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Thread: Best Honor CTF Build for Sorcerer?

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    Tournament & Ladder Leader XghostzX's Avatar
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    Default Best Honor CTF Build for Sorcerer?

    I'm total noob at PvP and know that sorcerer isn't the greatest class for PvP. Though I'd love a full build that works well in something team-based like CTF (Skills, Passives, Masteries, etc.) -- thanks!

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    for team fights and clashes I recommend curse,light,shield,heal

    for 1v1 situations I recommend ice,light,shield,heal

    since in honor CTF you're mostly clashing in groups go with the first one.

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    Quote Originally Posted by Skullaegis View Post
    for team fights and clashes I recommend curse,light,shield,heal

    for 1v1 situations I recommend ice,light,shield,heal

    since in honor CTF you're mostly clashing in groups go with the first one.

    Sent from my moto g(7) power using Tapatalk
    Ah awesome, thanks! Any advice on masteries/passives?

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    max out all passives

    and for masteries max out curse, and/or lightning depending on how much points you got

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    don't use light, in honor u need stuns. fireball or gale is the best

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    Quote Originally Posted by Kystone View Post
    don't use light, in honor u need stuns. fireball or gale is the best
    Hmm, I guess fireball then?

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    Quote Originally Posted by XghostzX View Post
    Hmm, I guess fireball then?
    I prefer gale for the armor buff and the mastery, but guess the best you can do is to experience both the skils and choose the one which best fits your tastes.

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    Quote Originally Posted by Kharjojo View Post
    I prefer gale for the armor buff and the mastery, but guess the best you can do is to experience both the skils and choose the one which best fits your tastes.
    Gale armor buff is useless in honor cuz there only 21 armor. Since the armor buff is % and not raw, it is negligible.Overall fireball has less cd than gale so fireball would be the better choice.

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    Quote Originally Posted by worshipped View Post
    Gale armor buff is useless in honor cuz there only 21 armor. Since the armor buff is % and not raw, it is negligible.Overall fireball has less cd than gale so fireball would be the better choice.

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    Agreed on fb fast cd with the mastery and i can add also that with fb a mage can keep tryin stunning by a certain distance. But are tastes, as i said before. Whyle the armor buff might seems useless, the gale mastery is piece of gold imho.

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    commenting to unlock the post ��

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    Is Honor PvP active?

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    Quote Originally Posted by Kharjojo View Post
    Agreed on fb fast cd with the mastery and i can add also that with fb a mage can keep tryin stunning by a certain distance. But are tastes, as i said before. Whyle the armor buff might seems useless, the gale mastery is piece of gold imho.
    Mastery is really cool because even curse goes off when mage use gale with mastery, but the the problem is that gale can't stun if the enemy has the buff of rally cry on, and mages should stun as many time as possible in a clash. So in that case fb is more useful.

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    Thanks for the feedback all. I've had ups and downs with FB, Curse, Shield, and Heal. It always depends on teammates. Obviously, I'm always out of luck when I encounter 1v1s with other mages. They tend to utilize lightning which makes a key difference.

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    Senior Member Arachnophobik's Avatar
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    Quote Originally Posted by Badsha Khan View Post
    Mastery is really cool because even curse goes off when mage use gale with mastery, but the the problem is that gale can't stun if the enemy has the buff of rally cry on, and mages should stun as many time as possible in a clash. So in that case fb is more useful.

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    Rally Cry prevents stun? ( ͠° ͟ʖ ͡°)

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    Quote Originally Posted by Arachnophobik View Post
    Rally Cry prevents stun? ( ͠° ͟ʖ ͡°)
    Yes but only gale stun. I can't be sure but that's what I noticed.

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    Fireball, Curse, Shield, Heal.

    Thats all youll really need... and the only passive you dont need as 5/5 is speed. waste of points.

    fireball 5/5
    curse 5/5
    shield - no pushback
    heal - 5/5

    Masteries youll want curse at 10/10... now will leave u 16 points left... can do 10/10 on shield an 6/10 on fireball or other way round

    After that its all about practicing your timing... so for example with a 1 on 1 with mage... use curse only after their shield runs out. agaisnt war wait till their heal shield runs out, rouges try using when they put up the razor shield

    when in clash 3v3 on honor, same again just stick to fireball an normal attack, shield at start but as u get better can shield a little later so u go in fireball first then shield afterwards... usually war will do a heal first... once that runs out, keep an eye on your rogues health and then use your heal when the rogues hp is dropping to keep alive... by then shield will be nearly back as well an so will curse soon enough again, always using fb charged when possible too meanwhile.. but main goal is to keep rogue alive if you wanna go for the win

    war heals first.... then mage..... then war... etc ... an it keeps going in that cycle usually but thats all for mostly in honor

    good luck an have fun ^.^

    1 <3

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    Different builds for clash:
    Attributes:
    Either full int or around 30-50 points on str for the extra hp and rest on int

    Fire/Curse

    Skills:
    Fire(5/5), curse(5/5), heal(5/5), shield(5/5)

    Masteries:
    Shield(10/10), heal(10/10, fire(10/10), curse(10/10

    Passives:
    Knowledge(5/5), dmg(5/5), might(5/5)

    Wind/Curse

    Skills:
    Wind(4/5), curse(5/5), heal(5/5), shield(5/5)

    Masteries:
    Shield(10/10), wind(10/10), heal(10/10), curse(10/10)

    Passives:
    Knowledge(5/5), dmg(5/5), might(5/5)

    Note:
    Don’t use the speed upgrade on wind, as for the pushback on shield I find it useful as it pushes the lead back and opens up the dps.

    Other than that just gotta work on sense play and timing

    Khan already noted that gale doesn’t stun while the other team are under the rally cry buff but it’s still a good skill to use...there’s always the charged basic stun. 12secs of the buff should be up and you got them open for stuns.

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    Thank you both for these wonderful responses! It helps a ton

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