Results 1 to 1 of 1

Thread: DL Feedback

  1. #1
    Senior Member Coltona's Avatar
    Join Date
    Sep 2010
    Location
    IN THE CLOUDS
    Posts
    2,081
    Thanks Thanks Given 
    46
    Thanks Thanks Received 
    22
    Thanked in
    19 Posts

    Default DL Feedback

    Alright I only played for about 30 mins in this time i hit level 9 (i think can't rem lol), got a pink drop, and learned the core mechanics of the game. So here's my thoughts in pros/cons and ways to improve.

    Pros:
    Achievements give elixirs randomly that last for 5 mins
    Most vanity store items (outfits) can be bought with gold, not plat
    Campaign seems to be free
    Campaign maps can be easily soloed
    Money builds fairly quickly
    Leveling up is pretty fast
    Enemies seem to be melee only just like you, allowing for you to dodge attacks
    Ability to buff up/ regen blood with bite power (idk the real name for it lol)
    Leveling up causes you to regen everything (including energy)
    Combos appear randomly while you are hitting an enemy doing more dmg than normal but not requiring timing or precision

    Cons:
    No auto attack, which means spam attacking unless charging an attack
    No longer range weapons (yet, as this may change)
    Energy dilemma to do missions that unlock more of the campaign and give xp/gold and other random rewards (like 5 min elixirs)
    No free daily elixir it seems
    Tons of in-between missions to unlock actual playable maps
    Xp only awarded when a mission is complete, or you finish a level
    Ability to filter out which campaign/level you want to join
    It takes 3 energy to do a map with enemies in it..wait what?!
    Skills take awhile to charge up
    There is almost no health regen
    No Enemy Health Bars
    Real Time Damage Display

    Ways to fix most of these:
    Auto: Implement it which should be easy lol
    Range weps: I kinda like the melee thing, but i can see where some people might miss them from pl and sl
    Energy: 1 of 2 things here, make it like xp awarded each level, or lower the regen time
    Daily elixir: eh not bad i feel it would make the game too easy
    Missions: either less missions or more dungeons, it seems there's a 3-1 ratio on missions-dungeons
    Xp: since leveling doesn't take much xp this is cool, but people that join at the end of a dungeon could still benefit from the other players clearing it by going to the exit pad at the end
    Joining games: Implement PL and SL's join game menu into DL
    Energy to lvl: This should be removed IMO..
    Skill charge: Make them a little faster?
    Health Regen: Make Rings add this?
    Hpbar/dmg display: Only bosses have hp bars and, only crits/combos show up above enemies/bosses, it'd be nice to see how much dmg we do or how strong an enemy is or how close it is to dying lol.

    My diagnostic: A very addictive game for me overall, there's a few flaws but i didn't expect it to match PL and it's still just beta right? I mean PL is still getting regular updates so I expect the same for this in the future. All in all I say nice job STS!

    Anything else i should add, or more ways to fix any of these? Post your thoughts below.
    Last edited by Coltona; 04-12-2012 at 08:29 AM.

Similar Threads

  1. Your feedback
    By Heyyoucooll in forum SL Suggestions and Feedback
    Replies: 0
    Last Post: 10-01-2011, 05:47 AM
  2. First Feedback!
    By Derajdefyre in forum SL General Discussion
    Replies: 6
    Last Post: 06-29-2011, 01:59 PM
  3. Tapjoy Feedback
    By Lesrider in forum PL Suggestions and Feedback
    Replies: 4
    Last Post: 12-18-2010, 07:22 AM
  4. Halloween Feedback.
    By Cascade in forum PL Suggestions and Feedback
    Replies: 13
    Last Post: 10-19-2010, 09:11 PM
  5. My Feedback on 1.4.1
    By Cascade in forum PL Suggestions and Feedback
    Replies: 8
    Last Post: 09-24-2010, 08:46 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •