If enchants and elites stayed in endgame where they belong then there wouldn't be any problem. Nobody wanted any of this in twink. Enchantments came during 105 cap so why wouldn't it have been only enabled for 105+? Why would you enable a feature that practically waters down the normal stats of gear into something less enjoyable. 35 could barely handle the fbow era. What made the devs think that it could handle enchantments and Elites that eclipses Fbow? I want to host a L.30 Lost expo tourney. Yet looking at the stats i don't think it's a good idea. 214 damage 185 armor on a level 30. That's level 61 stats.
This has nothing to do with adapting to a new meta either. Halloween gear was a new meta. Plat gear was a new meta. All of the event based items created a new meta. Yet how much of a change did any of those gears inflict on the overall balance of the game with fbow being the exception. Snowball launcher could still lose to a talon in 15. Toy could lose to a crystalline wand in 27. Reaper was always at odds with plat sword. Hell plat sword set never could beat copper at 35 and thoth at 40 so that says alot. Yet these elites come in and nothing stands a chance. Even 71 gear is inferior. Ontop of that how do you adapt to a 1 sided meta that favors healing based classes the most like mages?
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