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  Click here to go to the first Dev post in this thread.   Thread: Official Dark Legends Feedback Thread - First Five Minutes of Gameplay

  1. #21
    Member Basswhole's Avatar
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    Can't kill boss and end of the tut.. He regains hp when it goes to half
    Pocket Legends- Basswhole 71, Archey 66, Idodge 61 Warbird Twink, Butcher-fnord 27
    Star Legends- Gizmo 40, EBay 7
    Dark Legends- Walmart 20, Target 17

  2. #22
    Senior Member Slant's Avatar
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    1. Hack n slash action is awesome
    2. Not too much variety in choosing the looks, they all look similar
    3. confus abt the diff between zombies and vampires
    4. cutscenes are time consuming, the "contacting" or whatever levitating meditation thing three times in the tutorial was boring.
    5. on mobile platforms a lot of time ppl dont care abt the audio, it will often happen that the game will be played with no sound
    6. cost of everything looks prohibitive, wus looking forward to creating 10 alts - iggy this bit if its irrelevent just voicing it>>> there are various approaches to IAP, but trusting the consumer to opt in for the big buyouts regularly... on their choice works better than forcing em to make small purchases time and again, also the game should ideally reward you premium currency for playing, this adds value to the time ppl spend in game and IAP consumers have nothing to compete with... would love to see STS up the ante in how much mobile games can demand, but this should be the gamers choice
    7. naming char and customization is waay too much into the game should preferably start with this before the tutorial, as this is the fun bit
    8. away benefit is cool
    9. Really liek being able to play solo... so far.. .
    Last edited by Slant; 04-12-2012 at 03:56 PM.

  3. #23
    Senior Member Snakespeare's Avatar
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    Quote Originally Posted by Apollyon View Post
    Well playing the regular missions helps you level too lol. As for three toons, well that and their prices are being beaten to death hunters on a vamp lol. I guess the main issue I was having was that you can not pick the name till after the tutorial.
    ^this. I plan to re-make my toon once I know the game mechanics better, and I would actually worry during the tutorial that my name will be gone before I get through it. Can't we skip the tutorial after the first time?

  4. #24
    Senior Member Late's Avatar
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    Dark Legends=too good to forget

  5. #25
    Senior Member Snakespeare's Avatar
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    Quote Originally Posted by Basswhole View Post
    Can't kill boss and end of the tut.. He regains hp when it goes to half
    I tried NOT clicking the energy button, too and he kept regenerating, but the moment I clicked that big button the arrow was pointing at, I was able to kill the boss.

  6. #26
    Member rkp71's Avatar
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    no idea why we cant name and customize our character first, only one hair color? really? I could not find a way to turn off auto leveling in the tutorial now that I think about it. other than that i think it gives you a good idea of the game flow, though perhaps you should make people run out of energy in the tutorial then give them a 3 hour wait time before thay can finish it, so they get a better idea what they are in for before they buy platinum

  7. #27
    Senior Member bronislav84's Avatar
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    Okay so my first five minutes of gameplay. Here goes.

    I started the game and ran the tutorial.

    My first thoughts. I'm a nameless vampire. No customisation. Would be nice to be told these things are after the tutorial. But I kept playing.

    Middle of the tutorial, I had a bug. Game froze because while a quest is completing it's window comes up briefly. Tapping it before the next one comes up freezes the game up. I had to force it closed and resume fresh.

    Middle of the tutorial I leveled up and gained my first skill. I frowned. Menu key is disabled so I can't see what the skill does.

    Finished the tutorial, leveled up again, gained a second skill? Still can't open the menu and see what it does. Named my vampire, customized her, exited tutorial. I'm level 3 with one skill I don't need, because I want to go down the caster tree now that I see what the skills are. But we don't get to disable auto leveling until level 3? Frowned again.

    So I am in Sanctuary and realize that the game takes too many taps to get through the UI. Android Menu key doesn't open the menu, the back key does. Menu does nothing, and Back can't be used to exit interface stuff like shops or dialogs. The game on Android seems to work like it's natively designed for iOS and not Android. I am not happy about Menu not opening the floating game menu overlay and Back not allowing exiting dialogs.

    Plat prices are a bit high.

    And that's what I saw in five minutes. Yes, I'm fast like that.

    AL Kar | PL/SL Karaai | DL/AL Karai | SL Karaii | AL Karwar | PL Squishybirdie | PL Gotnorange

  8. #28
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    Pretty cool, tutorial is good, I think a tutorial like that for PL and SL would make PL and SL a good experience for new players.

  9. #29
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    As an experienced gamer and someone who has played other STS games before I did not like how forced the tutorial felt. The first thing I wanted to do was chose my name, customize my character, and look through the menu options. I wanted to read the skill descriptions so that I could be thinking about my build and I REALLY wanted to turn off auto leveling. I wasn't able to do any of this until after I was level 3 and completed the tutorial. I wish the game menu was fully functional in the tutorial and simply gave a warning if you were about to do any action that would cause you to exit the tutorial. This would make more experienced players feel more comfortable and in control of there characters but still allow new players to get used to the game in a controlled environment.

