Results 1 to 4 of 4

Thread: Remove rogue's stangling traps spawn time

  1. #1
    Member Tiger Mike's Avatar
    Join Date
    Mar 2020
    Location
    A burned village
    Posts
    202
    Thanks Thanks Given 
    171
    Thanks Thanks Received 
    34
    Thanked in
    22 Posts

    Default Remove rogue's stangling traps spawn time

    I don't mind the low damage they do but it having a time limit is totally unneeded, this change would allow for a more thoughtful approach when using this skill allowing players to set up a spot in a map with many traps and then luring the enemy into it
    It would be much fun than the way it is now were you just throw it on the ground in mid fight :P
    Another suggestion would be to change the mastery itself to allow the traps to stay longer in the map.

  2. #2
    Banned Oakmaiden's Avatar
    Join Date
    Jan 2015
    Location
    Oakwood Forest
    Posts
    3,033
    Thanks Thanks Given 
    2,556
    Thanks Thanks Received 
    912
    Thanked in
    593 Posts

    Default

    Idk, I think they last long enuff. Imo, other players don’t realize what they are for. Many times I lay a trap just to have a warrior use axe pull on mobs and my trap lays useless. Same thing with bombs, the aoe buffs players but they don’t stand in it. All running wlliynilly.

  3. #3
    Forum Adept
    Join Date
    Sep 2019
    Posts
    402
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    32
    Thanked in
    26 Posts

    Default

    The trap is useless it just slows, the bleed and damage is extremely low, it has a very low chance to pull.
    If devs could make it have 100% percent pull and a stun it may be nice

  4. #4
    Senior Member Spooked's Avatar
    Join Date
    Mar 2019
    Location
    Deleting your C: Drive
    Posts
    1,532
    Thanks Thanks Given 
    126
    Thanks Thanks Received 
    470
    Thanked in
    283 Posts

    Default

    Quote Originally Posted by Skolking View Post
    The trap is useless it just slows, the bleed and damage is extremely low, it has a very low chance to pull.
    If devs could make it have 100% percent pull and a stun it may be nice
    Thats included in 4/4 glintstone set.

Similar Threads

  1. Traps on PVP
    By cabules in forum AL Technical Issues and Bugs
    Replies: 2
    Last Post: 05-18-2016, 11:45 AM
  2. Can you remove Stsgrump from time run lb?
    By kixkaxx in forum AL General Discussion
    Replies: 9
    Last Post: 05-30-2015, 04:41 AM
  3. Dead spawn of Sns pool in enhanced time run
    By kixkaxx in forum AL General Discussion
    Replies: 9
    Last Post: 01-11-2015, 09:11 PM
  4. Bug Report: Rogue Traps (and Shadow Veil)
    By Serancha in forum AL Technical Issues and Bugs
    Replies: 9
    Last Post: 09-15-2013, 01:15 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •