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Thread: We need to talk about Auto potions...

  1. #21
    Senior Member GucciBang's Avatar
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    -1 lmao

    /11chars

    Arcane Legends Since 2012

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    Overbear, that maybe tough for poor guys if pots increases in price. Better keep an essential item cheap for all players.
    Thats just my opinion.
    Last edited by Gaurav Arora; 01-02-2021 at 07:32 PM.

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    Senior Member Vrazicak's Avatar
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    Quote Originally Posted by Overbear View Post
    I think that potions prices might need to be adjusted to match inflation rate of gold, but the pot systems fine.
    Absolutely not, that would do no good to anyone, especially hc chars which have a very limited gold income

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    Quote Originally Posted by Overbear View Post
    I think that potions prices might need to be adjusted to match inflation rate of gold, but the pot systems fine.
    I strongly disagree.
    -1

    Sent from my SM-A307G using Tapatalk

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    Member Drugpve's Avatar
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    False I use auto pots and spam and still die when running festering with full mire set and ebon proc along with ebon weapon and still die. Oh and not to mention the fact you have to solo festering because nobody lvl 71 goes in there. So no nothing needs changed with auto pots

    Thank you

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    Senior Member Oakmaiden's Avatar
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    Game didn’t have automatic pots when I started. The players asked for it. STS gave the options. Use them or knot.
    I’m rubber and you’re glue, what bounces off me, sticks on you..
    Stop assuming my posts are emotional. I don’t care that much.

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    When we wanted progress and ended up going backwards

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    Senior Member flashio's Avatar
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    Quote Originally Posted by Flamesofanger View Post
    I know this will sound strange, but i think the auto potion system need to be reworked or completely removed.

    The auto potion system has made the game too easy and therefore making it very boring in the process cause how unchallenging things can be.

    Since every single class has a healing ability to keep their health points in check, adding auto potions and not only that, have the ability to splurge potions manually too as auto does it's thing just makes things very boring and unchallenging, barely capturing your attention in the process.

    Why do we have auto potions if we can also manually heal ourselves too? That's just too broken in my opinion.

    So here's the deal to make things less of a button mashing fest and more exciting, what makes games a thrill to enjoy after a busy day is the challenge that comes with it, something that keeps you on your toes always makes you come back for more;

    1. When you enable auto potions you cannot manually heal with potions anymore.

    2. Auto potions heal you when your health drops to 33%.

    3. Auto potions have weaker heals then manual potions.

    4. Auto potions become exclusive to the hardcore mode (Removed from normal mode).

    5. Auto potions heal response is delayed, it gets a cool down every dozen heals.

    6. The auto potion feature cannot be used anymore once you reach a certain level.

    7. Make the auto potion system unique to each individual class; Warrior receives less/none/delayed heals ect.
    What made things easy or "unchallenging" are the overpowered procs from the arcane items such as x3dmg or dmg reflect and such, rather than asking for auto potions to be nerfed/reworked/removed I think u should ask for a different type of procs just like we used to have, original ideas such as Glint bow bombs or icy spikes from frost aegis, plain stats multiplier is boring but too powerful, that's the main reason players find the game unchallenging.

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