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    Senior Member Jairus980's Avatar
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    There are 3 mods for PvE only.
    Assuming you at lv76


    [Offensive]
    Offensive is set up for old elite map farming with weak gear to speed up your kills and achievements, you can use this option for deepmarsh with decent gear as the enemy is not strong for lv76 players, giving you the chance to deal extra damage on bosses. This set up recommend for average map to tank with heal and not that easy to die, hard map is not for this.
    Risk: easily get stunned

    Skill:-
    ~ Horn of renew (5/5) [Note: Charged skill will create a shield that taunts enemy, normal doesn't]
    ~ Axe throw (4/5 - concussion is optional)
    ~ Vengeful blood (5/5)
    ~ Skyward smash (4/5 - diselect effortless execution) OR Windmill (4/5 - diselect cripple)

    Passive:-
    ~ 5/5 on Might, Durable, Damage, Critical shot
    ~ Optional passive = Knowledge, Agility

    Ultimate:-
    ~ Rage

    Mastery:-
    ~ 1/10 - Axe throw
    ~ 10/10 - Vengeful blood

    [Defensive]
    Defensive is more on aggro and protecting the team. You're able to tank and taunt is a must to avoid team dying.
    Able to do hard maps such as Elite valley, normal valley, timer crypt, mausoleum floor 4-6, etc. Recommend for hard maps only.
    Risk: No Vengful blood to boost dmg & slow cooldown on Juggernaut

    ~ Horn of renew (5/5) [Note: Charged skill will create a shield that taunts enemy, normal doesn't]
    ~ Axe throw (4/5 - concussion is optional)
    ~ Juggernaut (5/5)
    ~ Windmill (4/5 - cripple is optional)

    Passive
    ~ 5/5 on Might, Durable, Damage
    ~ Optional passive = Knowledge, Agility, Critical shot

    Ultimate
    ~ Rage

    Mastery
    ~ 1/10 - Axe throw
    ~ 10/10 - Juggernaut
    ~ 10/10 - Windmill

    [Dynamic]
    Has offensive and defensive but at a sacrifice on some passive
    This uses defensive set up. Dynamic is for Juggernaut and Vengful that can swap depending on situation (recommend if limited respec scrolls)
    If you do elite map such as underhaul and full of stunt, you can replace heal with Vengful blood. Using Juggernaut to avoid stunt and VB do deal dmg. (Set if team doesn't die easily otherwise protect them)

    ~ Horn of renew (5/5) [Note: Charged skill will create a shield that taunts enemy, normal doesn't]
    ~ Axe throw (4/5 - concussion is optional)
    ~ Juggernaut (5/5)
    ~ Vengful blood (5/5)
    ~ Windmill (4/5 - cripple is optional)

    Passive
    ~ 5/5 on Might, Durable, Damage

    Ultimate
    ~ Rage

    Mastery
    ~ 1/10 - Axe throw
    ~ 10/10 - Juggernaut
    ~ 10/10 - Vengful blood
    ~ 10/10 - Windmill


    This set up for efficiency gameplay for any sort of weapon.
    There are more specific set up but that only varies on what gear you use.
    Note: remember you are a warrior. Your main role is taking damage from enemy. Dealing Damage is not your role but if you have damage, consider that as a bonus.


    Edit:
    My set up is pure defensive, I have high damage as a war so I can deal damage & tank for the team
    Last edited by Jairus980; 07-18-2020 at 12:05 AM. Reason: Improve description
    IGN: Jairrus
    Character: Warrior (always)

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