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  Click here to go to the first Dev post in this thread.   Thread: Some sort of stat conversion or balance?

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    Default Some sort of stat conversion or balance?

    Ive just been skimming through the fourms and ive read a couple times about a stat balance? Its supposed to like make hybrids less powerful i belive. If you have any more info please tell
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    Quote Originally Posted by Kingslaya View Post
    Ive just been skimming through the fourms and ive read a couple times about a stat balance? Its supposed to like make hybrids less powerful i belive. If you have any more info please tell
    Stat Driven Skill Conversion, (even though there are many threads about it on the forum I will talk a little about it), does no make Hybirds any weaker. Each classes skill strength basically depends on how many points they have in their main attribute. Meaning, that pures will be getting stronger which in turn will make it harder for hybrids but hybrids are not directly getting any weaker.

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    oh ok thanks for the quick reply
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    I'm opposed to it, but don't waste time arguing with me. People already have and I seem to be the only one who thinks the way I do. And I am a noob to MMORPGs so I don't know what I'm talking about.

    that said...

    For one thing, it is not about character balance. It's possibly about PvP competitive balance, which is way different. Character balance would be to develop one's main stat as needed for items and to split the rest between the other stats. Problem is, from all I have been able to find, the other stats are not useful enough to encourage players to develop them.

    Let's take Enchantress. She starts with 7 Int and like 1 Str and 2 Dex. Well, some people leave those non-main stats at 1 and 2 and only put their 5 points per level into Int. Others put just enough into Dex to increase their hit %, or enough into Str to improve their Health pool and Helth regen, and just put everything else into the main stat. This is what people are calling pures. And they are calling a hybrid someone who develops their non-main stats as if they were their main stats, making it so that they can use weapons of other races, hence the bowchantress and the paladin.

    Apparently, in PvP, the hybrids have advantages. I don't play it, but I can guess why. Bears can stun and elves can't. To compensate, elves have good firepower in their weapons (but they are slow). But if you're stunned, it doesn't matter how slowly they shoot you, does it? So, my Ursan Mage pretty much is tearing through Lost from level I through V without dying even once, even killing Lil' Bill solo and the King of Frost solo after everyone else is killed because he can stun and blast. And he's only level 26.

    So, it's great for PvE, but would you want to PvP against someone who can do that? That's the imbalance.

    I don't know how it works for Paladin but I can also guess. She can heal herself almost back to full hp instantaneously. All the work you did to whittle away her HP is for naught. It's got to be terribly frustrating. Especially when, if you push that button, you get maybe 1/4th of your HP restored. And she's using Warrior weapons. It's got to seem unfair.

    So, somehow, making the skill depend on your main stat is going to fix this. Theoretically, if you make the bear's stun based on his Str, then I won't be able to stun you as long with my Ursan mage because my Str is equal to my level, while a Warrior has Str about 5 times as four times as high as mine. And a paladin would not be able to heal hersel as quickly. That's what would happen.

    So I don't believe it when they say it will not weaken the hybrids. It clearly will.

    The reason I dislike it is because I want each skill to be based on a stat, yes, but not all on the main stat. When a bird restores his mana (I don't use it on my bird so I forget the name), for instance, I think that should be Int based, but the Blast Shot should be Dex based.

    This would encourage people to develop their secondary stats.

    The idea as it stands just sounds to me like it will make the game even more out of balance, forcing people to create the specialist based on their race and not to make individualized characters.

    Argue if you want, but don't waste too much time on it, because I don't believe anyone thinks my version is correct. Except maybe one guy in England who actually wants an even more complex system of every skill available to every character, which is way more whack than me, LOL!!!

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    Quote Originally Posted by Snakespeare View Post
    Argue if you want, but don't waste too much time on it, because I don't believe anyone thinks my version is correct. Except maybe one guy in England who actually wants an even more complex system of every skill available to every character, which is way more whack than me, LOL!!!
    Is that referring to me?

