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  Click here to go to the first Dev post in this thread.   Thread: Bring back the Run and Gun

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    Guardian of Alterra FluffNStuff's Avatar
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    Default Bring back the Run and Gun

    One of my favorite things to do is load up my trusty Rloxx on my bear and head to the lower levels for some monster zapping. I find it a lot of fun to run through the levels blasting mobs with newbs in tow and now I can't do that because of the new turn to face the enemy 'enhancement'. It has changed from a fluid killing spree to a frustrating spaz fest. I am asking to please return it to how it was or at least provide a reason for the change other then 'realism'. Thanks!

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    Developer - Inactive Samhayne's Avatar
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    Hey Fluffnstuff,

    Thanks for taking the time to write with your feedback.

    Anyone else have any thoughts on the new turn to face the enemy functionality?

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    Guardian of Alterra KingFu's Avatar
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    I don't really think if this is related much Sam, but when they screen zooms into an enemy, you can't hit attack or potions, and when it's a good boss, it can lead to a death! Just kinda annoying

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    I kinda like it, as kiting should always require use of roots/snares to aid, otherwise it's overpowered.

    If the change had to be discarded, I'd say at least increase enemy run-speed a tiny bit, otherwise they never catch you. If you up their run-speed, remove the stun effect on attacks so you don't get the rubber banding.

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    Quote Originally Posted by Samhayne View Post
    Hey Fluffnstuff,

    Thanks for taking the time to write with your feedback.

    Anyone else have any thoughts on the new turn to face the enemy functionality?
    Not really diggin' it. Like Fluff already stated, it's a ton of fun to run n' gun in one fluid motion. The jerkiness is just akward, and it makes it nearly impossible to kite.

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    i personally like the turn to face enemy functionality... its realistic and more challenging as i have noticed with my new archer that i started last nite
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    Anything that makes this game more jerky/rubber bandy in my eyes is a bad thing, so I'd say remove the turn and shoot mechanic, remove the root effect on enemy attacks and up their run-speed.

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    Quote Originally Posted by bmc85uk View Post
    Anything that makes this game more jerky/rubber bandy in my eyes is a bad thing, so I'd say remove the turn and shoot mechanic, remove the root effect on enemy attacks and up their run-speed.
    Also, melée players have no problem catching up to ranged players now(PvP), even without the use of beckon.

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    Junior Member okram's Avatar
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    Personally I agree with the OP. I like being fluid as a ranged dps and I think that other options should be tinkered with if you think ranged are "overpowered".
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    remember the good old days when u could kite a lesser djinn and escape unscathed? no u cant. not liking it soirry
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    How would everyone feel about enemies with slightly higher runspeed than the player, but no 'root' effect on their attacks (although some attacks don't 'stun' the player like others do), kiting would be down to skill management, using knockback, root, stun and snare wisely.

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    Quote Originally Posted by bmc85uk View Post
    How would everyone feel about enemies with slightly higher runspeed than the player, but no 'root' effect on their attacks (although some attacks don't 'stun' the player like others do), kiting would be down to skill management, using knockback, root, stun and snare wisely.
    I WHOLEHEARTEDLY agree. Lag is bad enough. Walking and then finding yourself 3 steps back because you were actually stunned, over, and over, and over, and over, and over, over again. It's annoying. Sometimes I can't even move forward while spamming my beckon and stomp...
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    I understand why you guys did this but how about
    a different execution? Reduce run speed when auto attack is on. Maybe 2/3 normal speed? I know people might still complain about the functionality. For example the comment on lesser djinns, but at least it won't look and feel jerky this way and is more "realistic".

    To the comment about djinn, good thing every race has a knockback skill

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    Senior Member vulgarstrike's Avatar
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    I say try it out and see if you can grow into the coat first
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    Quote Originally Posted by vulgarstrike View Post
    I say try it out and see if you can grow into the coat first
    But the coat is wool, and I am allergic to wool, which makes it very aggravating. I feel like it takes the all the fun out of slumming in the lower levels, which used to be great way relax.

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    Quote Originally Posted by haroldiv View Post
    Reduce run speed when auto attack is on. Maybe 2/3 normal speed? I know people might still complain about the functionality. For example the comment on lesser djinns, but at least it won't look and feel jerky this way and is more "realistic".

    To the comment about djinn, good thing every race has a knockback skill
    I think that's a damn good idea, just how much it should reduce runspeed needs a little testing, I don't think it should be drastically slower, just enough so that enemies will catch up to you despite the way they stop due to pathing. With your method, you could still run away if needed, in PvP, to catch someone kiting you, you'd just need to stop the autoattacking; it's a nice balance.

    I still think the stun effect should be removed from all enemy auto-attacks in PvE, enemies should use things like stun/freeze/root or snare to catch players - and if you blow them out of range and run, that all part of the skill of making cho-cho's :-)

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    Guardian of Alterra FluffNStuff's Avatar
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    Quote Originally Posted by bmc85uk View Post
    I think that's a damn good idea, just how much it should reduce runspeed needs a little testing, I don't think it should be drastically slower, just enough so that enemies will catch up to you despite the way they stop due to pathing. With your method, you could still run away if needed, in PvP, to catch someone kiting you, you'd just need to stop the autoattacking; it's a nice balance.

    I still think the stun effect should be removed from all enemy auto-attacks in PvE, enemies should use things like stun/freeze/root or snare to catch players - and if you blow them out of range and run, that all part of the skill of making cho-cho's :-)
    This would solve my issues. It is more about a relaxing shoot through, and if I was moving a little slower, I would be cool with that. But the question is when does the slow down happen? If it is between attacking enemies it could still cause a jerk.

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    It would slow you down when you were attacking, maybe each attack could slow you down for slightly more than your weapon delay, so that people not using auto attack would get a smooth slow down.

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    Forum Adept haroldiv's Avatar
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    would just slow you with auto attack on. not only would that be fair it would make not using auto attack an advantage where it has none right now. yes people could still kit but at the major risk of thumb damage lol. idk just ideas.

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    so this is why its so hard to run through ao2 now, no wonder my character keeps spinning around.

    i personaly think the devs should change all the weapon artwork and design back to the way it used to be, was it honestly necessary to change the look of all the weapons?

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