My suggestion is about (re)spawning in those 2 pvp maps (beach and forest):
- beach: atm respawning choosing spot which most far from enemies (and can be easily controlled by enemies), for ranked pvp will be better if respawning will choose spot which is the closest to allies (or just randomly; my point here: enemies shouldn't control spots of spawning)
- forest (map with trulle): i'm ok with random respawn spots after deaths, but let us spawn together at start of match (honor ranked most affected by that random since movement speed is too low), its not fair when player from one team spawns with 3 enemies around and teammates are too far (often is causes scores like 0:3 or even 0:6, only because someone spawned far from allies)