Quote Originally Posted by Vapourised View Post
I’m still under the impression that STS had a really effective and successful monetisation model in the early years 2010-2014. A one which brought as much revenue as a subscription model. I could be entirely and utterly wrong though.

Also supercell games aren’t subscription based but their games pull in a lot of cash. And the latest one is extremely free to play friendly despite having a system where you can buy a pass.

I’m not trying to put down STS by giving this example. All I want to show is that making crazy revenue and lots and lots of satisfied players are NOT mutually exclusive. This is what I think pocket legends did really well at one point and I just don’t understand why there was a decision to move away from that.

Please enlighten us. But i do appreciate this may constitute as confidential information.
Supercell’s brilliant PvP games are fairly distinct from any MMORPG anywhere in the marketplace :-)

How would you feel about a subscription or a season pass system for “PL 2”