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    Default Stash Sorting Function, Mini-Map Icons and Friends List Improvements

    Hello,

    These are some minor gameplay issues that, I feel, needs to be polished:

    Definition:
    1. Stash Sorting Function - Organize items in alphabetical order, level (descending/ascending), color (rarity), relevance (relative to build), item type, etc.
    2. Friends List Improvements - Organize friends alphabetically or level (descending/ascending), and removal of auto-sort.
    3. Mini-Map Improvements - Dynamic enemy icons and Ability to assign colors to other players.

    Mechanic:

    On Stash Sorting Function...
    As the definition says, it is a player's ability to sort his items based on his/her liking. This makes "stashing" less of a chore especially to those who have invested platinum to upgrade their stash slots significantly.

    On Friends List Improvements...
    Being able to sort your friends is very helpful. I would like to believe that there are more players who accept friends with minimal discretion, so it's common for an average player to have hundreds of friends and half of them aren't really their "friends". The reason for this is because a lot of players do not really put weight on who their friends are in-game as far as social bonds is concerned, but more on the gameplay benefit of being able to join/invite their "friends" as needed, basically, the more the better.

    In relation to what I just stated, It will be more convenient as well if the game removes the auto-sorting of friends (versus manual sorting) in the friends list. A lot of people will agree with me that it's annoying when you're trying to look for a friend to chat/join/invite then just when you're about to click, the list auto-sorts which results to a player clicking on the wrong person, it's not a game breaker but it's definitely annoying. So it's not uncommon when you invite the wrong person, join a wrong game, and even send wrong messages.

    On Mini-Map Improvements...
    I believe it will be really convenient if a player can choose what color to tag different people. Currently, the game auto-tags the color to blue as "players" in an instance, and purple (pink?) to friends. It's decent enough since you'll be able to discern who your friends are. To improve this current mechanic, what I'm suggesting is that in your friends list, you can assign specific colors to your friends, guild mates, guild master, officers, ambassadors, devs and even "ignored" players, and will appear as such when you pull up your mini-map. This is a minor change that can generate tons of convenience.

    When it comes to enemy icons, it will be really awesome to know what type of enemy you'll be up against before you even engage. Different icon color for melee enemies (red?), long-range enemies (green?), and mini-boss/boss (black?). Again, it's a minor change, but very helpful especially to those who have very steep learning curves in dungeon mastery.


    There you go, feel free to share your opinions. Thank you.
    Last edited by zeusabe; 02-18-2012 at 12:15 PM.

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