    I agree with you to some degree, take a warrior for example, would you really want his 'Evasion' skill to be boosted by high STR? No. But the INT Enchantress clearly needs some love; a reason to boost INT, and that would naturally be more powerful spells, you wouldnt want a Mage/Fighter hybrid to have spells as powerful as a pure Mage, but at the same time, a STR Warrior shouldn't necessarily have more powerful attacks than a DEX Warrior, if you consider that a DEX Warrior is somewhat akin to a DPS Tank.

    So the solution would be skill trees, the skills are far too wishy-washy as they are, with all three classes having pretty much the same abilities, armour debuff, knockback attack etc, it just doesn't make sense for all of those abilities to get stronger from going pure. The reason classes can currently adapt to hybridisation is down to all sharing such a broad array of skills, they're all an amalgamation of a variety of traditional classes.

    Alternatively, something I'd already suggested was each skill being driven by a certain stat, yeah it's complex, but at least it's more flexible than everything being affected by your leading attribute.

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    Quote Originally Posted by bmc85uk View Post
    Is that referring to me?

    ...

    Alternatively, something I'd already suggested was each skill being driven by a certain stat, yeah it's complex, but at least it's more flexible than everything being affected by your leading attribute.
    But of course...

    Yes, this is what I like, too. Evasion based on Dex no matter who uses it. Wall of Thorns based on Int. Stuff like that. In which case, I am totally for it!

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    It actually has little to do with anything that's been mentioned - it has to do primarily with scaling of skills relative to weapon damage as you level.

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    So, skills scale like weapon damage, feeding from the primary stats (mostly affected by DEX currently), or skills directly correlate to weapon damage, relating to the weapon you currently have equipped?

    Either way, I don't really understand how this is going to help balance things out. Feel free to clarify.

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    Example: you're level 10, you put 5 points in a skill, it does 50 damage. You level up to 45. That skill still does 50 damage, but now your weapon does 5x as much damage, making effective skill use less and less significant as you level.

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    So it has nothing to do with connecting skill strength to attribute points? If so what makes it "stat-driven" skills? Sounds like this will be not at all what people were expecting (something to help pures compete with hybrids). It sounds like something that is needed, but honestly my pure Int mage will be very disappointed at this news, crushed really...
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    So it's less balance based, more to do with making your skills scale with your level/stats like weapon damage does?

    In which case, a health/mana system revamp is needed more than ever if skill damage is set to increase accross the board.

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    Quote Originally Posted by Futumsh View Post
    It actually has little to do with anything that's been mentioned - it has to do primarily with scaling of skills relative to weapon damage as you level.
    We only know the little bit you tell us, and it seems to have been very misleading.

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    hurry up and release stat driven skill conversion please!

    oh and awesome job with 1.3, only downpoint is the playdoh artwork of all the weapons

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    I don't know how it works for Paladin but I can also guess. She can heal herself almost back to full hp instantaneously. All the work you did to whittle away her HP is for naught. It's got to be terribly frustrating. Especially when, if you push that button, you get maybe 1/4th of your HP restored. And she's using Warrior weapons. It's got to seem unfair.
    Not really. I was facing thelone, and a combo with the vine thingy and scream + the damage from the actual weapon (wand)+blast shot and all the other skills killed me pretty fast. ive faced a bear and bird, and all they have to do is use a stunning spell, and when the pally heals to undo the confusion, they waste their heal. so then they spammed with there other skills. im definitely not a pvp pally tho. i dont know how this applies to them
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    So is it a misnomer? Should it be called level based skill scaling? So, right now the a skill does 50 hp whether you are 10th or 45th level, while the weapons get better with level, but when the change comes, this same skill might do 50 at 45th, but less at 10th, or vice-versa?

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    I'm pretty sure weapon damage is only relative to base stats, if you re-spec'ed a 45, with no points allocated they're as weak as a level 1, can anyone confirm this?

