Indeed. Trade is among Pocket Legends' most critical features.

With that in mind, it's important (for a Game Designer of an MMO) to consider that while PVP is symmetrical balance, PVE is asymmetrical. This means that monsters need to be fortified to the extent that parties of well-geared adventurers must employ strategy to win. Numerically speaking, this makes looted 'PVE' gear incompatible with PVP as higher level content is introduced - since that higher level content must take player parties into account. On this subject I have some new ideas that I'm very excited about... but they've never been tried... so we'll see if they turn out to be a boom or a bust ;-)