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Thread: Leveling up?

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    Luminary Poster Encryptions's Avatar
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    Default Leveling up?

    I never thought of it like this but I realize now. The reason lower levels have a hard time leveling from glint caves to valley 60-76 is because there aren't many story quests first and those maps are ment for 4/4 parties at those levels.
    Not many people run those maps anymore so its hard to get a party even if in a guild.
    My idea is make the maps easier when 1 person is solo in there then when 2 are in there the enemies become harder and so on. Even if 1 person started and the 2nd joined it instantly levels all enemies up.
    Valley portals do not need changed nor does deep marsh. Just underhul, festerfang swamp, glintstone caverns, and possibly mogeria lair.
    A lot of games do this feature, curious if possible for AL?

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    Senior Member Spooked's Avatar
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    Default

    Well.. its honestly very doable.
    What people forget is that this is a game, people just want to be able to 1 shot everything and run through maps but thats not how it works, if you do level respective levels yeah maybe youll need to use a few skills on a mob but isnt that kind of the point of this game?
    People got so used to storming through maps that people dont even run level respective maps anymore.
    A lv46 shouldnt do underhul, sure they can with some level 76’s but its not how its meant to be played initially.

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    Default

    now your complaining because ur leveling your alt? whenever there's something wrong or not working well with you, you tend to complain. The quest that exist is good enough and also u can get xp awake items.

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    Default

    Quote Originally Posted by PSI View Post
    now your complaining because ur leveling your alt? whenever there's something wrong or not working well with you, you tend to complain. The quest that exist is good enough and also u can get xp awake items.
    No, I am not having issues with leveling my alts. Not complaining about anything if you read the thread.

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    Default

    Quote Originally Posted by Spooked View Post
    Well.. its honestly very doable.
    What people forget is that this is a game, people just want to be able to 1 shot everything and run through maps but thats not how it works, if you do level respective levels yeah maybe youll need to use a few skills on a mob but isnt that kind of the point of this game?
    People got so used to storming through maps that people dont even run level respective maps anymore.
    A lv46 shouldnt do underhul, sure they can with some level 76’s but its not how its meant to be played initially.
    The hp of enemies are fine, they probably need more hp. I forgot to mention just reduce the damage of them a bit.

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    Luminary Poster Fyrce's Avatar
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    Default

    No problems leveling tons of HC. Only problem I see is people L34(L50) want to run that content. Not sure how one keeps Candycane Crush from AL.

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    Actually made the thread because a lot of level 56-62 people always tell me enemies are too hard in underhul and glint caverns. I didn't have any issue in those maps; I don't know how its hard to them.

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    Senior Member flashio's Avatar
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    Default

    No changes needed imo, if they have problems clearing they should just gather a party of their same lvl and clear while learning or ask a higher lvl guildmate or friend for help, but I repeat no changes needed maps are alrdy easy enough.
    The only reason I can think of is they're undergeared while running their current lvl content easily fixed by buying pink gear which works just fine for those maps.

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    Senior Member Stephencobear's Avatar
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    I think the mobs are fine as is.
    I think the problems are from their special attacks,
    beetles are insta stun
    orcs pull into huge mobs and can use the stun bomb
    worm toxin is op

    Take away all the stacking stuns and bleeds and it would be easy (maybe too easy)
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    Senior Member BaronB's Avatar
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    Default

    If maps become too easy when doing solo it makes the idea of finding a party and making friends pointless.

    When I started this game I used to even struggle to do the shuyal maps and wouldn't have been able to complete a lot of the quests/APs without the help of parties...

    With the number of people I see even this season making either a HC seasonal or Normal seasonal char and already getting into LBs, there clearly isn't any issues with leveling up what so ever... If anything its rather easy and its good that it incentives having to find other players to need to complete particular maps.

    Sorry but making another thread asking for an awakening event again would have been more constructive then the suggestion here being made to make it easier to solo maps.
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    Senior Member Saint Jaffo's Avatar
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    -1. In my opinion, having difficult maps will help players learn to use their skills. They can get a perfect control over timing skills, for example: a sorcerer can learn to use the shield when it is required, like when the boss is sending a heavy attack, not at the moment of entering to the boss battle. That's the way I see it. New players can also learn how to take distance from enemies and many other things like timing the perfect moment to use their pet's arcane ability. This is all my opinion, as I enjoy playing hard games because they make me think and analyze different situations.
    Last edited by Saint Jaffo; 12-07-2020 at 12:02 PM. Reason: grammar

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    I think what makes the problem is that the game's character is in the middle lv, perfect mage, rogue is just lacking in blood / armor, warriors are too easily stunned, there is also a jug skill but that's still lacking in my opinion because the mage and rogue classes don't have long cd, like a warrior, only proc can help him but that only applies to lv76

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    and rog mana is too extravagant

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    If u smart u can hit 75lvl in one day and before u go glinston u will be 67 with ulti .

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