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Thread: Afk..

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    Default Afk..

    Afk players need to be kicked from event it gets annoying now when I play and only 2/4 participate while the others just wait for others to do all the work , not trying to be a crybaby but DONT play if you’re just going to afk

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    YES. SAY IT LOUDER. This is so annoying when I'm trying to burn through some energy quickly

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    Senior Member Cliva's Avatar
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    It might be nice if we could vote to kick a player out of the map, ofc it has to be done by majority

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    Quote Originally Posted by Cliva View Post
    It might be nice if we could vote to kick a player out of the map, ofc it has to be done by majority

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    That calls for bias or troll kicks..

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    Default

    The game just shud detect afk behaviours. If u stand still for 30s u get kicked.

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    Quote Originally Posted by Cliva View Post
    It might be nice if we could vote to kick a player out of the map, ofc it has to be done by majority

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    Yes yes yes!

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    Quote Originally Posted by Ilove_Poopoo View Post
    That calls for bias or troll kicks..

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    Agreed


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    -1 like someone else mentioned it can cause troll or bias kicks and thus resulting in a waste of energy so nty.

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    Quote Originally Posted by intizamfamily888 View Post
    The game just shud detect afk behaviours. If u stand still for 30s u get kicked.

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    Well the player could simply just move an inch, spam some skills and bypass that system..

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    I think that placing a requirement of gathered materials should work, for example - u have to atleast gather X materials (u need more if ure using speedset) for verification that u aren't afking or simply doing the bare minimum.

    If u fail to gather X materials before boss spawns, those materials you've collected will be removed from ur inventory.

    Assuming the zone has 200 materials, probably 35 (with ss) 25 (without) is the requirement. The requirements shouldn't be high to compensate for irrespective issues such as sudden ping spikes etc..

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    Quote Originally Posted by Ilove_Poopoo View Post
    I think that placing a requirement of gathered materials should work, for example - u have to atleast gather X materials (u need more if ure using speedset) for verification that u aren't afking or simply doing the bare minimum.

    If u fail to gather X materials before boss spawns, those materials you've collected will be removed from ur inventory.

    Assuming the zone has 200 materials, probably 35 (with ss) 25 (without) is the requirement. The requirements shouldn't be high to compensate for irrespective issues such as sudden ping spikes etc..

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    Sounds good on paper, but do note that some strategies (yes) involve a player gathering all the mobs from materials while the others collect mats. Surely the player helping to pull the mobs is contributing too, aye? It’ll be hard to resolve this kinda issue, so I’d advise to run in a pt.

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    Quote Originally Posted by Archugejackmen View Post
    Sounds good on paper, but do note that some strategies (yes) involve a player gathering all the mobs from materials while the others collect mats. Surely the player helping to pull the mobs is contributing too, aye? It’ll be hard to resolve this kinda issue, so I’d advise to run in a pt.
    Thats true.. Those who pull the mobs in clumps to kill later. Perhaps either collecting X materials or killing X mobs or both would work.

    Nontheless the requirements shouldn't be too excessive since its just to reduce or eradicate those afk players..

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    Or let the system not match us with players on our ignore list.
    Sure you lost valuable time this round but at least you don’t need to worry for future events to be matched again.
    And I’m saying this because I still get matched up with some that are in my ignore list. Smh

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    Quote Originally Posted by IExposedYou View Post
    Or let the system not match us with players on our ignore list.
    Sure you lost valuable time this round but at least you don’t need to worry for future events to be matched again.
    And I’m saying this because I still get matched up with some that are in my ignore list. Smh
    This sounds good. Guildmates can help one another to blacklist certain players, so it’ll be quicker for all [except AFks]

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    Quote Originally Posted by Archugejackmen View Post
    This sounds good. Guildmates can help one another to blacklist certain players, so it’ll be quicker for all [except AFks]
    Imagine 4 afk players enter same event map and no one wants to move an inch lol

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    Quote Originally Posted by IExposedYou View Post
    Or let the system not match us with players on our ignore list.
    Sure you lost valuable time this round but at least you don’t need to worry for future events to be matched again.
    And I’m saying this because I still get matched up with some that are in my ignore list. Smh
    +1

    Clever yet simple solution.. They'll think twice before afking..

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    Quote Originally Posted by IExposedYou View Post
    Or let the system not match us with players on our ignore list.
    Sure you lost valuable time this round but at least you don’t need to worry for future events to be matched again.
    And I’m saying this because I still get matched up with some that are in my ignore list. Smh

    +1111 and while doing this why not hide those ignored players from auction, that would solved 2 very annoying problems

    ty

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    Quote Originally Posted by PatD View Post
    +1111 and while doing this why not hide those ignored players from auction, that would solved 2 very annoying problems

    ty
    this one, right here officers. Give this man a cookie

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    Senior Member Oakmaiden's Avatar
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    This isn’t a tiered/lb event. It’s a gold sink.
    I’m rubber and you’re glue, what bounces off me, sticks on you..
    Stop assuming my posts are emotional. I don’t care that much.

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    Senior Member Ilove_Poopoo's Avatar
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    Quote Originally Posted by Oakmaiden View Post
    This isn’t a tiered/lb event. It’s a gold sink.
    That has nothing to do with the issue.. Afking is a broad problem..

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