Originally Posted by
Kaziscate
One last thing I wanna mention is that I have also been working on breaking down how int, dex, str, bonus damage, and raw damage work with damage calculation. It turns out it's pretty complicated, mainly because of the bonus damage. On sorcerer, the raw damage for str gives is 0, dex is 0.5, and int is 0.015. I found these values through tinkering around with stats and dueling and using grimm to apply the int,dex,str debuff. With 0 str, dex, int, and 100% bonus damage, sorcerer's damage is 1.00.
Bookmarks