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    Quote Originally Posted by bmc85uk View Post
    I'm pretty sure weapon damage is only relative to base stats, if you re-spec'ed a 45, with no points allocated they're as weak as a level 1, can anyone confirm this?
    I believe you are correct. However, weapon damage does increase with level, sort of, simply because all three primary attributes increase base damage and nobody levels without putting points in something.
    Anyway, I gotta say, I feel pretty dang bamboozled concerning this whole "stat-driven" skills thing, that everyone has been anxiously anticipating and as it turns out is nothing but level-scaled skills. People have been talking about it, and based on the limited input from the devs, believed it meant a certain thing. The devs read the forums. They know what everyone was expecting, and it kinda sucks they waited until now to tell everyone the big change they've been waiting for is not to be...
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    It's still technically stat driven, as weapon damage is stat driven, enforced by level increase. What I don't understand is why STR doesn't increase the damage on STR weapons more and the same for INT, surely that helps to make it more worth while?

    If it's relative to how stats affect weapon damage, then DEX would still own. Unless it's done by stat per class or stat per skill basis.

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    Quote Originally Posted by Royce View Post
    I believe you are correct. However, weapon damage does increase with level, sort of, simply because all three primary attributes increase base damage and nobody levels without putting points in something.
    Anyway, I gotta say, I feel pretty dang bamboozled concerning this whole "stat-driven" skills thing, that everyone has been anxiously anticipating and as it turns out is nothing but level-scaled skills. People have been talking about it, and based on the limited input from the devs, believed it meant a certain thing. The devs read the forums. They know what everyone was expecting, and it kinda sucks they waited until now to tell everyone the big change they've been waiting for is not to be...
    You know, I never understood all the hoopla about it, anyway. People seemed to think that some sort of magical balance restoration was going to happen just because of a phrase that was very unclear. That's like where you get bleary-eyed when someone says fancy but meaningless words and then think all your problems will go away if you just do something that doesn't make sense because you want whatever you think the other said... but they never said what you thought they said, you only wanted to believe it so bad you changed the meaning of what they were saying... and they only maybe were talking possibilities and thinking about something complete opposite of what you said. For instance, the word "balance", in game terms, means a different thing to each person who says it. And the word "pure", also, has so many different interpretations that we can hardly understand each other. So people say, "stat-based skill conversion will bring balance and make the pures equal to the hybrids" but these words end up meaning different things to different people.

    So, no. There is no bamboozling. It is just a failure to communicate.

    And, as I said, I don't ever believe that huge changes necessarily fix things. They almost always cause regression errors. It is better to remain incredulous, in my opinion. Better to take a "we'll see" stance. Getting your hopes up about things you don't really understand is just setting yourself up for disappointment.

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    Quote Originally Posted by Snakespeare View Post
    You know, I never understood all the hoopla about it, anyway. People seemed to think that some sort of magical balance restoration was going to happen just because of a phrase that was very unclear. That's like where you get bleary-eyed when someone says fancy but meaningless words and then think all your problems will go away if you just do something that doesn't make sense because you want whatever you think the other said... but they never said what you thought they said, you only wanted to believe it so bad you changed the meaning of what they were saying... and they only maybe were talking possibilities and thinking about something complete opposite of what you said. For instance, the word "balance", in game terms, means a different thing to each person who says it. And the word "pure", also, has so many different interpretations that we can hardly understand each other. So people say, "stat-based skill conversion will bring balance and make the pures equal to the hybrids" but these words end up meaning different things to different people.

    So, no. There is no bamboozling. It is just a failure to communicate.

    And, as I said, I don't ever believe that huge changes necessarily fix things. They almost always cause regression errors. It is better to remain incredulous, in my opinion. Better to take a "we'll see" stance. Getting your hopes up about things you don't really understand is just setting yourself up for disappointment.
    I know not everyone was for it, and it would not have been the ultimate in balance, but I think it would have helped. Anyway, miscommunication or bamboozling, it's a gray area. I remember we were in the chat box with justg and everyone was talking about stat-driven skills and PvP balance, etc. Did justg feel like telling us we were wrong about it, no he just said don't worry hybrids won't become weaker, it will just strengthen some players. And that's just one of many examples. They should have let us know a long time ago that we were all wrong about what it meant.
    And no bmc, it's not stat-driven skills. It it level-driven skills. If damage of skills increases with level, but not any particular stat, it is not stat-driven...
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