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Thread: Where should I use my last few skill points...?

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    Forum Adept Spiritualist's Avatar
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    Default Where should I use my last few skill points...?

    OK, this is me:



    By the time I'm level 45, I'll have 3 free skill points, so where should I use them? I currently have:

    5 Heal
    4 Frostbite
    5 Lightning
    1 Resurrect
    5 Firestorm
    0 Ice Storm
    3 Drain Life
    0 Weakness
    3 Nightmare
    5 Magic Shield
    5 Blessing of Vitality
    5 Blessing of Might

    ...?

    Oh and also my last attribute points - keep ploughing them into Int, or put some into Str and/or Dex?
    AL: Aardzol (lvl 25 Sorcerer) | PL: Spiritualist (lvl 50 Mage)

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    Guardian of Alterra Royce's Avatar
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    Put your attribute points in Dex. Until we get stat-driven skills, Int is a nearly useless attribute, and you only need it to be high enough to equip the top level pinks for your class (currently 142). As for the skill points, working from what you have, I'd probably put 2 in Nightmare, and the other in either icestorm or if you PvP then in drain.
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    Magic shield only really needs 1 point, contrary to the description it actually adds Dodge not Armour; and 8 Dodge isn't a great gain from 4 skill points.

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    Guardian of Alterra Royce's Avatar
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    Quote Originally Posted by bmc85uk View Post
    Magic shield only really needs 1 point, contrary to the description it actually adds Dodge not Armour; and 8 Dodge isn't a great gain from 4 skill points.
    You're thinking of Taunt which buffs dodge though its description says armor. Mana shield does buff armor, but the same logic applies. It isn't worth putting skill points into the shield at 2 armor a point. You are much better off spending those points in Weakness to reduce the damage done by opponents. In the end that will be far more beneficial to both the mage and the group than a few points of armor.
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    My bad, you're absolutely right, 8 Armour is worth even less than 8 Dodge anyway, so all the more reason not to spend the points.

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    You should put one point into str so that when you buff up you gain 1 h/s.

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    Quote Originally Posted by Jstizar View Post
    You should put one point into str so that when you buff up you gain 1 h/s.
    Not really necessary unless seeing that number is important to you. A mage with 10 Str has like .9 H/s, with 15 Str around .98 H/s, so the extra 1 Str is really only helping you round your 1 H/s to something that will display
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    Quote Originally Posted by conradin View Post
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