We do have plans to make changes to deal with people leaving matches, probably early next week.
The weird behavior when reconnecting in ranked pvp will also be fixed when this goes out.
Since the point was making some balanced pvp. Would be possible automatically remove or freeze a player if the same class of the other team leave match? So instead of 3x2, remains 2x2? Bcs many players are losing because a team mate leaves match, and not everyone thinks about fairplay.
It's sad you guys need to think about everything, when this should come from the players. But if has a possibility to help with this community issue would be good. @devs
https://www.youtube.com/watch?v=-KET...ature=youtu.be
This is just one of many who are doing this. His team mates left, and he decided to stay and not give us our win (telling us he has all day etc) This whole room took at least 30 minutes longer than it should have.
Is there a specific time limit you can add before a player is able to leave the room after they rejoin? For example if they leave and rejoin, they can't leave for another 10 seconds. So players have enough time to kill them. (We were able to kill because this rogue was slow, but still it's ruining the fun and extending room times by a lot.
Another option is to peanalize a player if they leave. I'd say 10 minutes of them being unable to queue is fair.
People having fun sitting and ruining other's games at pvp. Also leaving match no reason. Afking, Doing glitch when losing "Exit and Join" again and again. There is always that one guy who is never going to play for fun and ruin everyone else's experience. Sadists.
ʏᴏᴜᴛᴜʙᴇ- ᴘʀᴀʙꜱɪᴍᴀʀ ᴄʜʜᴀʙʀᴀ
after entering ranked honor pvp from the normal honor pvp map i wasn't at full hp/mana but had the amount i left the normal honor pvp map with. could this bug be fixed pls?
After looking at another thread about aps I like the idea of adding kills/deaths to ranked pvp. Not honor but normal ranked. That way people can get their ap fighting similar players to them. I'm guessing you would need to rank more then top 50 even if leaderboard is only top 25-50.
Since the que times are really long maybe expand the ranks people can fight in from 2 levels up/down to 4?
With today's update:
* Leaving a match twice or being out of the zone too long causes you to forfeit.
* If your opponent of the same class is not present or has forfeit, you are removed from the combat area.
* When your opponent returns, if they have not forfeit, you are both respawned.
* If one of each class or all of one team has forfeit, the match ends.
* If you forfeit a match, you cannot queue for another for an hour.
* Rank score and changes are shown when the match ends.
* Relaxed matchmaking for low rank players.
* Made it easier to recover from a losing record.
hello all. i reach 1629 point 4 or 5 days ago. but now its 1619... it this a bug or penalty for unactivity?
ign : Calculatinq ( rogue )
premeditated party would be nice. Different people, different playstyles and it's hard enough to find people you're compatible with.
I understand that the current system gives newbies a chance to play with the long time pvpers, whom they may learn from, and at the same time vets could play with skilled people who went out of their radar on previous seasons due to gear differences, but I think it'll be a lot less toxic if people trusted each other and knew who does what first.
Hi, Can you guys add 2v2 ranked and 1v1 ranked? Sometimes teammates throw on purpose in 3v3 and it would be better to be able to play more than one ranked mode.
looking for friends to play rank honor pvp add me i got no friends lol lonely ;-;
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As someone who had played three seasons of honor pvp I'd like to ask why same players are always on top 10 honor pvp leaderboard rankings every season? Most of them have alt endgame characters that they use to boost one another to remain at those leaderboard positions. Here is how it happens. Let's say we have player 1 and player 2. Player 2 asks player 1 to help him climb honor pvp leaderboard for his warrior. Now player 1 queues in match with his alt warrior as both warriors cannot be in the same team but can certainly be in the same match always. To help player 2 rank, player 1 now drops the match for his team by making them lose (***either by not using the attack skills properly or just letting the enemy kill his character easily in match***). This happens repeatedly for a couple of matches, making it tough for someone who just wants to try honor pvp or to try climb the rankings. My suggestion here would be to limit one character per account for honor pvp to help curb this problem.
Glitt - Eos - Scrims - Helo - Psp - critem and a few more. Always the same ppl
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