    For new players I think the tutorial was great. There wasn't too much reading to do and you got a good feel for what game play is like. The tutorial was just the right length. All of the basics of game play were covered without letting things get too boring.

    The only thing that I felt was missing was the hotkeys for chrome. It's possible that they were mentioned and I just missed them. I only did the tutorial once and I'll be the first to admit that I don't always read all of the instructions, but it would be great when we are being taught how to use skills and drink blood packs if chrome users were told "click on the health pack icon or press E".

    Overall my first 5 minutes of game play was a pleasant experience. I just wish I had been able to chose my name and look through the menu before the tutorial.
    Last edited by Staryknight; 04-12-2012 at 07:08 PM.

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    In the first 5 min, all I was thinking was "Wait, did I skip the character customization??? D:"

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    First thing, I loved the start-up screen lol.
    Chose a female character, started the tutorial. Hated that I couldn't customize my name right away. After starting the first solo run of the tutorial, I realized that my phone screen was too small and I couldn't see anything, so I just pressed randomly on my screen. I couldn't even finish the solo run. I'm sure the graphics and such are great, but I find the screen layout to be too crowded, and being unable to rotate the camera just made it that much worse. I don't put all the blame on the game, I realize my phone screen is smaller than normal.
    However, I'm willing to wait until it comes out for iOS to make a real decision on whether or not I'll keep playing. For the time being, it gets a thumbs down from me, sorry >.<

  12. #32
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    MY OPINION:

    1: Its really fun! quick and easy to understand guides/tutourial.

    2:The Store is expsinsive

    3: energy (Dislike)

    but point is i really enjoy it!
    A veteran who cannot let go the glorified Legends days.

  13. #33
    Member Lazaras's Avatar
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    FIrst five minutes was Interesting.

    Choose Gender/face (wait no color options for either? Lame.)

    Wait what, did i miss a step? I was supposed to name this guy right? Oh well. ONWARD TO THE TUTORIAL!

    Interesting. Very 'gives you a feel of having LOTS of power'. Liked that you have to do more than just murder your way through (the non-combative 'missions'.)

    Final boss of the tutorial is... Odd. Kinda flailed around before clicking on the button the tutorial pointed at, but didn't feel like much cause and effect here.

    NOW I get ot name character/go into invintory/etc. Great. Got skills I didn't want and didn't have an option ot not learn and got hit with a (compared to respec costs in Star Legend) too high price to re-spec. Lame.

    After the first five minutes:
    I like that some of the missions make you wait before continuing in a way. IN a way I dont like it. When it's a couple minutes or a half hour hey great groovy Ican kill time in capture the flag (even though it's a cube.) Kinda wish there was a deathmatch (hell even here there'd be an excuse or why you can respawn!) However making me wait NINE HOURS is... a bit excessive. As is the constant badgering to try getting me to spend plat (want more blood? Plat. Want gold? Plat. WANT EXPERIANCE POINTS? Plat!)

    I realize Spacetime needs money to work, but this punching you in the face and begging for money at every turn feels... a bit overbearing.

    Also. The promo code items. Great idea! Even better when you let the community share codes they found. Get everyone involved in the scavenger hunt. That's win. Having maybe three or four models (mace, swords, daggers, bones) with no variations in each type is Lame. Very lame. Would have also liked to see promo-code outfits. Then again that might actually happen but in the thread where the codes are aggregated was full of weapons.

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    awesome! that's what i thought after the first 5 minutes.

    having played Pocket Legends and Star Legends, i found this to be just somehow different. it wasn't as confusing and 'difficult' as Star Legends (i was not sure what to do and when going on mission, i died too often). DL has got enough balance. i wanted to go on and on till i realised... hey, energy counter?!? but i'm ok with that. i'm not hardcore gaming, so the energy counter makes me do some planning before i go on the 3D missions.

    storyline is engaging...

    i just wished there's more customisation to the character (besides buying clothings). also, longer 3D missions would be great. going solo isn't fun. but when i go on multiplayer, it just ends way tooooOOOoo fast. <-- sorry if i lumped some of the things that went slightly beyond the first 5 mins.

    but in summary, it was a really impressive first 5 minutes for me!

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    Keep in mind, I do realize the game is fresh and brand new with many updates to come. However you end up seeing my starting experience to be, my only intention is to provide it as feed back so that as updates hit, perhaps it will be considered. All in all, the development is off to a fantastic start, and I'm interested to see whats to come in the future updates to improve the game it sell. Cheers.

