your C: Drive
    Posts
    1,532
    Thanks Thanks Given 
    126
    Thanks Thanks Received 
    470
    Thanked in
    283 Posts

    Default

    All i have to ask is: how does this affect you?
    Regardless of the tie, 170k is a crazy amount of points and is a pain to farm.

  14.   Click here to go to the next Dev post in this thread.   #13
    Spacetime Studios Dev Futumsh's Avatar
    Join Date
    Feb 2010
    Posts
    6,544
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    4,014
    Thanked in
    1,893 Posts

    Default

    Since we don't want to give preference based on timing, there are essentially 2 options:

    * Ties get rewarded based on the highest rank of the tied range. 3 people tie for 9th-11th, they all get rewards for 9th. This is what we have now. This is susceptible to people cooperating to improve their rewards, though only if others don't pass them since they're sandbagging their scores. It's debatable whether the cooperation is a bad thing or not - personally I think people working together with a common goal is a good thing. If enough competitors disagree, they'll pass the tied people and it becomes a non-issue. This is a common method for handling ties when there is no tiebreaker mechanism.
    * Ties get rewarded based on the lowest rank of the tied range. 3 people tie for 9th-11th, they all get rewards for 11th. This prevents cooperation to improve rewards, but can also shrink the reward pool. I've never seen this used anywhere.

    Additionally, if we care to, we could allow ties with one of the previous options, but make it harder for ties to deliberately happen - anything that gives points gives amounts in a random range, etc.

    Or we could introduce a tiebreaker mechanism of some sort, though since we don't want to bias based on time zone, it would probably have to be something like time from first point scored to last point scored, or something of the sort.

    I'm happy with how it works right now, and suspect very few people aren't, since otherwise they would be outscoring the tied people and pushing them out of the ranks.

  15. The Following User Says Thank You to Futumsh For This Useful Post:


  16. #14
    Senior Member Spheresome's Avatar
    Join Date
    Dec 2016
    Posts
    1,479
    Thanks Thanks Given 
    600
    Thanks Thanks Received 
    553
    Thanked in
    265 Posts

    Default

    Quote Originally Posted by Futumsh View Post
    Since we don't want to give preference based on timing, there are essentially 2 options:

    * Ties get rewarded based on the highest rank of the tied range. 3 people tie for 9th-11th, they all get rewards for 9th. This is what we have now. This is susceptible to people cooperating to improve their rewards, though only if others don't pass them since they're sandbagging their scores. It's debatable whether the cooperation is a bad thing or not - personally I think people working together with a common goal is a good thing. If enough competitors disagree, they'll pass the tied people and it becomes a non-issue. This is a common method for handling ties when there is no tiebreaker mechanism.
    * Ties get rewarded based on the lowest rank of the tied range. 3 people tie for 9th-11th, they all get rewards for 11th. This prevents cooperation to improve rewards, but can also shrink the reward pool. I've never seen this used anywhere.

    Additionally, if we care to, we could allow ties with one of the previous options, but make it harder for ties to deliberately happen - anything that gives points gives amounts in a random range, etc.

    Or we could introduce a tiebreaker mechanism of some sort, though since we don't want to bias based on time zone, it would probably have to be something like time from first point scored to last point scored, or something of the sort.

    I'm happy with how it works right now, and suspect very few people aren't, since otherwise they would be outscoring the tied people and pushing them out of the ranks.
    Point randomization would be an excellent direction to head for the future imo

  17. #15
    Senior Member Roycedamagnet's Avatar
    Join Date
    Jul 2014
    Posts
    693
    Thanks Thanks Given 
    180
    Thanks Thanks Received 
    94
    Thanked in
    66 Posts

    Default

    Quote Originally Posted by Futumsh View Post
    personally I think people working together with a common goal is a good thing.
    This is so true. Lb ties are made with so much efforts too and the fact that we have a bunch of people looking out of each other is insane. Tried playing so many other games, leaderboard is always a drama-attraction with ego clashes and other unnecessary complications. But here, the players actually help each other out.

