Exactly! Great explanation.
This is how I see it: There are ~3 players who had many valuable items before the bank.bot events, these same players now collected most of the credits (~4B), and are not buying anything, not even playing. So, there are less than 1B credits circulating around in the game, with sellers of Dev/Arbiter helms/chests selling stuff at 800m credits. It's absurd. So, as you said, prices are unknown for any item, until we can farm credits with a certainty of some kind (for example if you farm for 24 hours you'll get approximately 2m credits). Right now, a 24 hour farming would get you ~400k credits, with maximum credit loot %. Which is not stable at all. It's like working a 9 to 5 for $50/month, when an ice cream costs $10. We need a credit loot increase for a more stable market and happier gameplay experience.
No Bank.Bots.
Thanks!
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