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  Click here to go to the first Dev post in this thread.   Thread: Why does Ebon reflection work in Elite Maus, M5-6?

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    Senior Member Ilove_Poopoo's Avatar
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    Default Why does Ebon reflection work in Elite Maus, M5-6?

    Ebon weapons diminish 10% of its reflection every level above lv71. Such that against lv81 mobs, reflection would be at 0%.

    But in the case of the Mausoleum; primarily M5-6 and Elite maus - Map scales +10 levels of the highest leveled player. So a lv76 would be against lv86 mobs/boss. So shouldn't Ebon reflection not work for lv71s and above who use them in these maps?



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    quick throw a blanket over it ! THEY SAW NOTHING

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    Senior Member Oakmaiden's Avatar
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    Snitches get stitches
    I’m rubber and you’re glue, what bounces off me, sticks on you..
    Stop assuming my posts are emotional. I don’t care that much.

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    Senior Member Ilove_Poopoo's Avatar
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    Bump. Still unsure whether this is a bug, or just intended for Maus.

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    Spacetime Studios Dev Futumsh's Avatar
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    Not a bug, content level of maus 5-6 for purposes of reflection scaling is 76 with a 76 player present.

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    Quote Originally Posted by Futumsh View Post
    Not a bug, content level of maus 5-6 for purposes of reflection scaling is 76 with a 76 player present.
    So, reflection scaling of Ebon weapons is based from player level instead of attacker level in the case of M5-M6? or is this how ebon scaling works inn general?

    How about Timecrypts(Elite Maus)?

    Thanks for the clarification. Ever since, we've thought that what you've implied with Ebon scaling on content level(reference below) is the level of mobs and boss.



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    Spacetime Studios Dev Futumsh's Avatar
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    It's based on 'content level', which is generally the highest player's level clamped into the range the dungeon scales to.

    If you are in a zone that scales up to 56, and anyone 56 or higher is present, the content level is 56. 76 is within the scaling range for maus, so if there's a 76 present, the content level is 76. Some zones (like maus) additionally increase the mob level, but this does not affect the content level which is used for the reflection scaling.

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