    Dating back to my experience starting out recent couple days. This is my opinionated statement with feedback that may or may not be thought upon.
    -Starting out the game easily caught my interest due to several concepts mainly revolving around a smooth running morpg for a smartphone.
    After a few levels gained I decided to check out the back door aspect such as the options menu, the lair and what else was available.
    -I like the options capability at the moment, its a great start to allowing the player to diversify game play to ones liking.
    Onto the Lair
    -Nice stats recording, I like the achievement ladder, it gives us something to work for at the moment until more updates come.
    -Drop rates are to high for lack of item uniqueness ( meaning each items status to level is the same exact ). This thought mainly came about to the fact when you goto the auction, everyone and there family has the same exact items in the auction for sale as I have in my back pack 10 fold. Gold is only good for 1 thing, blood pack. Sure you can accumulate and toss it at vanity fashion, that's all your getting though. Why bother looking at the auction, won't find anything you need there since you can get it on your next mission. Blood packs, that's where gold belongs.

    ( Especially odd reading all the casino/gambling suggestions on the forums, why would I gamble gold when its only use is blood packs and blood packs are the most affordable item in game. The one and only item that has literally any use is the most affordable item in game and any user can buy it all day long.... gamble it away for what? Vanity which gives 0 stats, 0 progression. Ok some vanity allows achievements in your profile, easily gained later I'm sure )

    -What I really disliked discovering in the lair is what I found when I stumbled upon the skills tree, however I do like the option of skill path... but....
    -I really did not enjoy finding out that new characters are defaulted to a auto skill system. This is mainly due to the fact that what I found out after
    un-selecting the auto skill feature. I had already read up on the skills at this point. Now having said that, since new characters are defaulted to auto skill without given prior option of this during character creation, I did not like the skills given to me by the auto skill system so I hit the respec skills option. Wait a minute, I have to spend 8 premium coins to respec because I don't like the skill path I was forced to take without notification.... Okay, I know I'm given 10 free premium coins, but geezz, I don't have a choice to save them for something else, I have no choice but to waste them on something that could of easily been avoided, so realistically if I don't just deal with the fact that my char has been auto built in a way that I personally feel is a bad build... I either accept the fact that everyone else gets 10 free platinum coin, and i get 2 free platinum coin to fix a issue that could have been avoided, and here's how.
    1) After character creation, prompt the user to select the option, auto skilling or manual skilling before even stepping foot into the game for the first time.
    2) Prompt the user of a msg that auto skill is default, put a okay button that must be pushed to clarified its been read.
    3) Allow each character a free respect if you are not going to notify them.

    There's a few methods of this. Yes I realize that this is in play for a reason, however not everyone will be lead to a same thought/belief of the reason. This is a open door to flame and trolling directed to the dev team by a particular class of players regardless of how minor the damage of 8 premium coins.

    Reason belief 1) Helping new comers by auto-skilling until they are used to the fact of leveling.
    -Sweet, that's thoughtful
    -Good thing that's there, I didn't know I could level skills.

    Reason belief 2) What.... they put that there to scam me of premium coins. Now I have to buy coins to respec because after reading I'd of never picked that skill.
    - Open door for unnecessary flame
    - Easily avoided, however its not avoided to the user at first by notification

    Now, I'm not flaming, or degrading for those of you who are quick to read without a proper mindset. That's clarification that I'm just point something out along with the potential future outcome. It's just a observation, with a suggestive notion added.

    -Having said that. I don't think its necessary to remove the default auto-skill. I think to avoid any potential ridiculousness later on, you should seriously consider adding a notification during character creation. Allow the feature to be selected before character creation is complete
    -"How would you like your characters skill tree to upgrade during a level up phase? You have the option to manually select skills from the skill tree in which when you level up, you will have to go to your lair to select a skill manually from your skill tree in order to improve your vampires abilities. You also have the option to use the auto-select skill feature so when you level up, the auto-skill feature will choose a skill from the skill tree for you so you don't have to. If you choose auto-select you can not retract the skill selected for you. You can also reset your skill points for 8 premium coins from your Lair."
    I don't know something like that or even just a stated message during character creation
    -"Character skill upgrading is defaulted to auto-skill which means when you level up the system will automatically choose a skill for you from the skill tree. If don't prefer this method, you must go to your lair and deselect auto skill, which means you can then manually choose your skill path to your liking after each level gained."
    -All and all, the system I just ranted about is a good feature, I do agree. However what I don't agree on is that it is defaulted without notification. Have auto skill on default is okay, but it's not okay that there is no notification prior, then charging 8 premium coins to respec your skill tree.

    Thanks, I'm still playing.

    To end with my starting intro-


    Keep in mind, I do realize the game is fresh and brand new with many updates to come. However you end up seeing my starting experience to be, my only intention is to provide it as feed back so that as updates hit, perhaps it will be considered. All in all, the development is off to a fantastic start, and I'm interested to see whats to come in the future updates to improve the game it sell. Cheers.

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