Quote Originally Posted by Waug View Post
No single Mobile game under daylight is subscription based whereas every free to play competitive game is going into the path of season pass system.

About MMORPG or PL2 I think there should be some new trends it's been hard now a days to create any hype with traditional MMO, take Genshin impact which took gaming by storm not just mobile, which isn't mmo although feels like mmo but that provide huge chance for game developers who would make a mmo with the goodness of GI and blend that into mmo, I'd love that, imagine a pvp system with genshin like character switch and blend of their skills and essence leads to versatility and scope of various builds discovers by players, even if not still, some survival and crafting aspect bit like ARK survival or some intuitive battle royale blend in mmo can still be pretty attractive for mobile gaming.
If PL were a competitive game it would certainly be wise to employ a season pass, but it’s never been anything like that. Since the game is a PvE game the prevailing wisdom is to stay F2P but with micro trans (methods that have evolved over the last ten years; not the stuff we used back in the days when we were among the very first ‘free’ titles). In fact I’m starting to favor a hybrid approach - what I call an “Event Pass” system that takes the things that work for Fortnite and applies them to our style of MMO. Purpose of this is to make a profitable business that still offers a consistent platform for committed non-payers.


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