  18. The Following User Says Thank You to Roycedamagnet For This Useful Post:


  19. #16
    Senior Member
    Join Date
    Apr 2017
    Posts
    677
    Thanks Thanks Given 
    358
    Thanks Thanks Received 
    304
    Thanked in
    137 Posts

    Default

    Quote Originally Posted by Futumsh View Post
    Since we don't want to give preference based on timing, there are essentially 2 options:

    * Ties get rewarded based on the highest rank of the tied range. 3 people tie for 9th-11th, they all get rewards for 9th. This is what we have now. This is susceptible to people cooperating to improve their rewards, though only if others don't pass them since they're sandbagging their scores. It's debatable whether the cooperation is a bad thing or not - personally I think people working together with a common goal is a good thing. If enough competitors disagree, they'll pass the tied people and it becomes a non-issue. This is a common method for handling ties when there is no tiebreaker mechanism.
    * Ties get rewarded based on the lowest rank of the tied range. 3 people tie for 9th-11th, they all get rewards for 11th. This prevents cooperation to improve rewards, but can also shrink the reward pool. I've never seen this used anywhere.

    Additionally, if we care to, we could allow ties with one of the previous options, but make it harder for ties to deliberately happen - anything that gives points gives amounts in a random range, etc.

    Or we could introduce a tiebreaker mechanism of some sort, though since we don't want to bias based on time zone, it would probably have to be something like time from first point scored to last point scored, or something of the sort.

    I'm happy with how it works right now, and suspect very few people aren't, since otherwise they would be outscoring the tied people and pushing them out of the ranks.
    With all respect, the tiebreaker system you have for timed maps is based on igns....maybe time to review both systems. For timed, i suggest that first team getting a record owns it, if you want record you need to do better. Ign based system is ridiculous and unfair. For events i dont know tbh, but doesn't seem ok to have 25 ppl getting reward supposed to be for 10

  20.   This is the last Dev post in this thread.   #17
    Spacetime Studios Dev Futumsh's Avatar
    Join Date
    Feb 2010
    Posts
    6,544
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    4,014
    Thanked in
    1,893 Posts

    Default

    Quote Originally Posted by Bluehazee View Post
    With all respect, the tiebreaker system you have for timed maps is based on igns....maybe time to review both systems. For timed, i suggest that first team getting a record owns it, if you want record you need to do better. Ign based system is ridiculous and unfair. For events i dont know tbh, but doesn't seem ok to have 25 ppl getting reward supposed to be for 10
    ... no it isn't. You can't see < 1 ms components of the time.

  21. #18
    Senior Member
    Join Date
    Apr 2017
    Posts
    677
    Thanks Thanks Given 
    358
    Thanks Thanks Received 
    304
    Thanked in
    137 Posts

    Default

    Quote Originally Posted by Futumsh View Post
    ... no it isn't. You can't see < 1 ms components of the time.
    My bad then. We had same record on previous seasons as other team (for example 7"534) so we thought that <1ms wasn't taken into consideration since we also saw ign related stuff. Coincidence

  22. #19
    Member
    Join Date
    May 2015
    Posts
    140
    Thanks Thanks Given 
    6
    Thanks Thanks Received 
    5
    Thanked in
    4 Posts

    Default

    -11111111 this thread muahahahahah..
    i like just like this we share the rewards to ppl that did the same effort and respect each other to hold on the points

  23. The Following User Says Thank You to ranknabz For This Useful Post:


  24. #20
    Senior Member
    Join Date
    Dec 2019
    Posts
    679
    Thanks Thanks Given 
    25
    Thanks Thanks Received 
    101
    Thanked in
    69 Posts

    Default

    I don’t understand what people’s problem is, everyone has put in same amount of effort, you can’t just have someone being in top 25 just because they are a few points away, these ties are usually done because all those players grinded the event at the same pace, even if there was a tie breaker, I’m pretty sure there would be a lot of players that would have around the same score but instead, some of them won’t get the reward cuz one guy crossed them by just a few points ��

Similar Threads

  1. @Cinco, event LB ties.
    By Scll in forum AL General Discussion
    Replies: 10
    Last Post: 05-21-2020, 01:34 PM
  2. Ties during big events
    By MasterP in forum AL General Discussion
    Replies: 34
    Last Post: 08-16-2018, 07:43 PM
  3. LB Ties?
    By Visiting in forum AL General Discussion
    Replies: 20
    Last Post: 11-05-2016, 07:51 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •