Significant armor Increase tuned for all classes (not the 24 armor we currently have). Dmg or Health would also be tweaked to compensate for the armor change.

Currently, skill armor debuffs; Axe, Shadow pierce, Aim shot, and skill armor buffs; Gale, along with armor passive are deemed useless upgrades, or not an option.

Basically the armor stat is constant. Only Dmg and Hp are considered, which leaves us with less variety of strategies.


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