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  Click here to go to the first Dev post in this thread.   Thread: Bring back the Run and Gun

  1. #21
    Member Elffy's Avatar
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    Change back!!!
    Birdfy- 45 archer
    Elfffy- 25 Mage

  2. #22
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    I also have to agree I play this game alot, probably way more than my girlfriend likes, and i spent alot of money on all the purchasable things in the game. I really like the game and it's multiplayer action but what I really like is playing a map by myself and rushing through it killing everyone. With this new turn to shoot I am totally unable of doing that and have web forced to respec my characters to strength because the bows are just unbearable now. I don't want the turn to shoot I like running while shooting with no effect on my character like before. I have been playing alot less since this change cause I don't like any weapons but the bows. Please fix so I can start playing again

  3. #23
    New Member Frankieedgar's Avatar
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    I totaly agree with camel and fluff
    I think the new turn to shoot makes my character look like he has epilepsy
    I have 5 characters all use bows and now I cant even use them
    it bothers me soo much i re-spec my character to strenth so i could at least play
    I also used to enjoy blasting thru lower levels now i cant
    Please change it back or atleast allow continuous movement while shooting backwards and running

    I like the new update but

  4. #24
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    Quote Originally Posted by Samhayne View Post
    Hey Fluffnstuff,

    Thanks for taking the time to write with your feedback.

    Anyone else have any thoughts on the new turn to face the enemy functionality?
    I hate it to the point where I'm very seriously considering moving on to other apps. I love your game I do and I frequently use the platinum but I'm sorry this gets me so frustrated that I literally want to scream.

    That and the fact that bears are suppose to be the tank yet I pop just as many potions as my mage...that's just bad mechanics gents. I want to hold aggro and tank when I play a "tank". Cut the damage in half or more and x5 the aggro generation on them. Make their damage very low but their survivability very high. At this point I'm better off putting on str armor on my mage with the rest in dex and have a heal, 4x the aoe knockbacks, and use less potions, probably hold better aggro too.

    This likely is the "paladin" everyone is referring too. Don't you think there's something wrong with that? The mage tanking better than the bear "tank" according to the description on character creation?

    Sorry for the rant but I wanted to voice my opinion.

  5. #25
    Guardian of Alterra Royce's Avatar
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    Quote Originally Posted by jef_99_99 View Post
    That and the fact that bears are suppose to be the tank yet I pop just as many potions as my mage...that's just bad mechanics gents. I want to hold aggro and tank when I play a "tank". Cut the damage in half or more and x5 the aggro generation on them. Make their damage very low but their survivability very high. At this point I'm better off putting on str armor on my mage with the rest in dex and have a heal, 4x the aoe knockbacks, and use less potions, probably hold better aggro too.

    This likely is the "paladin" everyone is referring too. Don't you think there's something wrong with that? The mage tanking better than the bear "tank" according to the description on character creation?
    This is getting a bit off topic, but paladins make terrible tanks. With buffs and mana shield up they can survive a while, but they can never be full time tanks. Bears can have trouble holding aggro, but with a combination of taunt, beckon, and the stunning skills they are by far the most effective tanks. With Ironblood maxed you are nearly invincible when buffed, and with evasion and the dodge buff of taunt on top of that, you should have very high survivability. I guess what I'm saying is, maybe look into some tank build threads in the forum, because bears are fairly well suited to that job.
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  6. #26
    Guardian of Alterra FluffNStuff's Avatar
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    Quote Originally Posted by Frankieedgar View Post
    I totaly agree with camel and fluff
    I think the new turn to shoot makes my character look like he has epilepsy
    I have 5 characters all use bows and now I cant even use them
    it bothers me soo much i re-spec my character to strenth so i could at least play
    I also used to enjoy blasting thru lower levels now i cant
    Please change it back or atleast allow continuous movement while shooting backwards and running

    I like the new update but
    Quote Originally Posted by jef_99_99 View Post
    I hate it to the point where I'm very seriously considering moving on to other apps. I love your game I do and I frequently use the platinum but I'm sorry this gets me so frustrated that I literally want to scream.
    Quote Originally Posted by Cameltowing View Post
    I also have to agree I play this game alot, probably way more than my girlfriend likes, and i spent alot of money on all the purchasable things in the game. I really like the game and it's multiplayer action but what I really like is playing a map by myself and rushing through it killing everyone. With this new turn to shoot I am totally unable of doing that and have web forced to respec my characters to strength because the bows are just unbearable now. I don't want the turn to shoot I like running while shooting with no effect on my character like before. I have been playing alot less since this change cause I don't like any weapons but the bows. Please fix so I can start playing again
    The pain and frustration grows, but I want to thank all those who have posted here. I have also made a new tank to try it that way but I have just gotten bored of it. Anyway, wanted to point out a thread I made with a ~possible~ solution and see how you guys would feel about it.
    http://www.spacetimestudios.com/show...to-shoot-issue.

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  7. #27
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    Agree, turn and shoot sucks.

  8. #28
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    I dont like the Turn to kill for the same reson as Fluff, I like to train a bunch of lowbie areas helping lvl. Between the turn to shoot and boss/mob zoom in seems like it dubles my times in these zones.
    ~Voxed lvl 45 Warrior
    ~Voxxxed lvl 45 IntBird

  9. #29
    Member caelitus's Avatar
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    Boss zoom needs to go, and it has done it even on random lower monsters which lead to a death As for the turn and shoot,
    only problem I have is it is agitating to watch map after map, perhaps either speeding up the monsters or slowing down your
    move speed with ranged weapons while shooting is a fix, but I think peeps(as well as myself) would rather want to just get rid of it.

  10. #30
    Junior Member n1mie's Avatar
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    Kill the turn.
    --
    Chip

  11. #31
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    +1 to the OP. Instead of taking away good features, go work on that long promised stat to skill conversion -_-

  12. #32
    Junior Member TheManipulator's Avatar
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    Yes, please remove the turn to kill, it's become a nuisance especially with the quests in place now, where higher levels are spending time running lower leveled maps. And please also if possible at least make the zoom on monsters an option that can be turned off?
    TheManipulatr - Level 45 Tank
    Manipulator - Level 45 Enchantress
    Manipulatr - Level 19 Bird

  13. #33
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    The spasm while running is annoying as hell. The boss could run faster and catch up, but the player should be able to run away at least a bit and run around and shoot fluidly while running in circles and shoot directly behind oneself while running away.

    I don't know how you will shoot behind yourself realistically without epileptic spasm, but that's not my problem to implement. I could however do it in real life.

  14. #34
    Guardian of Alterra FluffNStuff's Avatar
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    YAY! They are improving it in the 1.4 update!
    Last edited by FluffNStuff; 08-25-2010 at 09:14 AM.

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