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Thread: Honor PvP Suggestions!

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    Default Honor PvP Suggestions!

    Honor pvp Suggestions!

    So we’ve had a full season of honor pvp and I think it went pretty smoothly; however, I have a list of suggestions that I think should be addressed.

    - Currently there is a system where the enemy team gets 2 points everytime you leave. This should be changed to just giving them 1 point if you leave during combat, as not everyone has malicious intentions when they leave; they could have to restart device or respec or something along those lines.

    - Crits: Reduce crit damage but increase crit chance. The crit system for rogues is too inconsistent and luck based. A non crit aim will hit for roughly 900-1k, but if you crit you will hit 3k+ and sometimes sneaks up to the 4k range. That should be addressed, as not only are crits random, but they hit for triple damage.

    - Tanks: I like the idea that tanks should be punished for poorly timed jugs; however, a tank should never get one comboed. If the crit damage gets toned down like I suggested, it should address this problem a bit, but a small buff like 300-400 hp on tank would be beneficial, and if balancing is required -20ish damage could balance it out.

    - Mage heal: Should be buffed, it hardly gives any mana. Currently I think it gives around 30-40%, a buff up to 60-70% mana would be nice.


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    +1 yessir

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